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+/*
+ * Copyright (c) 2007 MIPS Technologies, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Korey Sewell
+ *
+ */
+
+#ifndef __CPU_INORDER_RESOURCE_HH__
+#define __CPU_INORDER_RESOURCE_HH__
+
+#include <vector>
+#include <list>
+#include <string>
+
+#include "cpu/inst_seq.hh"
+#include "cpu/inorder/inorder_dyn_inst.hh"
+#include "cpu/inorder/pipeline_traits.hh"
+#include "sim/eventq.hh"
+#include "sim/sim_object.hh"
+
+class Event;
+class InOrderCPU;
+class ResourceEvent;
+class ResourceRequest;
+
+typedef ResourceRequest ResReq;
+typedef ResourceRequest* ResReqPtr;
+
+class Resource {
+ public:
+ typedef ThePipeline::DynInstPtr DynInstPtr;
+
+ friend class ResourceEvent;
+ friend class ResourceRequest;
+
+ public:
+ Resource(std::string res_name, int res_id, int res_width,
+ int res_latency, InOrderCPU *_cpu);
+ virtual ~Resource() {}
+
+ /** Return name of this resource */
+ virtual std::string name();
+
+ /** Define this function if resource, has a port to connect to an outside
+ * simulation object.
+ */
+ virtual Port* getPort(const std::string &if_name, int idx) { return NULL; }
+
+ /** Return ID for this resource */
+ int getId() { return id; }
+
+ /** Any extra initiliazation stuff can be set up using this function that
+ * should get called before the simulation starts (tick 0)
+ */
+ virtual void init();
+ virtual void initSlots();
+
+ /** Tasks to perform when simulation starts */
+ //virtual void startup() { }
+
+ /** Register Stats for this resource */
+ virtual void regStats();
+
+ /** Resources that care about thread activation override this. */
+ virtual void activateThread(unsigned tid) { }
+
+ /** Deactivate Thread. Default action is to squash all instructions
+ * from deactivated thread.
+ */
+ virtual void deactivateThread(unsigned tid);
+
+ /** Resources that care when an instruction has been graduated
+ * can override this
+ */
+ virtual void instGraduated(InstSeqNum seq_num,unsigned tid) { }
+
+ /** Request usage of this resource. Returns a ResourceRequest object
+ * with all the necessary resource information
+ */
+ virtual ResourceRequest* request(DynInstPtr inst);
+
+ /** Get the next available slot in this resource. Instruction is passed
+ * so that resources can check the instruction before allocating a slot
+ * if necessary.
+ */
+ virtual int getSlot(DynInstPtr inst);
+
+ /** Find the slot that this instruction is using in a resource */
+ virtual int findSlot(DynInstPtr inst);
+
+ /** Free a resource slot */
+ virtual void freeSlot(int slot_idx);
+
+ /** Request usage of a resource for this instruction. If this instruction already
+ * has made this request to this resource, and that request is uncompleted
+ * this function will just return that request
+ */
+ virtual ResourceRequest* getRequest(DynInstPtr _inst, int stage_num,
+ int res_idx, int slot_num,
+ unsigned cmd);
+
+ /** Schedule Execution of This Resource For A Given Slot*/
+ virtual void scheduleExecution(int slot_idx);
+
+ /** Execute the function of this resource. The Default is action
+ * is to do nothing. More specific models will derive from this
+ * class and define their own execute function.
+ */
+ virtual void execute(int slot_idx);
+
+ /** Fetch on behalf of an instruction. Will check to see
+ * if instruction is actually in resource before
+ * trying to fetch. Needs to be defined for derived units.
+ */
+ virtual Fault doFetchAccess(DynInstPtr inst)
+ { panic("doFetchAccess undefined for %s", name()); return NoFault; }
+
+ /** Read/Write on behalf of an instruction. Will check to see
+ * if instruction is actually in resource before
+ * trying to do access.Needs to be defined for derived units.
+ */
+ virtual Fault doDataAccess(DynInstPtr inst)
+ { panic("doDataAccess undefined for %s", name()); return NoFault; }
+
+ /** Squash All Requests After This Seq Num */
+ virtual void squash(DynInstPtr inst, int stage_num, InstSeqNum squash_seq_num, unsigned tid);
+
+ /** The number of instructions available that this resource can
+ * can still process
+ */
+ int slotsAvail();
+
+ /** The number of instructions using this resource */
+ int slotsInUse();
+
+ /** Schedule resource event, regardless of its current state. */
+ void scheduleEvent(int slot_idx, int delay);
+
+ /** Find instruction in list, Schedule resource event, regardless of its current state. */
+ bool scheduleEvent(DynInstPtr inst, int delay);
+
+ /** Unschedule resource event, regardless of its current state. */
+ void unscheduleEvent(int slot_idx);
+
+ /** Unschedule resource event, regardless of its current state. */
+ bool unscheduleEvent(DynInstPtr inst);
+
+ /** Return the number of cycles in 'Tick' format */
+ Tick ticks(int numCycles);
+
+ /** Find the request that corresponds to this instruction */
+ virtual ResReqPtr findRequest(DynInstPtr inst);
+
+ /** */
+ virtual void rejectRequest(DynInstPtr inst);
+
+ /** Request a Resource again. Some resources have to special process this
+ * in subsequent accesses.
+ */
+ virtual void requestAgain(DynInstPtr inst, bool &try_request);
+
+ /** Return Latency of Resource */
+ /* Can be overridden for complex cases */
+ virtual int getLatency(int slot_num) { return latency; }
+
+ protected:
+ /** The name of this resource */
+ std::string resName;
+
+ /** ID of the resource. The Resource Pool uses this # to identify this
+ * resource.
+ */
+ int id;
+
+ /** The number of instructions the resource can simultaneously
+ * process.
+ */
+ int width;
+
+ /** Constant latency for this resource.
+ * Note: Dynamic latency resources set this to 0 and
+ * manage the latency themselves
+ */
+ const int latency;
+
+ public:
+ /** Mapping of slot-numbers to the resource-request pointers */
+ std::map<int, ResReqPtr> reqMap;
+
+ /** A list of all the available execution slots for this resource.
+ * This correlates with the actual resource event idx.
+ */
+ std::vector<int> availSlots;
+
+ /** The CPU(s) that this resource interacts with */
+ InOrderCPU *cpu;
+
+ protected:
+ /** The resource event used for scheduling resource slots on the
+ * event queue
+ */
+ ResourceEvent *resourceEvent;
+
+ /** Default denied resource request pointer*/
+ ResReqPtr deniedReq;
+
+ public:
+ /////////////////////////////////////////////////////////////////
+ //
+ // DEFAULT RESOURCE STATISTICS
+ //
+ /////////////////////////////////////////////////////////////////
+ /** Number of Instruction Requests the Resource Processes */
+ Stats::Scalar<> instReqsProcessed;
+};
+
+class ResourceEvent : public Event
+{
+ public:
+ /** Pointer to the CPU. */
+ Resource *resource;
+
+
+ /// Resource events that come before other associated CPU events
+ /// (for InOrderCPU model).
+ /// check src/sim/eventq.hh for more event priorities.
+ enum InOrderPriority {
+ Resource_Event_Pri = 45,
+ };
+
+ /** The Resource Slot that this event is servicing */
+ int slotIdx;
+
+ /** Constructs a resource event. */
+ ResourceEvent();
+ ResourceEvent(Resource *res, int slot_idx);
+ virtual ~ResourceEvent() { }
+
+ /** Initialize data for this resource event. */
+ virtual void init(Resource *res, int slot_idx);
+
+ /** Processes a resource event. */
+ virtual void process();
+
+ /** Returns the description of the resource event. */
+ const char *description();
+
+ /** Set slot idx for event */
+ void setSlot(int slot) { slotIdx = slot; }
+
+ /** Schedule resource event, regardless of its current state. */
+ void scheduleEvent(int delay)
+ {
+ if (squashed())
+ mainEventQueue.reschedule(this, curTick + resource->ticks(delay));
+ else if (!scheduled())
+ mainEventQueue.schedule(this, curTick + resource->ticks(delay));
+ }
+
+ /** Unschedule resource event, regardless of its current state. */
+ void unscheduleEvent()
+ {
+ if (scheduled())
+ squash();
+ }
+
+};
+
+class ResourceRequest
+{
+ public:
+ typedef ThePipeline::DynInstPtr DynInstPtr;
+
+ static int resReqID;
+
+ static int resReqCount;
+
+ public:
+ ResourceRequest(Resource *_res, DynInstPtr _inst, int stage_num,
+ int res_idx, int slot_num, unsigned _cmd)
+ : res(_res), inst(_inst), cmd(_cmd), stageNum(stage_num),
+ resIdx(res_idx), slotNum(slot_num), completed(false),
+ squashed(false), processing(false), waiting(false)
+ {
+ reqID = resReqID++;
+ resReqCount++;
+ DPRINTF(ResReqCount, "Res. Req %i created. resReqCount=%i.\n", reqID, resReqCount);
+
+ if (resReqCount > 100) {
+ fatal("Too many undeleted resource requests. Memory leak?\n");
+ }
+ }
+
+ virtual ~ResourceRequest()
+ {
+ resReqCount--;
+ DPRINTF(ResReqCount, "Res. Req %i deleted. resReqCount=%i.\n", reqID, resReqCount);
+ }
+
+ int reqID;
+
+ /** Acknowledge that this is a request is done and remove
+ * from resource.
+ */
+ void done(bool completed = true);
+
+ /////////////////////////////////////////////
+ //
+ // GET RESOURCE REQUEST IDENTIFICATION / INFO
+ //
+ /////////////////////////////////////////////
+ /** Get Resource Index */
+ int getResIdx() { return resIdx; }
+
+ /** Get Slot Number */
+ int getSlot() { return slotNum; }
+
+ /** Get Stage Number */
+ int getStageNum() { return stageNum; }
+
+ /** Set/Get Thread Ids */
+ void setTid(unsigned _tid) { tid = _tid; }
+ int getTid() { return tid; }
+
+ /** Instruction this request is for */
+ DynInstPtr getInst() { return inst; }
+
+ /** Data from this request. Overridden by Resource-Specific Request
+ * Objects
+ */
+ virtual PacketDataPtr getData() { return NULL; }
+
+ /** Pointer to Resource that is being used */
+ Resource *res;
+
+ /** Instruction being used */
+ DynInstPtr inst;
+
+ /** Fault Associated With This Resource Request */
+ Fault fault;
+
+ /** Command For This Resource */
+ unsigned cmd;
+
+ ////////////////////////////////////////
+ //
+ // GET RESOURCE REQUEST STATUS FROM VARIABLES
+ //
+ ////////////////////////////////////////
+ /** Get/Set Completed variables */
+ bool isCompleted() { return completed; }
+ void setCompleted(bool cond = true) { completed = cond; }
+
+ /** Get/Set Squashed variables */
+ bool isSquashed() { return squashed; }
+ void setSquashed() { squashed = true; }
+
+ /** Get/Set IsProcessing variables */
+ bool isProcessing() { return processing; }
+ void setProcessing() { processing = true; }
+
+ /** Get/Set IsWaiting variables */
+ bool isWaiting() { return waiting; }
+ void setWaiting() { waiting = true; }
+
+ protected:
+ /** Resource Identification */
+ int tid;
+ int stageNum;
+ int resIdx;
+ int slotNum;
+
+ /** Resource Status */
+ bool completed;
+ bool squashed;
+ bool processing;
+ bool waiting;
+};
+
+#endif //__CPU_INORDER_RESOURCE_HH__