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-SLICC - Version 0.3 Design Document - January 17, 1999
-Milo Martin and Dan Sorin
-
-Question: Rethinking of support for profiling the transactions
-
-Question: How do we deal with functions/methods and resources
-
-Comment: We need to discuss the sequencer interface so it can work now
- and for the speculative version buffer.
-
-Overview
---------
-
-We are in the process of designing and implementing SLICC v0.3, an
-evolution of SLICC v0.2. The new design includes capabilities for
-design of multilevel cache hierarchies including the specification of
-multiple protocol state machines (PSMs) and the queues which connect
-these PSMs and the network. We actually believe that most of the
-network and network topology, including the ordered network, can be
-expressed using the new hierarchical extensions to the language.
-
-In addition, many implicit aspects of the language will be eliminated
-in favor of explicit declarations. For example functions, queues, and
-objects declarations such as "cacheMemory" and "TBETable" will be
-explicitly declared. This will allow for full static type checking
-and easier extension for the language. Event triggering will be part
-of "in_port" declarations and not "event" declarations. Finally, many
-less fundamental, but important, features and internal code
-improvements will be enhanced.
-
-SLICC History
--------------
-
-v0.1 - Initially the language only handled the generation of the PSM
- transition table logic. All actions and event triggering were
- still coded in C++. At this point it was still called, "the
- language."
-
-v0.2 - Extended the language to include a simple C like syntax for
- specifying actions, event triggering, and manipulating queues
- and state elements. This version was the first version of the
- language known as SLICC (suggested by Amir) and was used for
- the Multifacet ISCA 2000 submission.
-
-v0.3 - Development effort started January 2000. Intended features and
- enhancements are described by this document.
-
-Specifying Hierarchical Designs
--------------------------------
-
-Right now all of our protocols have two tables, a processor/cache PSM
-and a directory PSM. In v0.2 this is a rigid requirement and
-the names are implicit. SLICC v0.3 will allow for an arbitrary number
-of different PSMs.
-
-The most significant improvement in v0.3 is the ability for the user
-to define an arbitrary set of interconnected PSMs. PSMs may include
-an L1 cache controller, L2 cache controller, directory controller,
-speculative version buffer, network interface, etc. There are a
-couple of "primitive PSMs" such as the sequencer.
-
-There will be a notion of a "node" of the system. In a node, each PSM
-will be instantiated and connected together with queues. For example,
-assume we define a PSMs and want to create a queue of RequestMessages
-to communicate between it and the network.
-
- machine(CacheController) {
- ...
- out_port(to_network, RequestMessage, "To the network", desc="...");
- ...
- }
-
- CacheController cache, desc="...";
-
- connect(cache.to_network, network.from_cache, ordered="yes", desc="...");
-
-Explicit State Manipulation
----------------------------
-
-As before, PSMs have states, events, and transitions. New in v0.3 each
-PSM must have user defined methods for get_state(address) and
-set_state(address, state), and these methods are written explicitly,
-instead of being implicit functions of memory states (e.g., our
-current implementation which implicitly uses the TBE state if there is
-a TBE or uses the cache state). Functions have a return value,
-procedures do not. Function calls are expressions, procedure calls
-are statements. All function and procedure parameters are considered
-pass-by-value.
-
- procedure set_state(Address addr, State state) {
- ...
- }
-
- function State get_state(Address addr) {
- ...
- }
-
-Explicit Declaration
---------------------
-
-PSMs reference or declare structures, such as queues, ports, cache
-memories, main memory, TBEs, write buffers, etc. These primitive
-types and structures are written in C++, and their semantics are still
-specified by the C++ coder. Examples of these primitive types include
-"CacheMemory," "TBETable," as well as various types of queues.
-
-One major difference is that in v0.3 the interface for all of these
-primitive objects will be declared (but not defined) in the SLICC
-language. This also allows adding primitive structures by defining a
-C++ implementation and a SLICC interface specification. This will
-make the language much more extensible. Specifying the interface of
-these primitive types, structures, and queues in SLICC will eliminate
-much of the implicit semantics that is currently hiding in the
-controllers.
-
-The interface declaration might be in one file and shared between all
-protocols. The object instantiation would be internal to each PSM
-that requires a cache memory. The syntax for messages will also be
-enhanced by using this new syntax. Notice the support for default
-values.
-
- structure(CacheMemory, "Cache memory", desc="...") {
- void cache_change_state(Address addr, State state), desc="...";
- Data dataBlk, default="", desc="";
- bool cache_avail(Address addr), desc="...";
- Address cache_probe(Address addr), desc="...";
- void cache_allocate(Address addr), desc="...";
- }
-
- CacheMemory L1cacheMemory, desc="...";
-
-Structure specification is going to require the introduction of an
-object model in the language. The "." (dot) operator is going to be
-extended beyond the use as structure element access, but also allow
-for a object method call syntax similar to C++ and Java.
-
- L1cacheMemory.cache_allocate(addr);
-
-Polymorphism
-------------
-
-We are also going to want to allow for polymorphism for many of the
-structures. We already have a limited degree of polymorphism between
-different protocols by using the same cache memory structure with
-different "CacheEntry" types in each protocol. Now that we are going
-to have multiple levels of cache, each requiring slightly different
-state bits, we are going to want to specify cache memory structures
-which have different "CacheEntry" types in the same protocol. To do
-this right, this is going to require adding full polymorphism support
-to the language. Right now we imagine something like C++'s templates,
-since they are a more natural fit to hardware synthesis in the future.
-
-Type Checker
-------------
-
-All of the above substantially complicates our type system by
-requiring more types and scoping rules. As a step towards
-understanding the implications of the type system, a type checking
-system will be implemented. This is a hard requirement if we are ever
-to distribute the system since receiving compile time errors in the
-generated code is not acceptable. In order to ensure that we don't
-accidentally design a language that is not statically type checkable,
-it is important to add the type checker sooner rather than later.
-
-Event Triggering
-----------------
-
-In v0.2, PSM events were individually specified as sets of conditions.
-The following SLICC v0.2 code is a simplified example from the origin
-protocol.
-
- event(Dir_data_ack_0, "Data ack 0", desc="... ack count == 0") {
- if (queue_ready(responseNetwork)) {
- peek(responseNetwork, ResponseMsg) {
- if(in_msg.NumPendingAcks == 0) {
- trigger(in_msg.Address);
- }
- }
- }
- }
-
- event(Dir_data_ack_not_0, "Data ack not 0", desc="... ack count != 0") {
- if (queue_ready(responseNetwork)) {
- peek(responseNetwork, ResponseMsg) {
- if(in_msg.NumPendingAcks != 0) {
- trigger(in_msg.Address);
- }
- }
- }
- }
-
-The above code defines the exact conditions for the events to be
-triggered. This type of event specification led to redundant code and
-numerous bugs where conditions for different events were not
-completely orthogonal.
-
-In v0.3, events will be declared with no accompanying code (similar to
-how states are specified). Instead, the code that determines which
-event is triggered will be part of each incoming port's declaration.
-This approach should eliminate redundancy and bugs in trigger
-conditions. The v0.3 code for the above would look like:
-
- event(Dir_data_ack_0, "Data ack 0", desc="... ack count = 0");
- event(Dir_data_ack_not_0, "Data ack not 0", desc="... ack count != 0");
-
- in_port(responseNetwork, ResponseMsg, "Response Network", desc="...") {
- if(in_msg.NumPendingAcks == 0) {
- trigger(Dir_data_ack_0, in_msg.Address);
- } else {
- trigger(Dir_data_ack_not_0, in_msg.Address);
- }
- }
-
-Notice that one no longer needs to explicitly check if the queue is
-ready or to perform the peek operation.
-
-Also notice that the type of messages that arrives on the port is
-explicitly declared. All ports, incoming and outgoing, are now
-explicitly type channels. You will still be required to include the
-type of message when manipulating the queue. The type specified will
-be statically type checked and also acts as self-documenting code.
-
-Other Improvements
-------------------
-
-There will be a number of other improvements in v0.3 such as general
-performance tuning and clean up of the internals of the compiler. The
-compiler will be modified to operate on multiple files. In addition,
-the abstract syntax tree internal to the code will need to be extended
-to encompass more information, including information parsed in from
-multiple files.
-
-The affiliates talk and the document for the language should also be
-updated to reflect the changes in the new version.
-
-Looking Forward
----------------
-
-When designing v0.3 we are keeping future plans in mind.
-
-- When our designs of the multilevel cache hierarchy are complete, we
- expect to have a large amount of replication between the protocols
- and caches controllers within a protocol. For v0.4 we hope to look
- at the patterns that have evolved and look for ways in which the
- language can capture these patterns. Exploiting reuse will provide
- quicker protocol development and maintainability.
-
-- By keeping the specification structural, we are looking towards
- generating VHDL/Verilog from SLICC. The type system will help this,
- as will more explicit instantiation and declaration of types and
- structures. The structures now written in C++ (sequencer, network,
- cache arrays) will be ported to the HDL we select. The rest of the
- controllers will be generated by the compiler. At first the
- generated controller will not be optimized. I believe that with
- more effort we can automatically generate reasonably optimized,
- pipelined implementation of the controllers.
-
-Implementation Plan
--------------------
-
-- HTML generator
-- Extend internal parser AST nodes
-- Add get_state function and set_state procedure declarations
-- Move trigger logic from events to in_ports
-- Types
- - Change type declaration syntax
- - Declare primitive types and corresponding C++ types
- - Add default values to structures and types
- - Add object method call syntax
- - Write type checker
-- Documentation
- - Revise document
- - Update presentation
-
-Document History
-----------------
-
-$Id: SLICC_V03.txt,v 3.0 2000/09/12 20:27:59 sorin Exp $
-
-$Log: SLICC_V03.txt,v $
-Revision 3.0 2000/09/12 20:27:59 sorin
-Version 3.0 signifies a checkpoint of the source tree right after the
-final draft of the ASPLOS '00 paper.
-
-Revision 1.1.1.1 2000/03/09 10:18:38 milo
-Initial import
-
-Revision 2.0 2000/01/19 07:21:13 milo
-Version 2.0
-
-Revision 1.5 2000/01/18 10:26:24 milo
-Changed the SLICC parser so that it generates a full AST. This is the
-first step in moving towards v0.3
-
-Revision 1.4 2000/01/17 18:36:15 sorin
-*** empty log message ***
-
-Revision 1.3 2000/01/15 10:30:16 milo
-Added implementation list
-
-Revision 1.2 2000/01/15 08:11:44 milo
-Minor revisions
-
-Revision 1.1 2000/01/15 07:14:17 milo
-Converted Dan's first draft into a text file. Significant
-modifications were made.
-