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+/*
+ * Copyright (c) 2010 ARM Limited
+ * All rights reserved
+ *
+ * The license below extends only to copyright in the software and shall
+ * not be construed as granting a license to any other intellectual
+ * property including but not limited to intellectual property relating
+ * to a hardware implementation of the functionality of the software
+ * licensed hereunder. You may use the software subject to the license
+ * terms below provided that you ensure that this notice is replicated
+ * unmodified and in its entirety in all distributions of the software,
+ * modified or unmodified, in source code or in binary form.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Ali Saidi
+ * William Wang
+ */
+
+/** @file
+ * Declaration of a VNC input
+ */
+
+#ifndef __BASE_VNC_VNC_INPUT_HH__
+#define __BASE_VNC_VNC_INPUT_HH__
+
+#include <iostream>
+
+#include "base/vnc/convert.hh"
+#include "base/bitmap.hh"
+#include "params/VncInput.hh"
+#include "sim/sim_object.hh"
+
+/**
+ * A device that expects to receive input from the vnc server should derrive
+ * (through mulitple inheritence if necessary from VncKeyboard or VncMouse
+ * and call setKeyboard() or setMouse() respectively on the vnc server.
+ */
+class VncKeyboard
+{
+ public:
+ /**
+ * Called when the vnc server receives a key press event from the
+ * client.
+ * @param key the key passed is an x11 keysym
+ * @param down is the key now down or up?
+ */
+ virtual void keyPress(uint32_t key, bool down) = 0;
+};
+
+class VncMouse
+{
+ public:
+ /**
+ * called whenever the mouse moves or it's button state changes
+ * buttons is a simple mask with each button (0-8) corresponding to
+ * a bit position in the byte with 1 being down and 0 being up
+ * @param x the x position of the mouse
+ * @param y the y position of the mouse
+ * @param buttos the button state as described above
+ */
+ virtual void mouseAt(uint16_t x, uint16_t y, uint8_t buttons) = 0;
+};
+
+class VncInput : public SimObject
+{
+ public:
+
+ /** Client -> Server message IDs */
+ enum ClientMessages {
+ ClientSetPixelFormat = 0,
+ ClientSetEncodings = 2,
+ ClientFrameBufferUpdate = 3,
+ ClientKeyEvent = 4,
+ ClientPointerEvent = 5,
+ ClientCutText = 6
+ };
+
+ struct PixelFormat {
+ uint8_t bpp;
+ uint8_t depth;
+ uint8_t bigendian;
+ uint8_t truecolor;
+ uint16_t redmax;
+ uint16_t greenmax;
+ uint16_t bluemax;
+ uint8_t redshift;
+ uint8_t greenshift;
+ uint8_t blueshift;
+ uint8_t padding[3];
+ } M5_ATTR_PACKED;
+
+ struct PixelFormatMessage {
+ uint8_t type;
+ uint8_t padding[3];
+ PixelFormat px;
+ } M5_ATTR_PACKED;
+
+ struct PixelEncodingsMessage {
+ uint8_t type;
+ uint8_t padding;
+ uint16_t num_encodings;
+ } M5_ATTR_PACKED;
+
+ struct FrameBufferUpdateReq {
+ uint8_t type;
+ uint8_t incremental;
+ uint16_t x;
+ uint16_t y;
+ uint16_t width;
+ uint16_t height;
+ } M5_ATTR_PACKED;
+
+ struct KeyEventMessage {
+ uint8_t type;
+ uint8_t down_flag;
+ uint8_t padding[2];
+ uint32_t key;
+ } M5_ATTR_PACKED;
+
+ struct PointerEventMessage {
+ uint8_t type;
+ uint8_t button_mask;
+ uint16_t x;
+ uint16_t y;
+ } M5_ATTR_PACKED;
+
+ struct ClientCutTextMessage {
+ uint8_t type;
+ uint8_t padding[3];
+ uint32_t length;
+ } M5_ATTR_PACKED;
+
+ typedef VncInputParams Params;
+ VncInput(const Params *p);
+
+ /** Set the address of the frame buffer we are going to show.
+ * To avoid copying, just have the display controller
+ * tell us where the data is instead of constanly copying it around
+ * @param rfb frame buffer that we're going to use
+ */
+ void
+ setFramebufferAddr(uint8_t* rfb)
+ {
+ fbPtr = rfb;
+ }
+
+ /** Set up the device that would like to receive notifications when keys are
+ * pressed in the vnc client keyboard
+ * @param _keyboard an object that derrives from VncKeyboard
+ */
+ void setKeyboard(VncKeyboard *_keyboard) { keyboard = _keyboard; }
+
+ /** Setup the device that would like to receive notifications when mouse
+ * movements or button presses are received from the vnc client.
+ * @param _mouse an object that derrives from VncMouse
+ */
+ void setMouse(VncMouse *_mouse) { mouse = _mouse; }
+
+ /** What is the width of the screen we're displaying.
+ * This is used for pointer/tablet devices that need to know to calculate
+ * the correct value to send to the device driver.
+ * @return the width of the simulated screen
+ */
+ uint16_t videoWidth() const { return _videoWidth; }
+
+ /** What is the height of the screen we're displaying.
+ * This is used for pointer/tablet devices that need to know to calculate
+ * the correct value to send to the device driver.
+ * @return the height of the simulated screen
+ */
+ uint16_t videoHeight() const { return _videoHeight; }
+
+ /** The frame buffer uses this call to notify the vnc server that
+ * the frame buffer has been updated and a new image needs to be sent to the
+ * client
+ */
+ virtual void setDirty()
+ {
+ if (captureEnabled)
+ captureFrameBuffer();
+ }
+
+ /** Set the mode of the data the frame buffer will be sending us
+ * @param mode the mode
+ */
+ virtual void setFrameBufferParams(VideoConvert::Mode mode, uint16_t width, uint16_t height);
+
+ protected:
+ /** The device to notify when we get key events */
+ VncKeyboard *keyboard;
+
+ /** The device to notify when we get mouse events */
+ VncMouse *mouse;
+
+ /** The video converter that transforms data for us */
+ VideoConvert *vc;
+
+ /** pointer to the actual data that is stored in the frame buffer device */
+ uint8_t* fbPtr;
+
+ /** The mode of data we're getting frame buffer in */
+ VideoConvert::Mode videoMode;
+
+ /** the width of the frame buffer we are sending to the client */
+ uint16_t _videoWidth;
+
+ /** the height of the frame buffer we are sending to the client */
+ uint16_t _videoHeight;
+
+ /** Flag indicating whether to capture snapshots of frame buffer or not */
+ bool captureEnabled;
+
+ /** Current frame number being captured to a file */
+ int captureCurrentFrame;
+
+ /** Directory to store captured frames to */
+ std::string captureOutputDirectory;
+
+ /** Computed hash of the last captured frame */
+ uint64_t captureLastHash;
+
+ /** Cached bitmap object for writing out frame buffers to file */
+ Bitmap *captureBitmap;
+
+ /** Captures the current frame buffer to a file */
+ void captureFrameBuffer();
+};
+#endif