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+SLICC - Version 0.3 Design Document - January 17, 1999
+Milo Martin and Dan Sorin
+
+Question: Rethinking of support for profiling the transactions
+
+Question: How do we deal with functions/methods and resources
+
+Comment: We need to discuss the sequencer interface so it can work now
+ and for the speculative version buffer.
+
+Overview
+--------
+
+We are in the process of designing and implementing SLICC v0.3, an
+evolution of SLICC v0.2. The new design includes capabilities for
+design of multilevel cache hierarchies including the specification of
+multiple protocol state machines (PSMs) and the queues which connect
+these PSMs and the network. We actually believe that most of the
+network and network topology, including the ordered network, can be
+expressed using the new hierarchical extensions to the language.
+
+In addition, many implicit aspects of the language will be eliminated
+in favor of explicit declarations. For example functions, queues, and
+objects declarations such as "cacheMemory" and "TBETable" will be
+explicitly declared. This will allow for full static type checking
+and easier extension for the language. Event triggering will be part
+of "in_port" declarations and not "event" declarations. Finally, many
+less fundamental, but important, features and internal code
+improvements will be enhanced.
+
+SLICC History
+-------------
+
+v0.1 - Initially the language only handled the generation of the PSM
+ transition table logic. All actions and event triggering were
+ still coded in C++. At this point it was still called, "the
+ language."
+
+v0.2 - Extended the language to include a simple C like syntax for
+ specifying actions, event triggering, and manipulating queues
+ and state elements. This version was the first version of the
+ language known as SLICC (suggested by Amir) and was used for
+ the Multifacet ISCA 2000 submission.
+
+v0.3 - Development effort started January 2000. Intended features and
+ enhancements are described by this document.
+
+Specifying Hierarchical Designs
+-------------------------------
+
+Right now all of our protocols have two tables, a processor/cache PSM
+and a directory PSM. In v0.2 this is a rigid requirement and
+the names are implicit. SLICC v0.3 will allow for an arbitrary number
+of different PSMs.
+
+The most significant improvement in v0.3 is the ability for the user
+to define an arbitrary set of interconnected PSMs. PSMs may include
+an L1 cache controller, L2 cache controller, directory controller,
+speculative version buffer, network interface, etc. There are a
+couple of "primitive PSMs" such as the sequencer.
+
+There will be a notion of a "node" of the system. In a node, each PSM
+will be instantiated and connected together with queues. For example,
+assume we define a PSMs and want to create a queue of RequestMessages
+to communicate between it and the network.
+
+ machine(CacheController) {
+ ...
+ out_port(to_network, RequestMessage, "To the network", desc="...");
+ ...
+ }
+
+ CacheController cache, desc="...";
+
+ connect(cache.to_network, network.from_cache, ordered="yes", desc="...");
+
+Explicit State Manipulation
+---------------------------
+
+As before, PSMs have states, events, and transitions. New in v0.3 each
+PSM must have user defined methods for get_state(address) and
+set_state(address, state), and these methods are written explicitly,
+instead of being implicit functions of memory states (e.g., our
+current implementation which implicitly uses the TBE state if there is
+a TBE or uses the cache state). Functions have a return value,
+procedures do not. Function calls are expressions, procedure calls
+are statements. All function and procedure parameters are considered
+pass-by-value.
+
+ procedure set_state(Address addr, State state) {
+ ...
+ }
+
+ function State get_state(Address addr) {
+ ...
+ }
+
+Explicit Declaration
+--------------------
+
+PSMs reference or declare structures, such as queues, ports, cache
+memories, main memory, TBEs, write buffers, etc. These primitive
+types and structures are written in C++, and their semantics are still
+specified by the C++ coder. Examples of these primitive types include
+"CacheMemory," "TBETable," as well as various types of queues.
+
+One major difference is that in v0.3 the interface for all of these
+primitive objects will be declared (but not defined) in the SLICC
+language. This also allows adding primitive structures by defining a
+C++ implementation and a SLICC interface specification. This will
+make the language much more extensible. Specifying the interface of
+these primitive types, structures, and queues in SLICC will eliminate
+much of the implicit semantics that is currently hiding in the
+controllers.
+
+The interface declaration might be in one file and shared between all
+protocols. The object instantiation would be internal to each PSM
+that requires a cache memory. The syntax for messages will also be
+enhanced by using this new syntax. Notice the support for default
+values.
+
+ structure(CacheMemory, "Cache memory", desc="...") {
+ void cache_change_state(Address addr, State state), desc="...";
+ Data dataBlk, default="", desc="";
+ bool cache_avail(Address addr), desc="...";
+ Address cache_probe(Address addr), desc="...";
+ void cache_allocate(Address addr), desc="...";
+ }
+
+ CacheMemory L1cacheMemory, desc="...";
+
+Structure specification is going to require the introduction of an
+object model in the language. The "." (dot) operator is going to be
+extended beyond the use as structure element access, but also allow
+for a object method call syntax similar to C++ and Java.
+
+ L1cacheMemory.cache_allocate(addr);
+
+Polymorphism
+------------
+
+We are also going to want to allow for polymorphism for many of the
+structures. We already have a limited degree of polymorphism between
+different protocols by using the same cache memory structure with
+different "CacheEntry" types in each protocol. Now that we are going
+to have multiple levels of cache, each requiring slightly different
+state bits, we are going to want to specify cache memory structures
+which have different "CacheEntry" types in the same protocol. To do
+this right, this is going to require adding full polymorphism support
+to the language. Right now we imagine something like C++'s templates,
+since they are a more natural fit to hardware synthesis in the future.
+
+Type Checker
+------------
+
+All of the above substantially complicates our type system by
+requiring more types and scoping rules. As a step towards
+understanding the implications of the type system, a type checking
+system will be implemented. This is a hard requirement if we are ever
+to distribute the system since receiving compile time errors in the
+generated code is not acceptable. In order to ensure that we don't
+accidentally design a language that is not statically type checkable,
+it is important to add the type checker sooner rather than later.
+
+Event Triggering
+----------------
+
+In v0.2, PSM events were individually specified as sets of conditions.
+The following SLICC v0.2 code is a simplified example from the origin
+protocol.
+
+ event(Dir_data_ack_0, "Data ack 0", desc="... ack count == 0") {
+ if (queue_ready(responseNetwork)) {
+ peek(responseNetwork, ResponseMsg) {
+ if(in_msg.NumPendingAcks == 0) {
+ trigger(in_msg.Address);
+ }
+ }
+ }
+ }
+
+ event(Dir_data_ack_not_0, "Data ack not 0", desc="... ack count != 0") {
+ if (queue_ready(responseNetwork)) {
+ peek(responseNetwork, ResponseMsg) {
+ if(in_msg.NumPendingAcks != 0) {
+ trigger(in_msg.Address);
+ }
+ }
+ }
+ }
+
+The above code defines the exact conditions for the events to be
+triggered. This type of event specification led to redundant code and
+numerous bugs where conditions for different events were not
+completely orthogonal.
+
+In v0.3, events will be declared with no accompanying code (similar to
+how states are specified). Instead, the code that determines which
+event is triggered will be part of each incoming port's declaration.
+This approach should eliminate redundancy and bugs in trigger
+conditions. The v0.3 code for the above would look like:
+
+ event(Dir_data_ack_0, "Data ack 0", desc="... ack count = 0");
+ event(Dir_data_ack_not_0, "Data ack not 0", desc="... ack count != 0");
+
+ in_port(responseNetwork, ResponseMsg, "Response Network", desc="...") {
+ if(in_msg.NumPendingAcks == 0) {
+ trigger(Dir_data_ack_0, in_msg.Address);
+ } else {
+ trigger(Dir_data_ack_not_0, in_msg.Address);
+ }
+ }
+
+Notice that one no longer needs to explicitly check if the queue is
+ready or to perform the peek operation.
+
+Also notice that the type of messages that arrives on the port is
+explicitly declared. All ports, incoming and outgoing, are now
+explicitly type channels. You will still be required to include the
+type of message when manipulating the queue. The type specified will
+be statically type checked and also acts as self-documenting code.
+
+Other Improvements
+------------------
+
+There will be a number of other improvements in v0.3 such as general
+performance tuning and clean up of the internals of the compiler. The
+compiler will be modified to operate on multiple files. In addition,
+the abstract syntax tree internal to the code will need to be extended
+to encompass more information, including information parsed in from
+multiple files.
+
+The affiliates talk and the document for the language should also be
+updated to reflect the changes in the new version.
+
+Looking Forward
+---------------
+
+When designing v0.3 we are keeping future plans in mind.
+
+- When our designs of the multilevel cache hierarchy are complete, we
+ expect to have a large amount of replication between the protocols
+ and caches controllers within a protocol. For v0.4 we hope to look
+ at the patterns that have evolved and look for ways in which the
+ language can capture these patterns. Exploiting reuse will provide
+ quicker protocol development and maintainability.
+
+- By keeping the specification structural, we are looking towards
+ generating VHDL/Verilog from SLICC. The type system will help this,
+ as will more explicit instantiation and declaration of types and
+ structures. The structures now written in C++ (sequencer, network,
+ cache arrays) will be ported to the HDL we select. The rest of the
+ controllers will be generated by the compiler. At first the
+ generated controller will not be optimized. I believe that with
+ more effort we can automatically generate reasonably optimized,
+ pipelined implementation of the controllers.
+
+Implementation Plan
+-------------------
+
+- HTML generator
+- Extend internal parser AST nodes
+- Add get_state function and set_state procedure declarations
+- Move trigger logic from events to in_ports
+- Types
+ - Change type declaration syntax
+ - Declare primitive types and corresponding C++ types
+ - Add default values to structures and types
+ - Add object method call syntax
+ - Write type checker
+- Documentation
+ - Revise document
+ - Update presentation
+
+Document History
+----------------
+
+$Id: SLICC_V03.txt,v 3.0 2000/09/12 20:27:59 sorin Exp $
+
+$Log: SLICC_V03.txt,v $
+Revision 3.0 2000/09/12 20:27:59 sorin
+Version 3.0 signifies a checkpoint of the source tree right after the
+final draft of the ASPLOS '00 paper.
+
+Revision 1.1.1.1 2000/03/09 10:18:38 milo
+Initial import
+
+Revision 2.0 2000/01/19 07:21:13 milo
+Version 2.0
+
+Revision 1.5 2000/01/18 10:26:24 milo
+Changed the SLICC parser so that it generates a full AST. This is the
+first step in moving towards v0.3
+
+Revision 1.4 2000/01/17 18:36:15 sorin
+*** empty log message ***
+
+Revision 1.3 2000/01/15 10:30:16 milo
+Added implementation list
+
+Revision 1.2 2000/01/15 08:11:44 milo
+Minor revisions
+
+Revision 1.1 2000/01/15 07:14:17 milo
+Converted Dan's first draft into a text file. Significant
+modifications were made.
+