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author | Andreas Hansson <andreas.hansson@arm.com> | 2017-02-19 05:30:31 -0500 |
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committer | Andreas Hansson <andreas.hansson@arm.com> | 2017-02-19 05:30:31 -0500 |
commit | 184c6d7ebd7faa0869f294526a54a239a216b7c8 (patch) | |
tree | 136ca9e844392f986649f571c43393ef77a687ca /tests/long/se/50.vortex | |
parent | 912b20d02a4ec12b076e675ff150e3f1e89febaa (diff) | |
download | gem5-184c6d7ebd7faa0869f294526a54a239a216b7c8.tar.xz |
sim: Ensure draining is deterministic
The traversal of drainable objects could potentially be
non-deterministic when using an unordered set containing object
pointers. To ensure that the iteration is deterministic, we switch to
a vector. Note that the lookup and traversal of the drainable objects
is not performance critical, so the change has no negative consequences.
Diffstat (limited to 'tests/long/se/50.vortex')
0 files changed, 0 insertions, 0 deletions