summaryrefslogtreecommitdiff
path: root/src/sim
diff options
context:
space:
mode:
Diffstat (limited to 'src/sim')
-rw-r--r--src/sim/SConscript1
-rw-r--r--src/sim/drain.cc73
-rw-r--r--src/sim/drain.hh216
-rw-r--r--src/sim/serialize.hh8
-rw-r--r--src/sim/sim_events.cc11
-rw-r--r--src/sim/sim_object.cc10
-rw-r--r--src/sim/sim_object.hh111
-rw-r--r--src/sim/system.cc13
-rw-r--r--src/sim/system.hh4
9 files changed, 321 insertions, 126 deletions
diff --git a/src/sim/SConscript b/src/sim/SConscript
index 16eeb36d3..42993b90f 100644
--- a/src/sim/SConscript
+++ b/src/sim/SConscript
@@ -44,6 +44,7 @@ Source('init.cc')
Source('main.cc', main=True, skip_lib=True)
Source('root.cc')
Source('serialize.cc')
+Source('drain.cc')
Source('sim_events.cc')
Source('sim_object.cc')
Source('simulate.cc')
diff --git a/src/sim/drain.cc b/src/sim/drain.cc
new file mode 100644
index 000000000..3daf762f6
--- /dev/null
+++ b/src/sim/drain.cc
@@ -0,0 +1,73 @@
+/*
+ * Copyright (c) 2012 ARM Limited
+ * All rights reserved
+ *
+ * The license below extends only to copyright in the software and shall
+ * not be construed as granting a license to any other intellectual
+ * property including but not limited to intellectual property relating
+ * to a hardware implementation of the functionality of the software
+ * licensed hereunder. You may use the software subject to the license
+ * terms below provided that you ensure that this notice is replicated
+ * unmodified and in its entirety in all distributions of the software,
+ * modified or unmodified, in source code or in binary form.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Andreas Sandberg
+ */
+
+#include "sim/drain.hh"
+#include "sim/sim_exit.hh"
+
+DrainManager::DrainManager()
+ : _count(0)
+{
+}
+
+DrainManager::~DrainManager()
+{
+}
+
+void
+DrainManager::drainCycleDone()
+{
+ exitSimLoop("Finished drain", 0);
+}
+
+
+
+Drainable::Drainable()
+ : _drainState(Running)
+{
+}
+
+Drainable::~Drainable()
+{
+}
+
+void
+Drainable::drainResume()
+{
+ _drainState = Running;
+}
diff --git a/src/sim/drain.hh b/src/sim/drain.hh
new file mode 100644
index 000000000..252022bc7
--- /dev/null
+++ b/src/sim/drain.hh
@@ -0,0 +1,216 @@
+/*
+ * Copyright (c) 2012 ARM Limited
+ * All rights reserved
+ *
+ * The license below extends only to copyright in the software and shall
+ * not be construed as granting a license to any other intellectual
+ * property including but not limited to intellectual property relating
+ * to a hardware implementation of the functionality of the software
+ * licensed hereunder. You may use the software subject to the license
+ * terms below provided that you ensure that this notice is replicated
+ * unmodified and in its entirety in all distributions of the software,
+ * modified or unmodified, in source code or in binary form.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met: redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer;
+ * redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution;
+ * neither the name of the copyright holders nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Authors: Andreas Sandberg
+ */
+
+#ifndef __SIM_DRAIN_HH__
+#define __SIM_DRAIN_HH__
+
+#include <cassert>
+#include <vector>
+
+#include "base/flags.hh"
+
+class Event;
+
+/**
+ * This class coordinates draining of a System.
+ *
+ * When draining a System, we need to make sure that all SimObjects in
+ * that system have drained their state before declaring the operation
+ * to be successful. This class keeps track of how many objects are
+ * still in the process of draining their state. Once it determines
+ * that all objects have drained their state, it exits the simulation
+ * loop.
+ *
+ * @note A System might not be completely drained even though the
+ * DrainManager has caused the simulation loop to exit. Draining needs
+ * to be restarted until all Drainable objects declare that they don't
+ * need further simulation to be completely drained. See Drainable for
+ * more information.
+ */
+class DrainManager
+{
+ public:
+ DrainManager();
+ virtual ~DrainManager();
+
+ /**
+ * Get the number of objects registered with this DrainManager
+ * that are currently draining their state.
+ *
+ * @return Number of objects currently draining.
+ */
+ unsigned int getCount() const { return _count; }
+
+ void setCount(int count) { _count = count; }
+
+ /**
+ * Notify the DrainManager that a Drainable object has finished
+ * draining.
+ */
+ void signalDrainDone() {
+ assert(_count > 0);
+ if (--_count == 0)
+ drainCycleDone();
+ }
+
+ protected:
+ /**
+ * Callback when all registered Drainable objects have completed a
+ * drain cycle.
+ */
+ virtual void drainCycleDone();
+
+ /** Number of objects still draining. */
+ unsigned int _count;
+};
+
+/**
+ * Interface for objects that might require draining before
+ * checkpointing.
+ *
+ * An object's internal state needs to be drained when creating a
+ * checkpoint, switching between CPU models, or switching between
+ * timing models. Once the internal state has been drained from
+ * <i>all</i> objects in the system, the objects are serialized to
+ * disc or the configuration change takes place. The process works as
+ * follows (see simulate.py for details):
+ *
+ * <ol>
+ * <li>An instance of a DrainManager is created to keep track of how
+ * many objects need to be drained. The object maintains an
+ * internal counter that is decreased every time its
+ * CountedDrainEvent::signalDrainDone() method is called. When the
+ * counter reaches zero, the simulation is stopped.
+ *
+ * <li>Call Drainable::drain() for every object in the
+ * system. Draining has completed if all of them return
+ * zero. Otherwise, the sum of the return values is loaded into
+ * the counter of the DrainManager. A pointer to the drain
+ * manager is passed as an argument to the drain() method.
+ *
+ * <li>Continue simulation. When an object has finished draining its
+ * internal state, it calls CountedDrainEvent::signalDrainDone()
+ * on the manager. When the counter in the manager reaches zero,
+ * the simulation stops.
+ *
+ * <li>Check if any object still needs draining, if so repeat the
+ * process above.
+ *
+ * <li>Serialize objects, switch CPU model, or change timing model.
+ *
+ * <li>Call Drainable::drainResume() and continue the simulation.
+ * </ol>
+ *
+ */
+class Drainable
+{
+ public:
+ /**
+ * Object drain/handover states
+ *
+ * An object starts out in the Running state. When the simulator
+ * prepares to take a snapshot or prepares a CPU for handover, it
+ * calls the drain() method to transfer the object into the
+ * Draining or Drained state. If any object enters the Draining
+ * state (drain() returning >0), simulation continues until it all
+ * objects have entered the Drained state.
+ *
+ * Before resuming simulation, the simulator calls resume() to
+ * transfer the object to the Running state.
+ *
+ * \note Even though the state of an object (visible to the rest
+ * of the world through getState()) could be used to determine if
+ * all objects have entered the Drained state, the protocol is
+ * actually a bit more elaborate. See drain() for details.
+ */
+ enum State {
+ Running, /** Running normally */
+ Draining, /** Draining buffers pending serialization/handover */
+ Drained /** Buffers drained, ready for serialization/handover */
+ };
+
+ Drainable();
+ virtual ~Drainable();
+
+ /**
+ * Determine if an object needs draining and register a
+ * DrainManager.
+ *
+ * When draining the state of an object, the simulator calls drain
+ * with a pointer to a drain manager. If the object does not need
+ * further simulation to drain internal buffers, it switched to
+ * the Drained state and returns 0, otherwise it switches to the
+ * Draining state and returns the number of times that it will
+ * call Event::process() on the drain event. Most objects are
+ * expected to return either 0 or 1.
+ *
+ * @note An object that has entered the Drained state can be
+ * disturbed by other objects in the system and consequently be
+ * forced to enter the Draining state again. The simulator
+ * therefore repeats the draining process until all objects return
+ * 0 on the first call to drain().
+ *
+ * @param drainManager DrainManager to use to inform the simulator
+ * when draining has completed.
+ *
+ * @return 0 if the object is ready for serialization now, >0 if
+ * it needs further simulation.
+ */
+ virtual unsigned int drain(DrainManager *drainManager) = 0;
+
+ /**
+ * Resume execution after a successful drain.
+ *
+ * @note This method is normally only called from the simulation
+ * scripts.
+ */
+ virtual void drainResume();
+
+ State getDrainState() const { return _drainState; }
+
+ protected:
+ void setDrainState(State new_state) { _drainState = new_state; }
+
+
+ private:
+ State _drainState;
+
+};
+
+#endif
diff --git a/src/sim/serialize.hh b/src/sim/serialize.hh
index 531b2e1cd..9ee34fe80 100644
--- a/src/sim/serialize.hh
+++ b/src/sim/serialize.hh
@@ -144,8 +144,14 @@ void fromSimObject(T &t, SimObject *s)
fromSimObject(objptr, sptr); \
} while (0)
-/*
+/**
* Basic support for object serialization.
+ *
+ * @note Many objects that support serialization need to be put in a
+ * consistent state when serialization takes place. We refer to the
+ * action of forcing an object into a consistent state as
+ * 'draining'. Objects that need draining inherit from Drainable. See
+ * Drainable for more information.
*/
class Serializable
{
diff --git a/src/sim/sim_events.cc b/src/sim/sim_events.cc
index a77e8b103..2354e89f7 100644
--- a/src/sim/sim_events.cc
+++ b/src/sim/sim_events.cc
@@ -83,17 +83,6 @@ exitSimLoop(const std::string &message, int exit_code, Tick when, Tick repeat)
mainEventQueue.schedule(event, when);
}
-CountedDrainEvent::CountedDrainEvent()
- : count(0)
-{ }
-
-void
-CountedDrainEvent::process()
-{
- if (--count == 0)
- exitSimLoop("Finished drain", 0);
-}
-
//
// constructor: automatically schedules at specified time
//
diff --git a/src/sim/sim_object.cc b/src/sim/sim_object.cc
index 32e936ff2..345fb85cb 100644
--- a/src/sim/sim_object.cc
+++ b/src/sim/sim_object.cc
@@ -67,7 +67,6 @@ SimObject::SimObject(const Params *p)
#endif
simObjectList.push_back(this);
- state = Running;
}
void
@@ -151,17 +150,12 @@ debugObjectBreak(const char *objs)
#endif
unsigned int
-SimObject::drain(Event *drain_event)
+SimObject::drain(DrainManager *drain_manager)
{
- state = Drained;
+ setDrainState(Drained);
return 0;
}
-void
-SimObject::resume()
-{
- state = Running;
-}
SimObject *
SimObject::find(const char *name)
diff --git a/src/sim/sim_object.hh b/src/sim/sim_object.hh
index c1238e23f..f04289e2f 100644
--- a/src/sim/sim_object.hh
+++ b/src/sim/sim_object.hh
@@ -45,6 +45,7 @@
#include "enums/MemoryMode.hh"
#include "params/SimObject.hh"
+#include "sim/drain.hh"
#include "sim/eventq.hh"
#include "sim/serialize.hh"
@@ -72,40 +73,7 @@ class Event;
* </ul>
* <li>SimObject::resetStats()
* <li>SimObject::startup()
- * <li>SimObject::resume() if resuming from a checkpoint.
- * </ol>
- *
- * An object's internal state needs to be drained when creating a
- * checkpoint, switching between CPU models, or switching between
- * timing models. Once the internal state has been drained from
- * <i>all</i> objects in the system, the objects are serialized to
- * disc or the configuration change takes place. The process works as
- * follows (see simulate.py for details):
- *
- * <ol>
- * <li>An instance of a CountedDrainEvent is created to keep track of
- * how many objects need to be drained. The object maintains an
- * internal counter that is decreased every time its
- * CountedDrainEvent::process() method is called. When the counter
- * reaches zero, the simulation is stopped.
- *
- * <li>Call SimObject::drain() for every object in the
- * system. Draining has completed if all of them return
- * zero. Otherwise, the sum of the return values is loaded into
- * the counter of the CountedDrainEvent. A pointer of the drain
- * event is passed as an argument to the drain() method.
- *
- * <li>Continue simulation. When an object has finished draining its
- * internal state, it calls CountedDrainEvent::process() on the
- * CountedDrainEvent. When counter in the CountedDrainEvent reaches
- * zero, the simulation stops.
- *
- * <li>Check if any object still needs draining, if so repeat the
- * process above.
- *
- * <li>Serialize objects, switch CPU model, or change timing model.
- *
- * <li>Call SimObject::resume() and continue the simulation.
+ * <li>Drainable::drainResume() if resuming from a checkpoint.
* </ol>
*
* @note Whenever a method is called on all objects in the simulator's
@@ -114,42 +82,8 @@ class Event;
* SimObject.py). This has the effect of calling the method on the
* parent node <i>before</i> its children.
*/
-class SimObject : public EventManager, public Serializable
+class SimObject : public EventManager, public Serializable, public Drainable
{
- public:
- /**
- * Object drain/handover states
- *
- * An object starts out in the Running state. When the simulator
- * prepares to take a snapshot or prepares a CPU for handover, it
- * calls the drain() method to transfer the object into the
- * Draining or Drained state. If any object enters the Draining
- * state (drain() returning >0), simulation continues until it all
- * objects have entered the Drained.
- *
- * The before resuming simulation, the simulator calls resume() to
- * transfer the object to the Running state.
- *
- * \note Even though the state of an object (visible to the rest
- * of the world through getState()) could be used to determine if
- * all objects have entered the Drained state, the protocol is
- * actually a bit more elaborate. See drain() for details.
- */
- enum State {
- Running, /** Running normally */
- Draining, /** Draining buffers pending serialization/handover */
- Drained /** Buffers drained, ready for serialization/handover */
- };
-
- private:
- State state;
-
- protected:
- void changeState(State new_state) { state = new_state; }
-
- public:
- State getState() { return state; }
-
private:
typedef std::vector<SimObject *> SimObjectList;
@@ -217,43 +151,16 @@ class SimObject : public EventManager, public Serializable
virtual void startup();
/**
- * Serialize all SimObjects in the system.
+ * Provide a default implementation of the drain interface that
+ * simply returns 0 (draining completed) and sets the drain state
+ * to Drained.
*/
- static void serializeAll(std::ostream &os);
+ unsigned int drain(DrainManager *drainManger);
/**
- * Determine if an object needs draining and register a drain
- * event.
- *
- * When draining the state of an object, the simulator calls drain
- * with a pointer to a drain event. If the object does not need
- * further simulation to drain internal buffers, it switched to
- * the Drained state and returns 0, otherwise it switches to the
- * Draining state and returns the number of times that it will
- * call Event::process() on the drain event. Most objects are
- * expected to return either 0 or 1.
- *
- * The default implementation simply switches to the Drained state
- * and returns 0.
- *
- * @note An object that has entered the Drained state can be
- * disturbed by other objects in the system and consequently be
- * forced to enter the Draining state again. The simulator
- * therefore repeats the draining process until all objects return
- * 0 on the first call to drain().
- *
- * @param drain_event Event to use to inform the simulator when
- * the draining has completed.
- *
- * @return 0 if the object is ready for serialization now, >0 if
- * it needs further simulation.
- */
- virtual unsigned int drain(Event *drain_event);
-
- /**
- * Switch an object in the Drained stated into the Running state.
+ * Serialize all SimObjects in the system.
*/
- virtual void resume();
+ static void serializeAll(std::ostream &os);
#ifdef DEBUG
public:
diff --git a/src/sim/system.cc b/src/sim/system.cc
index 5ec7f4b30..259ed3e88 100644
--- a/src/sim/system.cc
+++ b/src/sim/system.cc
@@ -181,7 +181,7 @@ System::getMasterPort(const std::string &if_name, PortID idx)
void
System::setMemoryMode(Enums::MemoryMode mode)
{
- assert(getState() == Drained);
+ assert(getDrainState() == Drainable::Drained);
memoryMode = mode;
}
@@ -328,10 +328,17 @@ System::isMemAddr(Addr addr) const
return physmem.isMemAddr(addr);
}
+unsigned int
+System::drain(DrainManager *dm)
+{
+ setDrainState(Drainable::Drained);
+ return 0;
+}
+
void
-System::resume()
+System::drainResume()
{
- SimObject::resume();
+ Drainable::drainResume();
totalNumInsts = 0;
}
diff --git a/src/sim/system.hh b/src/sim/system.hh
index 645ef8af2..d1b79bbf4 100644
--- a/src/sim/system.hh
+++ b/src/sim/system.hh
@@ -382,7 +382,9 @@ class System : public MemObject
void serialize(std::ostream &os);
void unserialize(Checkpoint *cp, const std::string &section);
- virtual void resume();
+
+ unsigned int drain(DrainManager *dm);
+ void drainResume();
public:
Counter totalNumInsts;