summaryrefslogtreecommitdiff
path: root/src/cpu/inorder/resources/fetch_seq_unit.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/cpu/inorder/resources/fetch_seq_unit.cc')
-rw-r--r--src/cpu/inorder/resources/fetch_seq_unit.cc171
1 files changed, 58 insertions, 113 deletions
diff --git a/src/cpu/inorder/resources/fetch_seq_unit.cc b/src/cpu/inorder/resources/fetch_seq_unit.cc
index 8a1ec3ce5..3bfe912e7 100644
--- a/src/cpu/inorder/resources/fetch_seq_unit.cc
+++ b/src/cpu/inorder/resources/fetch_seq_unit.cc
@@ -44,9 +44,6 @@ FetchSeqUnit::FetchSeqUnit(std::string res_name, int res_id, int res_width,
instSize(sizeof(MachInst))
{
for (ThreadID tid = 0; tid < ThePipeline::MaxThreads; tid++) {
- delaySlotInfo[tid].numInsts = 0;
- delaySlotInfo[tid].targetReady = false;
-
pcValid[tid] = false;
pcBlockStage[tid] = 0;
@@ -86,53 +83,17 @@ FetchSeqUnit::execute(int slot_num)
case AssignNextPC:
{
if (pcValid[tid]) {
+ inst->pcState(pc[tid]);
+ inst->setMemAddr(pc[tid].instAddr());
- if (delaySlotInfo[tid].targetReady &&
- delaySlotInfo[tid].numInsts == 0) {
- // Set PC to target
- PC[tid] = delaySlotInfo[tid].targetAddr; //next_PC
- nextPC[tid] = PC[tid] + instSize; //next_NPC
- nextNPC[tid] = PC[tid] + (2 * instSize);
-
- delaySlotInfo[tid].targetReady = false;
-
- DPRINTF(InOrderFetchSeq, "[tid:%i]: Setting PC to delay "
- "slot target\n",tid);
- }
+ pc[tid].advance(); //XXX HACK!
+ inst->setPredTarg(pc[tid]);
- inst->setPC(PC[tid]);
- inst->setNextPC(PC[tid] + instSize);
- inst->setNextNPC(PC[tid] + (instSize * 2));
-
-#if ISA_HAS_DELAY_SLOT
- inst->setPredTarg(inst->readNextNPC());
-#else
- inst->setPredTarg(inst->readNextPC());
-#endif
- inst->setMemAddr(PC[tid]);
inst->setSeqNum(cpu->getAndIncrementInstSeq(tid));
DPRINTF(InOrderFetchSeq, "[tid:%i]: Assigning [sn:%i] to "
- "PC %08p, NPC %08p, NNPC %08p\n", tid,
- inst->seqNum, inst->readPC(), inst->readNextPC(),
- inst->readNextNPC());
-
- if (delaySlotInfo[tid].numInsts > 0) {
- --delaySlotInfo[tid].numInsts;
-
- // It's OK to set PC to target of branch
- if (delaySlotInfo[tid].numInsts == 0) {
- delaySlotInfo[tid].targetReady = true;
- }
-
- DPRINTF(InOrderFetchSeq, "[tid:%i]: %i delay slot inst(s) "
- "left to process.\n", tid,
- delaySlotInfo[tid].numInsts);
- }
-
- PC[tid] = nextPC[tid];
- nextPC[tid] = nextNPC[tid];
- nextNPC[tid] += instSize;
+ "PC %s\n", tid, inst->seqNum,
+ inst->pcState());
fs_req->done();
} else {
@@ -147,18 +108,21 @@ FetchSeqUnit::execute(int slot_num)
if (inst->isControl()) {
// If it's a return, then we must wait for resolved address.
if (inst->isReturn() && !inst->predTaken()) {
- cpu->pipelineStage[stage_num]->toPrevStages->stageBlock[stage_num][tid] = true;
+ cpu->pipelineStage[stage_num]->
+ toPrevStages->stageBlock[stage_num][tid] = true;
pcValid[tid] = false;
pcBlockStage[tid] = stage_num;
} else if (inst->isCondDelaySlot() && !inst->predTaken()) {
// Not-Taken AND Conditional Control
- DPRINTF(InOrderFetchSeq, "[tid:%i]: [sn:%i]: [PC:%08p] "
- "Predicted Not-Taken Cond. "
- "Delay inst. Skipping delay slot and Updating PC to %08p\n",
- tid, inst->seqNum, inst->readPC(), inst->readPredTarg());
+ DPRINTF(InOrderFetchSeq, "[tid:%i]: [sn:%i]: [PC:%s] "
+ "Predicted Not-Taken Cond. Delay inst. Skipping "
+ "delay slot and Updating PC to %s\n",
+ tid, inst->seqNum, inst->pcState(),
+ inst->readPredTarg());
- DPRINTF(InOrderFetchSeq, "[tid:%i] Setting up squash to start from stage %i, after [sn:%i].\n",
- tid, stage_num, seq_num);
+ DPRINTF(InOrderFetchSeq, "[tid:%i] Setting up squash to "
+ "start from stage %i, after [sn:%i].\n", tid,
+ stage_num, seq_num);
inst->bdelaySeqNum = seq_num;
inst->squashingStage = stage_num;
@@ -168,33 +132,26 @@ FetchSeqUnit::execute(int slot_num)
// Not-Taken Control
DPRINTF(InOrderFetchSeq, "[tid:%i]: [sn:%i]: Predicted "
"Not-Taken Control "
- "inst. updating PC to %08p\n", tid, inst->seqNum,
- inst->readNextPC());
+ "inst. updating PC to %s\n", tid, inst->seqNum,
+ inst->readPredTarg());
#if ISA_HAS_DELAY_SLOT
- ++delaySlotInfo[tid].numInsts;
- delaySlotInfo[tid].targetReady = false;
- delaySlotInfo[tid].targetAddr = inst->readNextNPC();
-#else
- assert(delaySlotInfo[tid].numInsts == 0);
+ pc[tid] = inst->pcState();
+ advancePC(pc[tid], inst->staticInst);
#endif
} else if (inst->predTaken()) {
// Taken Control
#if ISA_HAS_DELAY_SLOT
- ++delaySlotInfo[tid].numInsts;
- delaySlotInfo[tid].targetReady = false;
- delaySlotInfo[tid].targetAddr = inst->readPredTarg();
+ pc[tid] = inst->readPredTarg();
DPRINTF(InOrderFetchSeq, "[tid:%i]: [sn:%i] Updating delay"
- " slot target to PC %08p\n", tid, inst->seqNum,
+ " slot target to PC %s\n", tid, inst->seqNum,
inst->readPredTarg());
inst->bdelaySeqNum = seq_num + 1;
#else
inst->bdelaySeqNum = seq_num;
- assert(delaySlotInfo[tid].numInsts == 0);
#endif
inst->squashingStage = stage_num;
-
DPRINTF(InOrderFetchSeq, "[tid:%i] Setting up squash to "
"start from stage %i, after [sn:%i].\n",
tid, stage_num, inst->bdelaySeqNum);
@@ -225,11 +182,12 @@ FetchSeqUnit::squashAfterInst(DynInstPtr inst, int stage_num, ThreadID tid)
// Squash inside current resource, so if there needs to be fetching on
// same cycle the fetch information will be correct.
- // squash(inst, stage_num, inst->bdelaySeqNum, tid);
// Schedule Squash Through-out Resource Pool
- cpu->resPool->scheduleEvent((InOrderCPU::CPUEventType)ResourcePool::SquashAll, inst, 0);
+ cpu->resPool->scheduleEvent(
+ (InOrderCPU::CPUEventType)ResourcePool::SquashAll, inst, 0);
}
+
void
FetchSeqUnit::squash(DynInstPtr inst, int squash_stage,
InstSeqNum squash_seq_num, ThreadID tid)
@@ -241,8 +199,15 @@ FetchSeqUnit::squash(DynInstPtr inst, int squash_stage,
// Handles the case where we are squashing because of something that is
// not a branch...like a memory stall
- Addr new_PC = (inst->isControl()) ?
- inst->readPredTarg() : inst->readPC() + instSize;
+ TheISA::PCState newPC;
+ if (inst->isControl()) {
+ newPC = inst->readPredTarg();
+ } else {
+ TheISA::PCState thisPC = inst->pcState();
+ assert(inst->staticInst);
+ advancePC(thisPC, inst->staticInst);
+ newPC = thisPC;
+ }
if (squashSeqNum[tid] <= done_seq_num &&
lastSquashCycle[tid] == curTick) {
@@ -258,31 +223,25 @@ FetchSeqUnit::squash(DynInstPtr inst, int squash_stage,
// the last done_seq_num then this is the delay slot inst.
if (cpu->nextInstSeqNum(tid) != done_seq_num &&
!inst->procDelaySlotOnMispred) {
- delaySlotInfo[tid].numInsts = 0;
- delaySlotInfo[tid].targetReady = false;
// Reset PC
- PC[tid] = new_PC;
- nextPC[tid] = new_PC + instSize;
- nextNPC[tid] = new_PC + (2 * instSize);
+ pc[tid] = newPC;
+#if ISA_HAS_DELAY_SLOT
+ TheISA::advancePC(pc[tid], inst->staticInst);
+#endif
- DPRINTF(InOrderFetchSeq, "[tid:%i]: Setting PC to %08p.\n",
- tid, PC[tid]);
+ DPRINTF(InOrderFetchSeq, "[tid:%i]: Setting PC to %s.\n",
+ tid, newPC);
} else {
-#if !ISA_HAS_DELAY_SLOT
- assert(0);
-#endif
+ assert(ISA_HAS_DELAY_SLOT);
- delaySlotInfo[tid].numInsts = 1;
- delaySlotInfo[tid].targetReady = false;
- delaySlotInfo[tid].targetAddr = (inst->procDelaySlotOnMispred) ?
- inst->branchTarget() : new_PC;
+ pc[tid] = (inst->procDelaySlotOnMispred) ?
+ inst->branchTarget() : newPC;
// Reset PC to Delay Slot Instruction
if (inst->procDelaySlotOnMispred) {
- PC[tid] = new_PC;
- nextPC[tid] = new_PC + instSize;
- nextNPC[tid] = new_PC + (2 * instSize);
+ // Reset PC
+ pc[tid] = newPC;
}
}
@@ -309,18 +268,13 @@ FetchSeqUnit::FetchSeqEvent::process()
FetchSeqUnit* fs_res = dynamic_cast<FetchSeqUnit*>(resource);
assert(fs_res);
- for (int i=0; i < MaxThreads; i++) {
- fs_res->PC[i] = fs_res->cpu->readPC(i);
- fs_res->nextPC[i] = fs_res->cpu->readNextPC(i);
- fs_res->nextNPC[i] = fs_res->cpu->readNextNPC(i);
- DPRINTF(InOrderFetchSeq, "[tid:%i]: Setting PC:%08p NPC:%08p "
- "NNPC:%08p.\n", fs_res->PC[i], fs_res->nextPC[i],
- fs_res->nextNPC[i]);
+ for (int i = 0; i < MaxThreads; i++) {
+ fs_res->pc[i] = fs_res->cpu->pcState(i);
+ DPRINTF(InOrderFetchSeq, "[tid:%i]: Setting PC: %s.\n",
+ fs_res->pc[i]);
fs_res->pcValid[i] = true;
}
-
- //cpu->fetchPriorityList.push_back(tid);
}
@@ -329,22 +283,17 @@ FetchSeqUnit::activateThread(ThreadID tid)
{
pcValid[tid] = true;
- PC[tid] = cpu->readPC(tid);
- nextPC[tid] = cpu->readNextPC(tid);
- nextNPC[tid] = cpu->readNextNPC(tid);
+ pc[tid] = cpu->pcState(tid);
cpu->fetchPriorityList.push_back(tid);
- DPRINTF(InOrderFetchSeq, "[tid:%i]: Reading PC:%08p NPC:%08p "
- "NNPC:%08p.\n", tid, PC[tid], nextPC[tid], nextNPC[tid]);
+ DPRINTF(InOrderFetchSeq, "[tid:%i]: Reading PC: %s.\n",
+ tid, pc[tid]);
}
void
FetchSeqUnit::deactivateThread(ThreadID tid)
{
- delaySlotInfo[tid].numInsts = 0;
- delaySlotInfo[tid].targetReady = false;
-
pcValid[tid] = false;
pcBlockStage[tid] = 0;
@@ -375,18 +324,14 @@ FetchSeqUnit::updateAfterContextSwitch(DynInstPtr inst, ThreadID tid)
* switch was right after the branch. Thus, if it's not, then
* we are updating incorrectly here
*/
- assert(cpu->thread[tid]->lastBranchNextPC == inst->readPC());
-
- PC[tid] = cpu->thread[tid]->lastBranchNextNPC;
- nextPC[tid] = PC[tid] + instSize;
- nextNPC[tid] = nextPC[tid] + instSize;
+ assert(cpu->nextInstAddr(tid) == inst->instAddr());
+ pc[tid] = cpu->thread[tid]->lastBranchPC;
} else {
- PC[tid] = inst->readNextPC();
- nextPC[tid] = inst->readNextNPC();
- nextNPC[tid] = inst->readNextNPC() + instSize;
+ pc[tid] = inst->pcState();
}
+ assert(inst->staticInst);
+ advancePC(pc[tid], inst->staticInst);
DPRINTF(InOrderFetchSeq, "[tid:%i]: Updating PCs due to Context Switch."
- "Assigning PC:%08p NPC:%08p NNPC:%08p.\n", tid, PC[tid],
- nextPC[tid], nextNPC[tid]);
+ "Assigning PC: %s.\n", tid, pc[tid]);
}