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authorLisa Hsu <hsul@eecs.umich.edu>2008-11-02 21:57:07 -0500
committerLisa Hsu <hsul@eecs.umich.edu>2008-11-02 21:57:07 -0500
commitd857faf073895dcfde97141bd6346fe5d4317f8e (patch)
treebfcd9fadba95b409721597948dd46cfda3744ee0 /src/sim/system.hh
parent67fda02dda290d614de233846fee434b3713b1dc (diff)
downloadgem5-d857faf073895dcfde97141bd6346fe5d4317f8e.tar.xz
Add in Context IDs to the simulator. From now on, cpuId is almost never used,
the primary identifier for a hardware context should be contextId(). The concept of threads within a CPU remains, in the form of threadId() because sometimes you need to know which context within a cpu to manipulate.
Diffstat (limited to 'src/sim/system.hh')
-rw-r--r--src/sim/system.hh8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/sim/system.hh b/src/sim/system.hh
index 26cac714b..e993a7a50 100644
--- a/src/sim/system.hh
+++ b/src/sim/system.hh
@@ -87,19 +87,19 @@ class System : public SimObject
PCEventQueue pcEventQueue;
std::vector<ThreadContext *> threadContexts;
- int numcpus;
+ int _numContexts;
ThreadContext * getThreadContext(int tid)
{
return threadContexts[tid];
}
- int getNumCPUs()
+ int numContexts()
{
- if (numcpus != threadContexts.size())
+ if (_numContexts != threadContexts.size())
panic("cpu array not fully populated!");
- return numcpus;
+ return _numContexts;
}
#if FULL_SYSTEM