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-rw-r--r--src/sim/sim_object.hh111
1 files changed, 9 insertions, 102 deletions
diff --git a/src/sim/sim_object.hh b/src/sim/sim_object.hh
index c1238e23f..f04289e2f 100644
--- a/src/sim/sim_object.hh
+++ b/src/sim/sim_object.hh
@@ -45,6 +45,7 @@
#include "enums/MemoryMode.hh"
#include "params/SimObject.hh"
+#include "sim/drain.hh"
#include "sim/eventq.hh"
#include "sim/serialize.hh"
@@ -72,40 +73,7 @@ class Event;
* </ul>
* <li>SimObject::resetStats()
* <li>SimObject::startup()
- * <li>SimObject::resume() if resuming from a checkpoint.
- * </ol>
- *
- * An object's internal state needs to be drained when creating a
- * checkpoint, switching between CPU models, or switching between
- * timing models. Once the internal state has been drained from
- * <i>all</i> objects in the system, the objects are serialized to
- * disc or the configuration change takes place. The process works as
- * follows (see simulate.py for details):
- *
- * <ol>
- * <li>An instance of a CountedDrainEvent is created to keep track of
- * how many objects need to be drained. The object maintains an
- * internal counter that is decreased every time its
- * CountedDrainEvent::process() method is called. When the counter
- * reaches zero, the simulation is stopped.
- *
- * <li>Call SimObject::drain() for every object in the
- * system. Draining has completed if all of them return
- * zero. Otherwise, the sum of the return values is loaded into
- * the counter of the CountedDrainEvent. A pointer of the drain
- * event is passed as an argument to the drain() method.
- *
- * <li>Continue simulation. When an object has finished draining its
- * internal state, it calls CountedDrainEvent::process() on the
- * CountedDrainEvent. When counter in the CountedDrainEvent reaches
- * zero, the simulation stops.
- *
- * <li>Check if any object still needs draining, if so repeat the
- * process above.
- *
- * <li>Serialize objects, switch CPU model, or change timing model.
- *
- * <li>Call SimObject::resume() and continue the simulation.
+ * <li>Drainable::drainResume() if resuming from a checkpoint.
* </ol>
*
* @note Whenever a method is called on all objects in the simulator's
@@ -114,42 +82,8 @@ class Event;
* SimObject.py). This has the effect of calling the method on the
* parent node <i>before</i> its children.
*/
-class SimObject : public EventManager, public Serializable
+class SimObject : public EventManager, public Serializable, public Drainable
{
- public:
- /**
- * Object drain/handover states
- *
- * An object starts out in the Running state. When the simulator
- * prepares to take a snapshot or prepares a CPU for handover, it
- * calls the drain() method to transfer the object into the
- * Draining or Drained state. If any object enters the Draining
- * state (drain() returning >0), simulation continues until it all
- * objects have entered the Drained.
- *
- * The before resuming simulation, the simulator calls resume() to
- * transfer the object to the Running state.
- *
- * \note Even though the state of an object (visible to the rest
- * of the world through getState()) could be used to determine if
- * all objects have entered the Drained state, the protocol is
- * actually a bit more elaborate. See drain() for details.
- */
- enum State {
- Running, /** Running normally */
- Draining, /** Draining buffers pending serialization/handover */
- Drained /** Buffers drained, ready for serialization/handover */
- };
-
- private:
- State state;
-
- protected:
- void changeState(State new_state) { state = new_state; }
-
- public:
- State getState() { return state; }
-
private:
typedef std::vector<SimObject *> SimObjectList;
@@ -217,43 +151,16 @@ class SimObject : public EventManager, public Serializable
virtual void startup();
/**
- * Serialize all SimObjects in the system.
+ * Provide a default implementation of the drain interface that
+ * simply returns 0 (draining completed) and sets the drain state
+ * to Drained.
*/
- static void serializeAll(std::ostream &os);
+ unsigned int drain(DrainManager *drainManger);
/**
- * Determine if an object needs draining and register a drain
- * event.
- *
- * When draining the state of an object, the simulator calls drain
- * with a pointer to a drain event. If the object does not need
- * further simulation to drain internal buffers, it switched to
- * the Drained state and returns 0, otherwise it switches to the
- * Draining state and returns the number of times that it will
- * call Event::process() on the drain event. Most objects are
- * expected to return either 0 or 1.
- *
- * The default implementation simply switches to the Drained state
- * and returns 0.
- *
- * @note An object that has entered the Drained state can be
- * disturbed by other objects in the system and consequently be
- * forced to enter the Draining state again. The simulator
- * therefore repeats the draining process until all objects return
- * 0 on the first call to drain().
- *
- * @param drain_event Event to use to inform the simulator when
- * the draining has completed.
- *
- * @return 0 if the object is ready for serialization now, >0 if
- * it needs further simulation.
- */
- virtual unsigned int drain(Event *drain_event);
-
- /**
- * Switch an object in the Drained stated into the Running state.
+ * Serialize all SimObjects in the system.
*/
- virtual void resume();
+ static void serializeAll(std::ostream &os);
#ifdef DEBUG
public: