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authorGabe Black <gabeblack@google.com>2018-08-15 19:16:41 -0700
committerGabe Black <gabeblack@google.com>2018-09-20 01:49:31 +0000
commit82958266d412e82c910b2ce35ac2a72e6c9fe358 (patch)
treeaddb317bf33d1619fefd887a334ed4b12224c43a /src
parente1e02e91e02da93c7fd95f24a9135f47802e23e8 (diff)
downloadgem5-82958266d412e82c910b2ce35ac2a72e6c9fe358.tar.xz
systemc: Fix the priority of the maximum time event.
Change-Id: I3e5e71165d06da77076f0e58012c575e24456182 Reviewed-on: https://gem5-review.googlesource.com/12209 Reviewed-by: Gabe Black <gabeblack@google.com> Maintainer: Gabe Black <gabeblack@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/systemc/core/scheduler.hh17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/systemc/core/scheduler.hh b/src/systemc/core/scheduler.hh
index 0c755eda4..983c53fde 100644
--- a/src/systemc/core/scheduler.hh
+++ b/src/systemc/core/scheduler.hh
@@ -129,11 +129,14 @@ typedef NodeList<Channel> ChannelList;
* MAX RUN TIME
*
* When sc_start is called, it's possible to pass in a maximum time the
- * simulation should run to, at which point sc_pause is implicitly called.
- * That's implemented by scheduling an event at the max time with a priority
- * which is lower than all the others so that it happens only if time would
- * advance. When that event triggers, it calls the same function as the pause
- * event.
+ * simulation should run to, at which point sc_pause is implicitly called. The
+ * simulation is supposed to run up to the latest timed notification phase
+ * which is less than or equal to the maximum time. In other words it should
+ * run timed notifications at the maximum time, but not the subsequent evaluate
+ * phase. That's implemented by scheduling an event at the max time with a
+ * priority which is lower than all the others except the ready event. Timed
+ * notifications will happen before it fires, but it will override any ready
+ * event and prevent the evaluate phase from starting.
*/
class Scheduler
@@ -279,9 +282,9 @@ class Scheduler
static Priority StopPriority = DefaultPriority - 1;
static Priority PausePriority = DefaultPriority + 1;
- static Priority ReadyPriority = DefaultPriority + 2;
+ static Priority MaxTickPriority = DefaultPriority + 2;
+ static Priority ReadyPriority = DefaultPriority + 3;
static Priority StarvationPriority = ReadyPriority;
- static Priority MaxTickPriority = DefaultPriority + 3;
EventQueue *eq;
std::map<Tick, int> pendingTicks;