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+
+/*
+ * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * SimpleNetwork.h
+ *
+ * Description: The SimpleNetwork class implements the interconnection
+ * SimpleNetwork between components (processor/cache components and
+ * memory/directory components). The interconnection network as
+ * described here is not a physical network, but a programming concept
+ * used to implement all communication between components. Thus parts
+ * of this 'network' may model the on-chip connections between cache
+ * controllers and directory controllers as well as the links between
+ * chip and network switches.
+ *
+ * Two conceptual networks, an address and data network, are modeled.
+ * The data network is unordered, where the address network provides
+ * and conforms to a global ordering of all transactions.
+ *
+ * Currently the data network is point-to-point and the address
+ * network is a broadcast network. These two distinct conceptual
+ * network can be modeled as physically separate networks or
+ * multiplexed over a single physical network.
+ *
+ * The network encapsulates all notion of virtual global time and is
+ * responsible for ordering the network transactions received. This
+ * hides all of these ordering details from the processor/cache and
+ * directory/memory modules.
+ *
+ * FIXME: Various flavor of networks are provided as a compiler time
+ * configurable. We currently include this SimpleNetwork in the
+ * makefile's vpath, so that SimpleNetwork.C can provide an alternative
+ * version constructor for the abstract Network class. It is easy to
+ * modify this to make network a runtime configuable. Just make the
+ * abstract Network class take a enumeration parameter, and based on
+ * that to initial proper network. Or even better, just make the ruby
+ * system initializer choose the proper network to initiate.
+ *
+ * $Id$
+ *
+ */
+
+#ifndef SIMPLENETWORK_H
+#define SIMPLENETWORK_H
+
+#include "mem/ruby/common/Global.hh"
+#include "mem/gems_common/Vector.hh"
+#include "mem/ruby/network/Network.hh"
+#include "mem/ruby/system/NodeID.hh"
+
+class NetDest;
+class MessageBuffer;
+class Throttle;
+class Switch;
+class Topology;
+
+class SimpleNetwork : public Network {
+public:
+ // Constructors
+ SimpleNetwork(int nodes);
+
+ // Destructor
+ ~SimpleNetwork();
+
+ // Public Methods
+ void printStats(ostream& out) const;
+ void clearStats();
+ void printConfig(ostream& out) const;
+
+ void reset();
+
+ // returns the queue requested for the given component
+ MessageBuffer* getToNetQueue(NodeID id, bool ordered, int network_num);
+ MessageBuffer* getFromNetQueue(NodeID id, bool ordered, int network_num);
+ virtual const Vector<Throttle*>* getThrottles(NodeID id) const;
+
+ bool isVNetOrdered(int vnet) { return m_ordered[vnet]; }
+ bool validVirtualNetwork(int vnet) { return m_in_use[vnet]; }
+
+ int getNumNodes() {return m_nodes; }
+
+ // Methods used by Topology to setup the network
+ void makeOutLink(SwitchID src, NodeID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration);
+ void makeInLink(SwitchID src, NodeID dest, const NetDest& routing_table_entry, int link_latency, int bw_multiplier, bool isReconfiguration);
+ void makeInternalLink(SwitchID src, NodeID dest, const NetDest& routing_table_entry, int link_latency, int link_weight, int bw_multiplier, bool isReconfiguration);
+
+ void print(ostream& out) const;
+private:
+ void checkNetworkAllocation(NodeID id, bool ordered, int network_num);
+ void addLink(SwitchID src, SwitchID dest, int link_latency);
+ void makeLink(SwitchID src, SwitchID dest, const NetDest& routing_table_entry, int link_latency);
+ SwitchID createSwitch();
+ void makeTopology();
+ void linkTopology();
+
+
+ // Private copy constructor and assignment operator
+ SimpleNetwork(const SimpleNetwork& obj);
+ SimpleNetwork& operator=(const SimpleNetwork& obj);
+
+ // Data Members (m_ prefix)
+
+ // vector of queues from the components
+ Vector<Vector<MessageBuffer*> > m_toNetQueues;
+ Vector<Vector<MessageBuffer*> > m_fromNetQueues;
+
+ int m_nodes;
+ int m_virtual_networks;
+ Vector<bool> m_in_use;
+ Vector<bool> m_ordered;
+ Vector<Switch*> m_switch_ptr_vector;
+ Vector<MessageBuffer*> m_buffers_to_free;
+ Vector<Switch*> m_endpoint_switches;
+ Topology* m_topology_ptr;
+};
+
+// Output operator declaration
+ostream& operator<<(ostream& out, const SimpleNetwork& obj);
+
+// ******************* Definitions *******************
+
+// Output operator definition
+extern inline
+ostream& operator<<(ostream& out, const SimpleNetwork& obj)
+{
+ obj.print(out);
+ out << flush;
+ return out;
+}
+
+#endif //SIMPLENETWORK_H