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+
+/*
+ * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * SimpleNetwork.C
+ *
+ * Description: See SimpleNetwork.h
+ *
+ * $Id$
+ *
+ */
+
+#include "SimpleNetwork.hh"
+#include "Profiler.hh"
+#include "System.hh"
+#include "Switch.hh"
+#include "NetDest.hh"
+#include "Topology.hh"
+#include "TopologyType.hh"
+#include "MachineType.hh"
+#include "MessageBuffer.hh"
+#include "Protocol.hh"
+#include "Map.hh"
+
+// ***BIG HACK*** - This is actually code that _should_ be in Network.C
+
+// Note: Moved to Princeton Network
+// calls new to abstract away from the network
+/*
+Network* Network::createNetwork(int nodes)
+{
+ return new SimpleNetwork(nodes);
+}
+*/
+
+SimpleNetwork::SimpleNetwork(int nodes)
+{
+ m_nodes = MachineType_base_number(MachineType_NUM);
+
+ m_virtual_networks = NUMBER_OF_VIRTUAL_NETWORKS;
+ m_endpoint_switches.setSize(m_nodes);
+
+ m_in_use.setSize(m_virtual_networks);
+ m_ordered.setSize(m_virtual_networks);
+ for (int i = 0; i < m_virtual_networks; i++) {
+ m_in_use[i] = false;
+ m_ordered[i] = false;
+ }
+
+ // Allocate to and from queues
+ m_toNetQueues.setSize(m_nodes);
+ m_fromNetQueues.setSize(m_nodes);
+ for (int node = 0; node < m_nodes; node++) {
+ m_toNetQueues[node].setSize(m_virtual_networks);
+ m_fromNetQueues[node].setSize(m_virtual_networks);
+ for (int j = 0; j < m_virtual_networks; j++) {
+ m_toNetQueues[node][j] = new MessageBuffer;
+ m_fromNetQueues[node][j] = new MessageBuffer;
+ }
+ }
+
+ // Setup the network switches
+ m_topology_ptr = new Topology(this, m_nodes);
+ int number_of_switches = m_topology_ptr->numSwitches();
+ for (int i=0; i<number_of_switches; i++) {
+ m_switch_ptr_vector.insertAtBottom(new Switch(i, this));
+ }
+ m_topology_ptr->createLinks(false); // false because this isn't a reconfiguration
+}
+
+void SimpleNetwork::reset()
+{
+ for (int node = 0; node < m_nodes; node++) {
+ for (int j = 0; j < m_virtual_networks; j++) {
+ m_toNetQueues[node][j]->clear();
+ m_fromNetQueues[node][j]->clear();
+ }
+ }
+
+ for(int i=0; i<m_switch_ptr_vector.size(); i++){
+ m_switch_ptr_vector[i]->clearBuffers();
+ }
+}
+
+SimpleNetwork::~SimpleNetwork()
+{
+ for (int i = 0; i < m_nodes; i++) {
+ m_toNetQueues[i].deletePointers();
+ m_fromNetQueues[i].deletePointers();
+ }
+ m_switch_ptr_vector.deletePointers();
+ m_buffers_to_free.deletePointers();
+ delete m_topology_ptr;
+}
+
+// From a switch to an endpoint node
+void SimpleNetwork::makeOutLink(SwitchID src, NodeID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration)
+{
+ assert(dest < m_nodes);
+ assert(src < m_switch_ptr_vector.size());
+ assert(m_switch_ptr_vector[src] != NULL);
+ if(!isReconfiguration){
+ m_switch_ptr_vector[src]->addOutPort(m_fromNetQueues[dest], routing_table_entry, link_latency, bw_multiplier);
+ m_endpoint_switches[dest] = m_switch_ptr_vector[src];
+ } else {
+ m_switch_ptr_vector[src]->reconfigureOutPort(routing_table_entry);
+ }
+}
+
+// From an endpoint node to a switch
+void SimpleNetwork::makeInLink(NodeID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency, int bw_multiplier, bool isReconfiguration)
+{
+ assert(src < m_nodes);
+ if(!isReconfiguration){
+ m_switch_ptr_vector[dest]->addInPort(m_toNetQueues[src]);
+ } else {
+ // do nothing
+ }
+}
+
+// From a switch to a switch
+void SimpleNetwork::makeInternalLink(SwitchID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration)
+{
+ if(!isReconfiguration){
+ // Create a set of new MessageBuffers
+ Vector<MessageBuffer*> queues;
+ for (int i = 0; i < m_virtual_networks; i++) {
+ // allocate a buffer
+ MessageBuffer* buffer_ptr = new MessageBuffer;
+ buffer_ptr->setOrdering(true);
+ if(FINITE_BUFFERING) {
+ buffer_ptr->setSize(FINITE_BUFFER_SIZE);
+ }
+ queues.insertAtBottom(buffer_ptr);
+ // remember to deallocate it
+ m_buffers_to_free.insertAtBottom(buffer_ptr);
+ }
+
+ // Connect it to the two switches
+ m_switch_ptr_vector[dest]->addInPort(queues);
+ m_switch_ptr_vector[src]->addOutPort(queues, routing_table_entry, link_latency, bw_multiplier);
+ } else {
+ m_switch_ptr_vector[src]->reconfigureOutPort(routing_table_entry);
+ }
+}
+
+void SimpleNetwork::checkNetworkAllocation(NodeID id, bool ordered, int network_num)
+{
+ ASSERT(id < m_nodes);
+ ASSERT(network_num < m_virtual_networks);
+
+ if (ordered) {
+ m_ordered[network_num] = true;
+ }
+ m_in_use[network_num] = true;
+}
+
+MessageBuffer* SimpleNetwork::getToNetQueue(NodeID id, bool ordered, int network_num)
+{
+ checkNetworkAllocation(id, ordered, network_num);
+ return m_toNetQueues[id][network_num];
+}
+
+MessageBuffer* SimpleNetwork::getFromNetQueue(NodeID id, bool ordered, int network_num)
+{
+ checkNetworkAllocation(id, ordered, network_num);
+ return m_fromNetQueues[id][network_num];
+}
+
+const Vector<Throttle*>* SimpleNetwork::getThrottles(NodeID id) const
+{
+ assert(id >= 0);
+ assert(id < m_nodes);
+ assert(m_endpoint_switches[id] != NULL);
+ return m_endpoint_switches[id]->getThrottles();
+}
+
+void SimpleNetwork::printStats(ostream& out) const
+{
+ out << endl;
+ out << "Network Stats" << endl;
+ out << "-------------" << endl;
+ out << endl;
+ for(int i=0; i<m_switch_ptr_vector.size(); i++) {
+ m_switch_ptr_vector[i]->printStats(out);
+ }
+}
+
+void SimpleNetwork::clearStats()
+{
+ for(int i=0; i<m_switch_ptr_vector.size(); i++) {
+ m_switch_ptr_vector[i]->clearStats();
+ }
+}
+
+void SimpleNetwork::printConfig(ostream& out) const
+{
+ out << endl;
+ out << "Network Configuration" << endl;
+ out << "---------------------" << endl;
+ out << "network: SIMPLE_NETWORK" << endl;
+ out << "topology: " << g_NETWORK_TOPOLOGY << endl;
+ out << endl;
+
+ for (int i = 0; i < m_virtual_networks; i++) {
+ out << "virtual_net_" << i << ": ";
+ if (m_in_use[i]) {
+ out << "active, ";
+ if (m_ordered[i]) {
+ out << "ordered" << endl;
+ } else {
+ out << "unordered" << endl;
+ }
+ } else {
+ out << "inactive" << endl;
+ }
+ }
+ out << endl;
+ for(int i=0; i<m_switch_ptr_vector.size(); i++) {
+ m_switch_ptr_vector[i]->printConfig(out);
+ }
+
+ if (g_PRINT_TOPOLOGY) {
+ m_topology_ptr->printConfig(out);
+ }
+}
+
+void SimpleNetwork::print(ostream& out) const
+{
+ out << "[SimpleNetwork]";
+}