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author | Lisa Hsu <hsul@eecs.umich.edu> | 2008-11-02 21:57:07 -0500 |
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committer | Lisa Hsu <hsul@eecs.umich.edu> | 2008-11-02 21:57:07 -0500 |
commit | d857faf073895dcfde97141bd6346fe5d4317f8e (patch) | |
tree | bfcd9fadba95b409721597948dd46cfda3744ee0 /src/sim/system.hh | |
parent | 67fda02dda290d614de233846fee434b3713b1dc (diff) | |
download | gem5-d857faf073895dcfde97141bd6346fe5d4317f8e.tar.xz |
Add in Context IDs to the simulator. From now on, cpuId is almost never used,
the primary identifier for a hardware context should be contextId(). The
concept of threads within a CPU remains, in the form of threadId() because
sometimes you need to know which context within a cpu to manipulate.
Diffstat (limited to 'src/sim/system.hh')
-rw-r--r-- | src/sim/system.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/sim/system.hh b/src/sim/system.hh index 26cac714b..e993a7a50 100644 --- a/src/sim/system.hh +++ b/src/sim/system.hh @@ -87,19 +87,19 @@ class System : public SimObject PCEventQueue pcEventQueue; std::vector<ThreadContext *> threadContexts; - int numcpus; + int _numContexts; ThreadContext * getThreadContext(int tid) { return threadContexts[tid]; } - int getNumCPUs() + int numContexts() { - if (numcpus != threadContexts.size()) + if (_numContexts != threadContexts.size()) panic("cpu array not fully populated!"); - return numcpus; + return _numContexts; } #if FULL_SYSTEM |