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+# tools/pybind11Tools.cmake -- Build system for the pybind11 modules
+#
+# Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
+#
+# All rights reserved. Use of this source code is governed by a
+# BSD-style license that can be found in the LICENSE file.
+
+cmake_minimum_required(VERSION 2.8.12)
+
+# Add a CMake parameter for choosing a desired Python version
+set(PYBIND11_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling modules")
+
+set(Python_ADDITIONAL_VERSIONS 3.7 3.6 3.5 3.4)
+find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED)
+
+include(CheckCXXCompilerFlag)
+
+function(select_cxx_standard)
+ if(NOT MSVC AND NOT PYBIND11_CPP_STANDARD)
+ check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG)
+ check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG)
+
+ if (HAS_CPP14_FLAG)
+ set(PYBIND11_CPP_STANDARD -std=c++14)
+ elseif (HAS_CPP11_FLAG)
+ set(PYBIND11_CPP_STANDARD -std=c++11)
+ else()
+ message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
+ endif()
+
+ set(PYBIND11_CPP_STANDARD ${PYBIND11_CPP_STANDARD} CACHE STRING
+ "C++ standard flag, e.g. -std=c++11 or -std=c++14. Defaults to latest available." FORCE)
+ endif()
+endfunction()
+
+# Build a Python extension module:
+# pybind11_add_module(<name> [MODULE | SHARED] [EXCLUDE_FROM_ALL] source1 [source2 ...])
+#
+function(pybind11_add_module target_name)
+ set(lib_type "MODULE")
+ set(do_lto True)
+ set(exclude_from_all "")
+ set(sources "")
+
+ set(_args_to_try "${ARGN}")
+ foreach(_ex_arg IN LISTS _args_to_try)
+ if(${_ex_arg} STREQUAL "MODULE")
+ set(lib_type "MODULE")
+ elseif(${_ex_arg} STREQUAL "SHARED")
+ set(lib_type "SHARED")
+ elseif(${_ex_arg} STREQUAL "EXCLUDE_FROM_ALL")
+ set(exclude_from_all "EXCLUDE_FROM_ALL")
+ else()
+ list(APPEND sources "${_ex_arg}")
+ endif()
+ endforeach()
+
+ add_library(${target_name} ${lib_type} ${exclude_from_all} ${sources})
+
+ target_include_directories(${target_name}
+ PRIVATE ${PYBIND11_INCLUDE_DIR} # from project CMakeLists.txt
+ PRIVATE ${pybind11_INCLUDE_DIR} # from pybind11Config
+ PRIVATE ${PYTHON_INCLUDE_DIRS})
+
+ # The prefix and extension are provided by FindPythonLibsNew.cmake
+ set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
+ set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
+
+ if(WIN32 OR CYGWIN)
+ # Link against the Python shared library on Windows
+ target_link_libraries(${target_name} PRIVATE ${PYTHON_LIBRARIES})
+ elseif(APPLE)
+ # It's quite common to have multiple copies of the same Python version
+ # installed on one's system. E.g.: one copy from the OS and another copy
+ # that's statically linked into an application like Blender or Maya.
+ # If we link our plugin library against the OS Python here and import it
+ # into Blender or Maya later on, this will cause segfaults when multiple
+ # conflicting Python instances are active at the same time (even when they
+ # are of the same version).
+
+ # Windows is not affected by this issue since it handles DLL imports
+ # differently. The solution for Linux and Mac OS is simple: we just don't
+ # link against the Python library. The resulting shared library will have
+ # missing symbols, but that's perfectly fine -- they will be resolved at
+ # import time.
+
+ target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup")
+ endif()
+
+ select_cxx_standard()
+ if(NOT MSVC)
+ # Make sure C++11/14 are enabled
+ target_compile_options(${target_name} PUBLIC ${PYBIND11_CPP_STANDARD})
+
+ # Enable link time optimization and set the default symbol
+ # visibility to hidden (very important to obtain small binaries)
+ string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
+ if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
+ # Check for Link Time Optimization support (GCC/Clang)
+ check_cxx_compiler_flag("-flto" HAS_LTO_FLAG)
+ if(HAS_LTO_FLAG AND NOT CYGWIN)
+ target_compile_options(${target_name} PRIVATE -flto)
+ endif()
+
+ # Intel equivalent to LTO is called IPO
+ if(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
+ check_cxx_compiler_flag("-ipo" HAS_IPO_FLAG)
+ if(HAS_IPO_FLAG)
+ target_compile_options(${target_name} PRIVATE -ipo)
+ endif()
+ endif()
+
+ # Default symbol visibility
+ target_compile_options(${target_name} PRIVATE "-fvisibility=hidden")
+
+ # Strip unnecessary sections of the binary on Linux/Mac OS
+ if(CMAKE_STRIP)
+ if(APPLE)
+ add_custom_command(TARGET ${target_name} POST_BUILD
+ COMMAND ${CMAKE_STRIP} -u -r $<TARGET_FILE:${target_name}>)
+ else()
+ add_custom_command(TARGET ${target_name} POST_BUILD
+ COMMAND ${CMAKE_STRIP} $<TARGET_FILE:${target_name}>)
+ endif()
+ endif()
+ endif()
+ elseif(MSVC)
+ # /MP enables multithreaded builds (relevant when there are many files), /bigobj is
+ # needed for bigger binding projects due to the limit to 64k addressable sections
+ target_compile_options(${target_name} PRIVATE /MP /bigobj)
+
+ # Enforce link time code generation on MSVC, except in debug mode
+ target_compile_options(${target_name} PRIVATE $<$<NOT:$<CONFIG:Debug>>:/GL>)
+
+ # Fancy generator expressions don't work with linker flags, for reasons unknown
+ set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELEASE /LTCG)
+ set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL /LTCG)
+ set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO /LTCG)
+ endif()
+endfunction()