diff options
Diffstat (limited to 'src/dev/arm/NoMali.py')
-rw-r--r-- | src/dev/arm/NoMali.py | 66 |
1 files changed, 65 insertions, 1 deletions
diff --git a/src/dev/arm/NoMali.py b/src/dev/arm/NoMali.py index c4465c37a..4272f90d0 100644 --- a/src/dev/arm/NoMali.py +++ b/src/dev/arm/NoMali.py @@ -1,4 +1,4 @@ -# Copyright (c) 2014-2015 ARM Limited +# Copyright (c) 2014-2016 ARM Limited # All rights reserved. # # The license below extends only to copyright in the software and shall @@ -61,3 +61,67 @@ class NoMaliGpu(PioDevice): int_gpu = Param.UInt32("Interrupt number for GPU interrupts") int_job = Param.UInt32("Interrupt number for JOB interrupts") int_mmu = Param.UInt32("Interrupt number for MMU interrupts") + +class CustomNoMaliGpu(NoMaliGpu): + """Base class for custom NoMali implementation that need to override + configuration registers. See CustomNoMaliT760 for a usage example. + + """ + + type = 'CustomNoMaliGpu' + cxx_header = "dev/arm/gpu_nomali.hh" + + gpu_id = Param.UInt32("") + l2_features = Param.UInt32("") + tiler_features = Param.UInt32("") + mem_features = Param.UInt32("") + mmu_features = Param.UInt32("") + as_present = Param.UInt32("") + js_present = Param.UInt32("") + + thread_max_threads = Param.UInt32("") + thread_max_workgroup_size = Param.UInt32("") + thread_max_barrier_size = Param.UInt32("") + thread_features = Param.UInt32("") + + texture_features = VectorParam.UInt32("") + js_features = VectorParam.UInt32("") + + shader_present = Param.UInt64("") + tiler_present = Param.UInt64("") + l2_present = Param.UInt64("") + +class CustomNoMaliT760(CustomNoMaliGpu): + """Example NoMali T760 r0p0-0 configuration using the defaults from + the NoMali library. + + """ + + gpu_id = 0x07500000 + + l2_features = 0x07130206 + tiler_features = 0x00000809 + mem_features = 0x00000001 + mmu_features = 0x00002830 + as_present = 0x000000ff + js_present = 0x00000007 + + thread_max_threads = 0x00000100 + thread_max_workgroup_size = 0x00000100 + thread_max_barrier_size = 0x00000100 + thread_features = 0x0a040400 + + texture_features = [ + 0x00fe001e, + 0x0000ffff, + 0x9f81ffff, + ] + js_features = [ + 0x0000020e, + 0x000001fe, + 0x0000007e, + ] + + shader_present = 0x0000000f + tiler_present = 0x00000001 + l2_present = 0x00000001 |