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authorAndreas Sandberg <andreas.sandberg@arm.com>2017-03-28 13:50:06 +0000
committerAndreas Sandberg <andreas.sandberg@arm.com>2017-04-03 16:38:26 +0000
commit31199bba53493bcfb4d130d8c739d698d21b5dd5 (patch)
treeea3d3a24ee0575f1a7098f7fddb90552c194f353 /src/sim/drain.cc
parent9a13acaa367769c38859342de9bc35aac59a6710 (diff)
downloadgem5-31199bba53493bcfb4d130d8c739d698d21b5dd5.tar.xz
sim: Handle cases where Drainable::resume() creates objects
There are cases where Drainable objects need to create new objects in Drainable::resume(). In such cases, the local drain state will be inherited from the DrainManager. We currently set the state to Running as soon as we start resuming the simulator. This means that new objects are created in the Running state rather than the Drained state, which the resume code assumes. Depending on the traversal order in DrainManager::resume(), this sometimes triggers a panic because the object being resumed is in the wrong state. This change introduces a new drain state, Resuming, that the DrainManager enters as soon as it starts resuming the simulator. Objects that are created while resuming are created in this state. Such objects are then resumed in a subsequent pass over the list of Drainable objects that need to be resumed. Once all objects have been resumed, the simulator enters the Running state. Change-Id: Ieee8645351ffbdec477e9cd2ff86fc795e459617 Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Curtis Dunham <curtis.dunham@arm.com> Reviewed-on: https://gem5-review.googlesource.com/2600 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Reviewed-by: Weiping Liao <weipingliao@google.com>
Diffstat (limited to 'src/sim/drain.cc')
-rw-r--r--src/sim/drain.cc41
1 files changed, 36 insertions, 5 deletions
diff --git a/src/sim/drain.cc b/src/sim/drain.cc
index bb8abd735..e920ee7ae 100644
--- a/src/sim/drain.cc
+++ b/src/sim/drain.cc
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2012, 2015 ARM Limited
+ * Copyright (c) 2012, 2015, 2017 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
@@ -101,14 +101,33 @@ DrainManager::resume()
"Resuming a system that isn't fully drained, this is untested and "
"likely to break\n");
+ panic_if(_state == DrainState::Resuming,
+ "Resuming a system that is already trying to resume. This should "
+ "never happen.\n");
+
panic_if(_count != 0,
"Resume called in the middle of a drain cycle. %u objects "
"left to drain.\n", _count);
- DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
+ // At this point in time the DrainManager and all objects will be
+ // in the the Drained state. New objects (i.e., objects created
+ // while resuming) will inherit the Resuming state from the
+ // DrainManager, which means we have to resume objects until all
+ // objects are in the Running state.
+ _state = DrainState::Resuming;
+
+ do {
+ DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
+ for (auto *obj : _allDrainable) {
+ if (obj->drainState() != DrainState::Running) {
+ assert(obj->drainState() == DrainState::Drained ||
+ obj->drainState() == DrainState::Resuming);
+ obj->dmDrainResume();
+ }
+ }
+ } while (!allInState(DrainState::Running));
+
_state = DrainState::Running;
- for (auto *obj : _allDrainable)
- obj->dmDrainResume();
}
void
@@ -154,6 +173,17 @@ DrainManager::unregisterDrainable(Drainable *obj)
_allDrainable.erase(o);
}
+bool
+DrainManager::allInState(DrainState state) const
+{
+ for (const auto *obj : _allDrainable) {
+ if (obj->drainState() != state)
+ return false;
+ }
+
+ return true;
+}
+
size_t
DrainManager::drainableCount() const
{
@@ -189,7 +219,8 @@ Drainable::dmDrain()
void
Drainable::dmDrainResume()
{
- panic_if(_drainState != DrainState::Drained,
+ panic_if(_drainState != DrainState::Drained &&
+ _drainState != DrainState::Resuming,
"Trying to resume an object that hasn't been drained\n");
_drainState = DrainState::Running;