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+/*
+ * Copyright (c) 2015 ARM Limited
+ * All rights reserved
+ *
+ * The license below extends only to copyright in the software and shall
+ * not be construed as granting a license to any other intellectual
+ * property including but not limited to intellectual property relating
+ * to a hardware implementation of the functionality of the software
+ * licensed hereunder. You may use the software subject to the license
+ * terms below provided that you ensure that this notice is replicated
+ * unmodified and in its entirety in all distributions of the software,
+ * modified or unmodified, in source code or in binary form.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Akash Bagdia
+ * David Guillen Fandos
+ */
+
+#include "sim/clocked_object.hh"
+
+#include "base/misc.hh"
+
+void
+ClockedObject::serialize(CheckpointOut &cp) const
+{
+ unsigned int currPwrState = (unsigned int)_currPwrState;
+
+ SERIALIZE_SCALAR(currPwrState);
+ SERIALIZE_SCALAR(prvEvalTick);
+}
+
+void
+ClockedObject::unserialize(CheckpointIn &cp)
+{
+ unsigned int currPwrState;
+
+ UNSERIALIZE_SCALAR(currPwrState);
+ UNSERIALIZE_SCALAR(prvEvalTick);
+
+ _currPwrState = Enums::PwrState(currPwrState);
+}
+
+void
+ClockedObject::pwrState(Enums::PwrState p)
+{
+ // Function should ideally be called only when there is a state change
+ if (_currPwrState == p) {
+ warn("ClockedObject: Already in the requested power state, request "\
+ "ignored");
+ return;
+ }
+
+ // No need to compute stats if in the same tick, update state
+ // though. This can happen in cases like a) during start of the
+ // simulation multiple state changes happens in init/startup phase,
+ // b) one takes a decision to migrate state but decides to reverts
+ // back to the original state in the same tick if other conditions
+ // are not met elsewhere. Any state change related stats would have
+ // been recorded on previous call to the pwrState() function.
+ if (prvEvalTick == curTick()) {
+ warn("ClockedObject: More than one power state change request "\
+ "encountered within the same simulation tick");
+ _currPwrState = p;
+ return;
+ }
+
+ // Record stats for previous state.
+ computeStats();
+
+ _currPwrState = p;
+
+ numPwrStateTransitions++;
+}
+
+void
+ClockedObject::computeStats()
+{
+ // Calculate time elapsed from last (valid) state change
+ Tick elapsed_time = curTick() - prvEvalTick;
+
+ pwrStateResidencyTicks[_currPwrState] += elapsed_time;
+
+ // Time spent in CLK_GATED state, this might change depending on
+ // transition to other low power states in respective simulation
+ // objects.
+ if (_currPwrState == Enums::PwrState::CLK_GATED) {
+ pwrStateClkGateDist.sample(elapsed_time);
+ }
+
+ prvEvalTick = curTick();
+}
+
+std::vector<double>
+ClockedObject::pwrStateWeights() const
+{
+ // Get residency stats
+ std::vector<double> ret;
+ Stats::VCounter residencies;
+ pwrStateResidencyTicks.value(residencies);
+
+ // Account for current state too!
+ Tick elapsed_time = curTick() - prvEvalTick;
+ residencies[_currPwrState] += elapsed_time;
+
+ ret.resize(Enums::PwrState::Num_PwrState);
+ for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++)
+ ret[i] = residencies[i] /
+ (pwrStateResidencyTicks.total() + elapsed_time);
+
+ return ret;
+}
+
+void
+ClockedObject::regStats()
+{
+ SimObject::regStats();
+
+ using namespace Stats;
+
+ numPwrStateTransitions
+ .name(params()->name + ".numPwrStateTransitions")
+ .desc("Number of power state transitions")
+ ;
+
+ // Each sample is time in ticks
+ unsigned num_bins = std::max(params()->p_state_clk_gate_bins, 10U);
+ pwrStateClkGateDist
+ .init(params()->p_state_clk_gate_min, params()->p_state_clk_gate_max,
+ (params()->p_state_clk_gate_max / num_bins))
+ .name(params()->name + ".pwrStateClkGateDist")
+ .desc("Distribution of time spent in the clock gated state")
+ .flags(pdf)
+ ;
+
+ pwrStateResidencyTicks
+ .init(Enums::PwrState::Num_PwrState)
+ .name(params()->name + ".pwrStateResidencyTicks")
+ .desc("Cumulative time (in ticks) in various power states")
+ ;
+ for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) {
+ pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]);
+ }
+
+ numPwrStateTransitions = 0;
+
+ /**
+ * For every stats dump, the power state residency and other distribution
+ * stats should be computed just before the dump to ensure correct stats
+ * value being reported for current dump window. It avoids things like
+ * having any unreported time spent in a power state to be forwarded to the
+ * next dump window which might have rather unpleasant effects (like
+ * perturbing the distribution stats).
+ */
+ registerDumpCallback(new ClockedObjectDumpCallback(this));
+}