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+/*
+ * Copyright (c) 2015 ARM Limited
+ * All rights reserved
+ *
+ * The license below extends only to copyright in the software and shall
+ * not be construed as granting a license to any other intellectual
+ * property including but not limited to intellectual property relating
+ * to a hardware implementation of the functionality of the software
+ * licensed hereunder. You may use the software subject to the license
+ * terms below provided that you ensure that this notice is replicated
+ * unmodified and in its entirety in all distributions of the software,
+ * modified or unmodified, in source code or in binary form.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Andreas Sandberg
+ */
+
+#ifndef __BASE_FRAMEBUFFER_HH__
+#define __BASE_FRAMEBUFFER_HH__
+
+#include <cmath>
+#include <cstdint>
+
+#include <vector>
+
+#include "base/types.hh"
+
+/**
+ * Internal gem5 representation of a Pixel.
+ */
+struct Pixel
+{
+ Pixel()
+ : red(0), green(0), blue(0), padding(0) {}
+
+ Pixel(uint8_t _red, uint8_t _green, uint8_t _blue)
+ : red(_red), green(_green), blue(_blue), padding(0) {}
+
+ uint8_t red;
+ uint8_t green;
+ uint8_t blue;
+ uint8_t padding;
+};
+
+inline bool
+operator==(const Pixel &lhs, const Pixel &rhs)
+{
+ return lhs.red == rhs.red &&
+ lhs.green == rhs.green &&
+ lhs.blue == rhs.blue &&
+ lhs.padding == rhs.padding;
+}
+
+
+/**
+ * Configurable RGB pixel converter.
+ *
+ * This class converts between external RGB representations and gem5's
+ * internal Pixel representation. The class assumes that pixels are
+ * stored in a word of configurable length (up to 32 bits). Individual
+ * pixels are assumed to be represented by contiguous bit ranges in
+ * the word (i.e., it is possible to shift and mask out a contiguous
+ * bit range for each pixel).
+ */
+class PixelConverter
+{
+ public:
+ /**
+ * Color channel conversion and scaling helper class.
+ */
+ struct Channel {
+ /**
+ * @param offset Offset in bits.
+ * @param width Width in bits.
+ */
+ Channel(unsigned offset, unsigned width);
+
+ /**
+ * Get the value of a single color channel represented as an
+ * 8-bit number.
+ */
+ uint8_t toPixel(uint32_t word) const {
+ return round(((word >> offset) & mask) * factor);
+ }
+
+ /**
+ * Convert an 8-bit representation of a color into an external
+ * format.
+ */
+ uint32_t fromPixel(uint8_t ch) const {
+ return (static_cast<uint8_t>(round(ch / factor)) & mask) << offset;
+ }
+
+ /** Offset in bits */
+ unsigned offset;
+ /** Bit mask (after shifting) */
+ unsigned mask;
+ /**
+ * Scaling factor when converting to the full range of an
+ * 8-bit color channel
+ */
+ float factor;
+ };
+
+ PixelConverter(unsigned length,
+ unsigned ro, unsigned go, unsigned bo,
+ unsigned rw, unsigned gw, unsigned bw,
+ ByteOrder byte_order = LittleEndianByteOrder);
+
+ /** Get the Pixel representation of a color word. */
+ Pixel toPixel(uint32_t word) const {
+ return Pixel(ch_r.toPixel(word),
+ ch_g.toPixel(word),
+ ch_b.toPixel(word));
+ }
+
+ /** Get a Pixel representation by reading a word from memory. */
+ Pixel toPixel(const uint8_t *rfb) const {
+ return toPixel(readWord(rfb));
+ }
+
+ /** Convert a Pixel into a color word */
+ uint32_t fromPixel(const Pixel &pixel) const {
+ return ch_r.fromPixel(pixel.red) |
+ ch_g.fromPixel(pixel.green) |
+ ch_b.fromPixel(pixel.blue);
+ }
+
+ /**
+ * Convert a pixel into a color word and store the resulting word
+ * in memory.
+ */
+ void fromPixel(uint8_t *rfb, const Pixel &pixel) const {
+ writeWord(rfb, fromPixel(pixel));
+ }
+
+ /**
+ * Read a word of a given length and endianness from memory.
+ *
+ * The number of bytes read from memory is determined by the
+ * length of a color word. Note that some of the bytes may be
+ * padding.
+ *
+ * @param p Pointer to the first byte in the word.
+ * @return Word in host endianness.
+ */
+ uint32_t readWord(const uint8_t *p) const;
+ /**
+ * Write a word of a given length and endianness to memory.
+ *
+ * @param p Pointer to the first byte in memory.
+ * @param word Word to store (host endianness).
+ */
+ void writeWord(uint8_t *p, uint32_t word) const;
+
+ /** Bytes per pixel when stored in memory (including padding) */
+ unsigned length;
+ /**
+ * Number of bits used to represent one pixel value (excluding
+ * padding). This could be less than length * 8 if the pixel value
+ * is padded.
+ */
+ unsigned depth;
+ /** Byte order when stored to memory. */
+ ByteOrder byte_order;
+
+ /** Red channel conversion helper */
+ Channel ch_r;
+ /** Green channel conversion helper */
+ Channel ch_g;
+ /** Blue channel conversion helper */
+ Channel ch_b;
+
+ /** Predefined 32-bit RGB (red in least significant bits, 8
+ * bits/channel, little endian) conversion helper */
+ static const PixelConverter rgba8888_le;
+ /** Predefined 16-bit RGB565 (red in least significant bits,
+ * little endian) conversion helper */
+ static const PixelConverter rgb565_le;
+
+ /** Predefined 32-bit RGB (red in least significant bits, 8
+ * bits/channel, big endian) conversion helper */
+ static const PixelConverter rgba8888_be;
+ /** Predefined 16-bit RGB565 (red in least significant bits,
+ * big endian) conversion helper */
+ static const PixelConverter rgb565_be;
+};
+
+/**
+ * Internal gem5 representation of a frame buffer
+ *
+ * Display controllers and other devices producing images are expected
+ * to use this class to represent the final image.
+ *
+ * Pixels are indexed relative to the upper left corner of the
+ * image. That is, the pixel at position (0, 0) is the upper left
+ * corner. The backing store is a linear vector of Pixels ordered left
+ * to right starting in the upper left corner.
+ */
+class FrameBuffer
+{
+ public:
+ /**
+ * Create a frame buffer of a given size.
+ *
+ * @param width Width in pixels
+ * @param height Height in pixels
+ */
+ FrameBuffer(unsigned width, unsigned height);
+ /** Create an empty (0x0) frame buffer */
+ FrameBuffer();
+
+ virtual ~FrameBuffer();
+
+ /**
+ * Resize the frame buffer.
+ *
+ * This method resizes frame buffer including the backing
+ * store. The contents of the backing store are undefined after
+ * this operation.
+ *
+ * @param with Width in pixels.
+ * @param height Height in pixels.
+ */
+ void resize(unsigned width, unsigned height);
+
+ /** Frame buffer width in pixels */
+ unsigned width() const { return _width; }
+ /** Frame buffer height in pixels */
+ unsigned height() const { return _height; }
+ /** Total number of pixels in frame buffer */
+ unsigned area() const { return _width * _height; }
+
+ /**
+ * Fill the frame buffer with a single pixel value
+ *
+ * @param pixel Pixel value to fill with.
+ */
+ void fill(const Pixel &pixel);
+ /**
+ * Fill the frame buffer with black pixels
+ */
+ void clear();
+
+ /**
+ * Fill the frame buffer with pixel data from an external buffer
+ * of the same width and height as this frame buffer.
+ *
+ * @param fb External frame buffer
+ * @param conv Pixel conversion helper
+ */
+ void copyIn(const uint8_t *fb, const PixelConverter &conv);
+ /**
+ * Fill the frame buffer with pixel data from an external buffer
+ * of the same width and height as this frame buffer.
+ *
+ * @param fb External frame buffer
+ * @param conv Pixel conversion helper
+ */
+ void copyIn(const std::vector<uint8_t> &fb, const PixelConverter &conv) {
+ copyIn(fb.data(), conv);
+ }
+
+ /**
+ * Store the contents of this frame buffer in an external buffer
+ * of the same width and height as this frame buffer.
+ *
+ * @param fb External frame buffer
+ * @param conv Pixel conversion helper
+ */
+ void copyOut(uint8_t *fb, const PixelConverter &conv) const;
+ /**
+ * Store the contents of this frame buffer in an external buffer
+ * of the same width and height as this frame buffer.
+ *
+ * @param fb External frame buffer
+ * @param conv Pixel conversion helper
+ */
+ void copyOut(std::vector<uint8_t> &fb, const PixelConverter &conv) const {
+ copyOut(fb.data(), conv);
+ }
+
+ /**
+ * Get a pixel from an (x, y) coordinate
+ *
+ * @param x Distance from the left margin.
+ * @param y Distance from the top of the frame.
+ */
+ const Pixel &pixel(unsigned x, unsigned y) const {
+ assert(x < _width);
+ assert(y < _height);
+
+ return pixels[y * _width + x];
+ }
+
+ /**
+ * Get a pixel from an (x, y) coordinate
+ *
+ * @param x Distance from the left margin.
+ * @param y Distance from the top of the frame.
+ */
+ Pixel &pixel(unsigned x, unsigned y) {
+ assert(x < _width);
+ assert(y < _height);
+
+ return pixels[y * _width + x];
+ }
+
+ /**
+ * Create a hash of the image that can be used for quick
+ * comparisons.
+ */
+ uint64_t getHash() const;
+
+ /**
+ * Static "dummy" frame buffer.
+ *
+ * This is a dummy frame buffer that can be used as a place holder
+ * for devices that always expect a frame buffer to be present.
+ */
+ static const FrameBuffer dummy;
+
+ /** Frame buffer backing store */
+ std::vector<Pixel> pixels;
+
+ protected:
+ /** Width in pixels */
+ unsigned _width;
+ /** Height in pixels */
+ unsigned _height;
+};
+
+#endif // __BASE_FRAMEBUFFER_HH__