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authorAndreas Hansson <andreas.hansson@arm.com>2017-02-19 05:30:31 -0500
committerAndreas Hansson <andreas.hansson@arm.com>2017-02-19 05:30:31 -0500
commit184c6d7ebd7faa0869f294526a54a239a216b7c8 (patch)
tree136ca9e844392f986649f571c43393ef77a687ca /tests/long/se/50.vortex
parent912b20d02a4ec12b076e675ff150e3f1e89febaa (diff)
downloadgem5-184c6d7ebd7faa0869f294526a54a239a216b7c8.tar.xz
sim: Ensure draining is deterministic
The traversal of drainable objects could potentially be non-deterministic when using an unordered set containing object pointers. To ensure that the iteration is deterministic, we switch to a vector. Note that the lookup and traversal of the drainable objects is not performance critical, so the change has no negative consequences.
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