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+// Todo: Create destructor.
+// Make it so that there's a proper separation between int and fp. Also
+// have it so that there's a more meaningful name given to the variable
+// that marks the beginning of the FP registers.
+
+#ifndef __RENAME_MAP_HH__
+#define __RENAME_MAP_HH__
+
+#include <iostream>
+#include <vector>
+#include <utility>
+
+//Will want to include faults
+#include "cpu/beta_cpu/free_list.hh"
+
+using namespace std;
+
+class SimpleRenameMap
+{
+ public:
+// typedef typename Impl::RegIndex RegIndex;
+
+ /**
+ * Pair of a logical register and a physical register. Tells the
+ * previous mapping of a logical register to a physical register.
+ * Used to roll back the rename map to a previous state.
+ */
+ typedef pair<RegIndex, PhysRegIndex> UnmapInfo;
+
+ /**
+ * Pair of a physical register and a physical register. Used to
+ * return the physical register that a logical register has been
+ * renamed to, and the previous physical register that the same
+ * logical register was previously mapped to.
+ */
+ typedef pair<PhysRegIndex, PhysRegIndex> RenameInfo;
+
+ public:
+ //Constructor
+ SimpleRenameMap(unsigned _numLogicalIntRegs,
+ unsigned _numPhysicalIntRegs,
+ unsigned _numLogicalFloatRegs,
+ unsigned _numPhysicalFloatRegs,
+ unsigned _numMiscRegs,
+ RegIndex _intZeroReg,
+ RegIndex _floatZeroReg);
+
+ void setFreeList(SimpleFreeList *fl_ptr);
+
+ //Tell rename map to get a free physical register for a given
+ //architected register. Not sure it should have a return value,
+ //but perhaps it should have some sort of fault in case there are
+ //no free registers.
+ RenameInfo rename(RegIndex arch_reg);
+
+ PhysRegIndex lookup(RegIndex phys_reg);
+
+ bool isReady(PhysRegIndex arch_reg);
+
+ /**
+ * Marks the given register as ready, meaning that its value has been
+ * calculated and written to the register file.
+ * @params ready_reg The index of the physical register that is now
+ * ready.
+ */
+ void markAsReady(PhysRegIndex ready_reg);
+
+ void setEntry(RegIndex arch_reg, PhysRegIndex renamed_reg);
+
+ void squash(vector<RegIndex> freed_regs,
+ vector<UnmapInfo> unmaps);
+
+ int numFreeEntries();
+
+ private:
+ /** Number of logical integer registers. */
+ int numLogicalIntRegs;
+
+ /** Number of physical integer registers. */
+ int numPhysicalIntRegs;
+
+ /** Number of logical floating point registers. */
+ int numLogicalFloatRegs;
+
+ /** Number of physical floating point registers. */
+ int numPhysicalFloatRegs;
+
+ /** Number of miscellaneous registers. */
+ int numMiscRegs;
+
+ /** Number of logical integer + float registers. */
+ int numLogicalRegs;
+
+ /** Number of physical integer + float registers. */
+ int numPhysicalRegs;
+
+ /** The integer zero register. This implementation assumes it is always
+ * zero and never can be anything else.
+ */
+ RegIndex intZeroReg;
+
+ /** The floating point zero register. This implementation assumes it is
+ * always zero and never can be anything else.
+ */
+ RegIndex floatZeroReg;
+
+ class RenameEntry
+ {
+ public:
+ PhysRegIndex physical_reg;
+ bool valid;
+
+ RenameEntry();
+ };
+
+ /** Integer rename map. */
+ RenameEntry *intRenameMap;
+
+ /** Floating point rename map. */
+ RenameEntry *floatRenameMap;
+
+ /** Free list interface. */
+ SimpleFreeList *freeList;
+
+ /** Scoreboard of physical integer registers, saying whether or not they
+ * are ready.
+ */
+ vector<bool> intScoreboard;
+
+ /** Scoreboard of physical floating registers, saying whether or not they
+ * are ready.
+ */
+ vector<bool> floatScoreboard;
+
+ /** Scoreboard of miscellaneous registers, saying whether or not they
+ * are ready.
+ */
+ vector<bool> miscScoreboard;
+};
+
+#endif //__RENAME_MAP_HH__