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+//Todo: Add in a lot of the functions that are ISA specific. Also define
+//the functions that currently exist within the base cpu class. Define
+//everything for the simobject stuff so it can be serialized and
+//instantiated, add in debugging statements everywhere. Have CPU schedule
+//itself properly. Constructor. Derived alpha class. Threads!
+// Avoid running stages and advancing queues if idle/stalled.
+
+#ifndef __CPU_BETA_CPU_FULL_CPU_HH__
+#define __CPU_BETA_CPU_FULL_CPU_HH__
+
+#include <iostream>
+#include <list>
+#include <vector>
+
+#include "cpu/beta_cpu/comm.hh"
+
+#include "base/statistics.hh"
+#include "base/timebuf.hh"
+#include "cpu/base_cpu.hh"
+#include "cpu/exec_context.hh"
+#include "cpu/beta_cpu/cpu_policy.hh"
+#include "sim/process.hh"
+
+#ifdef FULL_SYSTEM
+#include "arch/alpha/ev5.hh"
+using namespace EV5;
+#endif
+
+class FunctionalMemory;
+class Process;
+
+class BaseFullCPU : public BaseCPU
+{
+ //Stuff that's pretty ISA independent will go here.
+ public:
+ typedef BaseCPU::Params Params;
+
+#ifdef FULL_SYSTEM
+ BaseFullCPU(Params &params);
+#else
+ BaseFullCPU(Params &params);
+#endif // FULL_SYSTEM
+
+ private:
+ int cpu_id;
+};
+
+template <class Impl>
+class FullBetaCPU : public BaseFullCPU
+{
+ public:
+ //Put typedefs from the Impl here.
+ typedef typename Impl::ISA ISA;
+ typedef typename Impl::CPUPol CPUPolicy;
+ typedef typename Impl::Params Params;
+ typedef typename Impl::DynInstPtr DynInstPtr;
+
+ public:
+ enum Status {
+ Running,
+ Idle,
+ Halted,
+ Blocked // ?
+ };
+
+ Status _status;
+
+ private:
+ class TickEvent : public Event
+ {
+ private:
+ FullBetaCPU<Impl> *cpu;
+
+ public:
+ TickEvent(FullBetaCPU<Impl> *c);
+ void process();
+ const char *description();
+ };
+
+ TickEvent tickEvent;
+
+ /// Schedule tick event, regardless of its current state.
+ void scheduleTickEvent(int delay)
+ {
+ if (tickEvent.squashed())
+ tickEvent.reschedule(curTick + delay);
+ else if (!tickEvent.scheduled())
+ tickEvent.schedule(curTick + delay);
+ }
+
+ /// Unschedule tick event, regardless of its current state.
+ void unscheduleTickEvent()
+ {
+ if (tickEvent.scheduled())
+ tickEvent.squash();
+ }
+
+ public:
+ void tick();
+
+ FullBetaCPU(Params &params);
+ ~FullBetaCPU();
+
+ void init();
+
+ void fullCPURegStats();
+
+ void activateContext(int thread_num, int delay);
+ void suspendContext(int thread_num);
+ void deallocateContext(int thread_num);
+ void haltContext(int thread_num);
+
+ void switchOut();
+ void takeOverFrom(BaseCPU *oldCPU);
+
+ /** Get the current instruction sequence number, and increment it. */
+ InstSeqNum getAndIncrementInstSeq();
+
+#ifdef FULL_SYSTEM
+ /** Check if this address is a valid instruction address. */
+ bool validInstAddr(Addr addr) { return true; }
+
+ /** Check if this address is a valid data address. */
+ bool validDataAddr(Addr addr) { return true; }
+
+ /** Get instruction asid. */
+ int getInstAsid()
+ { return ITB_ASN_ASN(regFile.getIpr()[ISA::IPR_ITB_ASN]); }
+
+ /** Get data asid. */
+ int getDataAsid()
+ { return DTB_ASN_ASN(regFile.getIpr()[ISA::IPR_DTB_ASN]); }
+#else
+ bool validInstAddr(Addr addr)
+ { return thread[0]->validInstAddr(addr); }
+
+ bool validDataAddr(Addr addr)
+ { return thread[0]->validDataAddr(addr); }
+
+ int getInstAsid() { return thread[0]->asid; }
+ int getDataAsid() { return thread[0]->asid; }
+
+#endif
+
+ //
+ // New accessors for new decoder.
+ //
+ uint64_t readIntReg(int reg_idx);
+
+ float readFloatRegSingle(int reg_idx);
+
+ double readFloatRegDouble(int reg_idx);
+
+ uint64_t readFloatRegInt(int reg_idx);
+
+ void setIntReg(int reg_idx, uint64_t val);
+
+ void setFloatRegSingle(int reg_idx, float val);
+
+ void setFloatRegDouble(int reg_idx, double val);
+
+ void setFloatRegInt(int reg_idx, uint64_t val);
+
+ uint64_t readPC();
+
+ void setNextPC(uint64_t val);
+
+ void setPC(Addr new_PC);
+
+ /** Function to add instruction onto the head of the list of the
+ * instructions. Used when new instructions are fetched.
+ */
+ void addInst(DynInstPtr &inst);
+
+ /** Function to tell the CPU that an instruction has completed. */
+ void instDone();
+
+ /** Remove all instructions in back of the given instruction, but leave
+ * that instruction in the list. This is useful in a squash, when there
+ * are instructions in this list that don't exist in structures such as
+ * the ROB. The instruction doesn't have to be the last instruction in
+ * the list, but will be once this function completes.
+ * @todo: Remove only up until that inst? Squashed inst is most likely
+ * valid.
+ */
+ void removeBackInst(DynInstPtr &inst);
+
+ /** Remove an instruction from the front of the list. It is expected
+ * that there are no instructions in front of it (that is, none are older
+ * than the instruction being removed). Used when retiring instructions.
+ * @todo: Remove the argument to this function, and just have it remove
+ * last instruction once it's verified that commit has the same ordering
+ * as the instruction list.
+ */
+ void removeFrontInst(DynInstPtr &inst);
+
+ /** Remove all instructions that are not currently in the ROB. */
+ void removeInstsNotInROB();
+
+ /** Remove all instructions younger than the given sequence number. */
+ void removeInstsUntil(const InstSeqNum &seq_num);
+
+ /** Remove all instructions from the list. */
+ void removeAllInsts();
+
+ void dumpInsts();
+
+ /** Basically a wrapper function so that instructions executed at
+ * commit can tell the instruction queue that they have completed.
+ * Eventually this hack should be removed.
+ */
+ void wakeDependents(DynInstPtr &inst);
+
+ public:
+ /** List of all the instructions in flight. */
+ list<DynInstPtr> instList;
+
+ //not sure these should be private.
+ protected:
+ /** The fetch stage. */
+ typename CPUPolicy::Fetch fetch;
+
+ /** The fetch stage's status. */
+ typename CPUPolicy::Fetch::Status fetchStatus;
+
+ /** The decode stage. */
+ typename CPUPolicy::Decode decode;
+
+ /** The decode stage's status. */
+ typename CPUPolicy::Decode::Status decodeStatus;
+
+ /** The dispatch stage. */
+ typename CPUPolicy::Rename rename;
+
+ /** The dispatch stage's status. */
+ typename CPUPolicy::Rename::Status renameStatus;
+
+ /** The issue/execute/writeback stages. */
+ typename CPUPolicy::IEW iew;
+
+ /** The issue/execute/writeback stage's status. */
+ typename CPUPolicy::IEW::Status iewStatus;
+
+ /** The commit stage. */
+ typename CPUPolicy::Commit commit;
+
+ /** The fetch stage's status. */
+ typename CPUPolicy::Commit::Status commitStatus;
+
+ //Might want to just pass these objects in to the constructors of the
+ //appropriate stage. regFile is in iew, freeList in dispatch, renameMap
+ //in dispatch, and the rob in commit.
+ /** The register file. */
+ typename CPUPolicy::RegFile regFile;
+
+ /** The free list. */
+ typename CPUPolicy::FreeList freeList;
+
+ /** The rename map. */
+ typename CPUPolicy::RenameMap renameMap;
+
+ /** The re-order buffer. */
+ typename CPUPolicy::ROB rob;
+
+ public:
+ /** Typedefs from the Impl to get the structs that each of the
+ * time buffers should use.
+ */
+ typedef typename CPUPolicy::TimeStruct TimeStruct;
+
+ typedef typename CPUPolicy::FetchStruct FetchStruct;
+
+ typedef typename CPUPolicy::DecodeStruct DecodeStruct;
+
+ typedef typename CPUPolicy::RenameStruct RenameStruct;
+
+ typedef typename CPUPolicy::IEWStruct IEWStruct;
+
+ /** The main time buffer to do backwards communication. */
+ TimeBuffer<TimeStruct> timeBuffer;
+
+ /** The fetch stage's instruction queue. */
+ TimeBuffer<FetchStruct> fetchQueue;
+
+ /** The decode stage's instruction queue. */
+ TimeBuffer<DecodeStruct> decodeQueue;
+
+ /** The rename stage's instruction queue. */
+ TimeBuffer<RenameStruct> renameQueue;
+
+ /** The IEW stage's instruction queue. */
+ TimeBuffer<IEWStruct> iewQueue;
+
+ public:
+ /** The temporary exec context to support older accessors. */
+ ExecContext *xc;
+
+ /** Temporary function to get pointer to exec context. */
+ ExecContext *xcBase()
+ {
+#ifdef FULL_SYSTEM
+ return system->execContexts[0];
+#else
+ return thread[0];
+#endif
+ }
+
+ InstSeqNum globalSeqNum;
+
+#ifdef FULL_SYSTEM
+ System *system;
+
+ MemoryController *memCtrl;
+ PhysicalMemory *physmem;
+
+ AlphaITB *itb;
+ AlphaDTB *dtb;
+
+// SWContext *swCtx;
+#else
+ std::vector<ExecContext *> thread;
+#endif
+
+ FunctionalMemory *mem;
+
+ MemInterface *icacheInterface;
+ MemInterface *dcacheInterface;
+
+ bool deferRegistration;
+
+ Counter numInsts;
+
+ Counter funcExeInst;
+};
+
+#endif