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-rw-r--r--sim/serialize.hh95
1 files changed, 34 insertions, 61 deletions
diff --git a/sim/serialize.hh b/sim/serialize.hh
index 077931d8c..60e06f94b 100644
--- a/sim/serialize.hh
+++ b/sim/serialize.hh
@@ -41,7 +41,7 @@
#include "sim/host.hh"
#include "sim/configfile.hh"
-class Serializeable;
+class Serializable;
class Checkpoint;
template <class T>
@@ -61,7 +61,7 @@ void arrayParamIn(Checkpoint *cp, const std::string &section,
void
objParamIn(Checkpoint *cp, const std::string &section,
- const std::string &name, Serializeable * &param);
+ const std::string &name, Serializable * &param);
//
@@ -92,7 +92,7 @@ objParamIn(Checkpoint *cp, const std::string &section,
#define UNSERIALIZE_OBJPTR(objptr) \
do { \
- Serializeable *sptr; \
+ Serializable *sptr; \
objParamIn(cp, section, #objptr, sptr); \
objptr = dynamic_cast<typeof(objptr)>(sptr); \
} while (0)
@@ -100,23 +100,15 @@ objParamIn(Checkpoint *cp, const std::string &section,
/*
* Basic support for object serialization.
*/
-class Serializeable
+class Serializable
{
- public:
-
- friend class Serializer;
-
protected:
- bool serialized;
- static Serializer *serializer;
-
- void mark();
void nameOut(std::ostream& os);
void nameOut(std::ostream& os, const std::string &_name);
public:
- Serializeable() : serialized(false) {}
- virtual ~Serializeable() {}
+ Serializable() {}
+ virtual ~Serializable() {}
// manditory virtual function, so objects must provide names
virtual std::string name() const = 0;
@@ -124,70 +116,51 @@ class Serializeable
virtual void serialize(std::ostream& os) {}
virtual void unserialize(Checkpoint *cp, const std::string &section) {}
- static Serializeable *create(Checkpoint *cp,
+ static Serializable *create(Checkpoint *cp,
const std::string &section);
-};
-
-class Serializer
-{
- friend class Serializeable;
- protected:
- typedef std::list<Serializeable *> serlist_t;
- serlist_t objects;
- std::ostream *output;
- std::ostream &out() const;
-
- public:
- Serializer();
- virtual ~Serializer();
-
- private:
- void add_object(Serializeable *obj);
- void add_objects();
-
- public:
- void serialize();
+ static void serializeAll();
+ static void unserializeGlobals(Checkpoint *cp);
};
//
-// A SerializeableBuilder serves as an evaluation context for a set of
-// parameters that describe a specific instance of a Serializeable. This
+// A SerializableBuilder serves as an evaluation context for a set of
+// parameters that describe a specific instance of a Serializable. This
// evaluation context corresponds to a section in the .ini file (as
// with the base ParamContext) plus an optional node in the
// configuration hierarchy (the configNode member) for resolving
-// Serializeable references. SerializeableBuilder is an abstract superclass;
+// Serializable references. SerializableBuilder is an abstract superclass;
// derived classes specialize the class for particular subclasses of
-// Serializeable (e.g., BaseCache).
+// Serializable (e.g., BaseCache).
//
// For typical usage, see the definition of
-// SerializeableClass::createObject().
+// SerializableClass::createObject().
//
-class SerializeableBuilder
+class SerializableBuilder
{
public:
- SerializeableBuilder() {}
+ SerializableBuilder() {}
- virtual ~SerializeableBuilder() {}
+ virtual ~SerializableBuilder() {}
- // Create the actual Serializeable corresponding to the parameter
+ // Create the actual Serializable corresponding to the parameter
// values in this context. This function is overridden in derived
// classes to call a specific constructor for a particular
- // subclass of Serializeable.
- virtual Serializeable *create() = 0;
+ // subclass of Serializable.
+ virtual Serializable *create() = 0;
};
//
-// An instance of SerializeableClass corresponds to a class derived from
-// Serializeable. The SerializeableClass instance serves to bind the string
+// An instance of SerializableClass corresponds to a class derived from
+// Serializable. The SerializableClass instance serves to bind the string
// name (found in the config file) to a function that creates an
// instance of the appropriate derived class.
//
// This would be much cleaner in Smalltalk or Objective-C, where types
// are first-class objects themselves.
//
-class SerializeableClass
+class SerializableClass
{
public:
@@ -196,32 +169,32 @@ class SerializeableClass
// section (specified by the first string argument), a unique name
// for the object (specified by the second string argument), and
// an optional config hierarchy node (specified by the third
- // argument). A pointer to the new SerializeableBuilder is returned.
- typedef Serializeable *(*CreateFunc)(Checkpoint *cp,
+ // argument). A pointer to the new SerializableBuilder is returned.
+ typedef Serializable *(*CreateFunc)(Checkpoint *cp,
const std::string &section);
static std::map<std::string,CreateFunc> *classMap;
// Constructor. For example:
//
- // SerializeableClass baseCacheSerializeableClass("BaseCacheSerializeable",
- // newBaseCacheSerializeableBuilder);
+ // SerializableClass baseCacheSerializableClass("BaseCacheSerializable",
+ // newBaseCacheSerializableBuilder);
//
- SerializeableClass(const std::string &className, CreateFunc createFunc);
+ SerializableClass(const std::string &className, CreateFunc createFunc);
- // create Serializeable given name of class and pointer to
+ // create Serializable given name of class and pointer to
// configuration hierarchy node
- static Serializeable *createObject(Checkpoint *cp,
+ static Serializable *createObject(Checkpoint *cp,
const std::string &section);
};
//
// Macros to encapsulate the magic of declaring & defining
-// SerializeableBuilder and SerializeableClass objects
+// SerializableBuilder and SerializableClass objects
//
#define REGISTER_SERIALIZEABLE(CLASS_NAME, OBJ_CLASS) \
-SerializeableClass the##OBJ_CLASS##Class(CLASS_NAME, \
+SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
OBJ_CLASS::createForUnserialize);
class Checkpoint
@@ -231,7 +204,7 @@ class Checkpoint
IniFile *db;
const std::string basePath;
const ConfigNode *configNode;
- std::map<std::string, Serializeable*> objMap;
+ std::map<std::string, Serializable*> objMap;
public:
Checkpoint(const std::string &filename, const std::string &path,
@@ -241,7 +214,7 @@ class Checkpoint
std::string &value);
bool findObj(const std::string &section, const std::string &entry,
- Serializeable *&value);
+ Serializable *&value);
bool sectionExists(const std::string &section);
};