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+
+/*
+ * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * html_gen.C
+ *
+ * Description: See html_gen.h
+ *
+ * $Id: html_gen.C,v 3.4 2004/01/31 20:46:50 milo Exp $
+ *
+ * */
+
+#include "html_gen.hh"
+#include "fileio.hh"
+#include "SymbolTable.hh"
+
+string formatHTMLShorthand(const string shorthand);
+
+
+void createHTMLSymbol(const Symbol& sym, string title, ostream& out)
+{
+ out << "<HTML><BODY><BIG>" << endl;
+ out << title << ": " << endl;
+ out << formatHTMLShorthand(sym.getShorthand()) << " - ";
+ out << sym.getDescription();
+ out << "</BIG></BODY></HTML>" << endl;
+}
+
+void createHTMLindex(string title, ostream& out)
+{
+ out << "<html>" << endl;
+ out << "<head>" << endl;
+ out << "<title>" << title << "</title>" << endl;
+ out << "</head>" << endl;
+ out << "<frameset rows=\"*,30\">" << endl;
+ Vector<StateMachine*> machine_vec = g_sym_table.getStateMachines();
+ if (machine_vec.size() > 1) {
+ string machine = machine_vec[0]->getIdent();
+ out << " <frame name=\"Table\" src=\"" << machine << "_table.html\">" << endl;
+ } else {
+ out << " <frame name=\"Table\" src=\"empty.html\">" << endl;
+ }
+
+ out << " <frame name=\"Status\" src=\"empty.html\">" << endl;
+ out << "</frameset>" << endl;
+ out << "</html>" << endl;
+}
+
+string formatHTMLShorthand(const string shorthand)
+{
+ string munged_shorthand = "";
+ bool mode_is_normal = true;
+
+ // -- Walk over the string, processing superscript directives
+ for(unsigned int i = 0; i < shorthand.length(); i++) {
+ if(shorthand[i] == '!') {
+ // -- Reached logical end of shorthand name
+ break;
+ } else if( shorthand[i] == '_') {
+ munged_shorthand += " ";
+ } else if( shorthand[i] == '^') {
+ // -- Process super/subscript formatting
+ mode_is_normal = !mode_is_normal;
+ if(mode_is_normal) {
+ // -- Back to normal mode
+ munged_shorthand += "</SUP>";
+ } else {
+ // -- Going to superscript mode
+ munged_shorthand += "<SUP>";
+ }
+ } else if(shorthand[i] == '\\') {
+ // -- Process Symbol character set
+ if((i + 1) < shorthand.length()) {
+ i++; // -- Proceed to next char. Yes I know that changing the loop var is ugly!
+ munged_shorthand += "<B><FONT size=+1>";
+ munged_shorthand += shorthand[i];
+ munged_shorthand += "</FONT></B>";
+ } else {
+ // -- FIXME: Add line number info later
+ cerr << "Encountered a `\\` without anything following it!" << endl;
+ exit( -1 );
+ }
+ } else {
+ // -- Pass on un-munged
+ munged_shorthand += shorthand[i];
+ }
+ } // -- end for all characters in shorthand
+
+ // -- Do any other munging
+ if(!mode_is_normal) {
+ // -- Back to normal mode
+ munged_shorthand += "</SUP>";
+ }
+
+ // -- Return the formatted shorthand name
+ return munged_shorthand;
+}
+
+