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authorSteve Reinhardt <steve.reinhardt@amd.com>2009-04-15 13:13:47 -0700
committerSteve Reinhardt <steve.reinhardt@amd.com>2009-04-15 13:13:47 -0700
commit8882dc1283771463a20194c083f4b8940a2d574b (patch)
treed33aa3b7b59a4a466d43643e0b8bc64acc66e951 /src/sim/system.hh
parent9b66e8289781025bbc4d0e152737fa7c5d024ec8 (diff)
downloadgem5-8882dc1283771463a20194c083f4b8940a2d574b.tar.xz
Get rid of the Unallocated thread context state.
Basically merge it in with Halted. Also had to get rid of a few other functions that called ThreadContext::deallocate(), including: - InOrderCPU's setThreadRescheduleCondition. - ThreadContext::exit(). This function was there to avoid terminating simulation when one thread out of a multi-thread workload exits, but we need to find a better (non-cpu-centric) way.
Diffstat (limited to 'src/sim/system.hh')
-rw-r--r--src/sim/system.hh10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/sim/system.hh b/src/sim/system.hh
index bfa5ea8bb..e1c30490b 100644
--- a/src/sim/system.hh
+++ b/src/sim/system.hh
@@ -89,19 +89,21 @@ class System : public SimObject
std::vector<ThreadContext *> threadContexts;
int _numContexts;
- ThreadContext * getThreadContext(int tid)
+ ThreadContext *getThreadContext(int tid)
{
return threadContexts[tid];
}
int numContexts()
{
- if (_numContexts != threadContexts.size())
- panic("cpu array not fully populated!");
-
+ assert(_numContexts == threadContexts.size());
return _numContexts;
}
+ /** Return number of running (non-halted) thread contexts in
+ * system. These threads could be Active or Suspended. */
+ int numRunningContexts();
+
#if FULL_SYSTEM
Platform *platform;
uint64_t init_param;