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Note: AArch64 and AArch32 interworking is not supported. If you use an AArch64
kernel you are restricted to AArch64 user-mode binaries. This will be addressed
in a later patch.
Note: Virtualization is only supported in AArch32 mode. This will also be fixed
in a later patch.
Contributors:
Giacomo Gabrielli (TrustZone, LPAE, system-level AArch64, AArch64 NEON, validation)
Thomas Grocutt (AArch32 Virtualization, AArch64 FP, validation)
Mbou Eyole (AArch64 NEON, validation)
Ali Saidi (AArch64 Linux support, code integration, validation)
Edmund Grimley-Evans (AArch64 FP)
William Wang (AArch64 Linux support)
Rene De Jong (AArch64 Linux support, performance opt.)
Matt Horsnell (AArch64 MP, validation)
Matt Evans (device models, code integration, validation)
Chris Adeniyi-Jones (AArch64 syscall-emulation)
Prakash Ramrakhyani (validation)
Dam Sunwoo (validation)
Chander Sudanthi (validation)
Stephan Diestelhorst (validation)
Andreas Hansson (code integration, performance opt.)
Eric Van Hensbergen (performance opt.)
Gabe Black
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This patch adds a warning for missing field initializers for both gcc
and clang, and addresses the warnings that were generated.
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Try to decrease indentation, and remove some redundant FullSystem checks.
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Only create a memory ordering violation when the value could have changed
between two subsequent loads, instead of just when loads go out-of-order
to the same address. While not very common in the case of Alpha, with
an architecture with a hardware table walker this can happen reasonably
frequently beacuse a translation will miss and start a table walk and
before the CPU re-schedules the faulting instruction another one will
pass it to the same address (or cache block depending on the dendency
checking).
This patch has been tested with a couple of self-checking hand crafted
programs to stress ordering between two cores.
The performance improvement on SPEC benchmarks can be substantial (2-10%).
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SEV instructions were originally implemented to cause asynchronous squashes
via the generateTCSquash() function in the O3 pipeline when updating the
SEV_MAILBOX miscReg. This caused race conditions between CPUs in an MP system
that would lead to a pipeline either going inactive indefinitely or not being
able to commit squashed instructions. Fixed SEV instructions to behave like
interrupts and cause synchronous sqaushes inside the pipeline, eliminating
the race conditions. Also fixed up the semantics of the WFE instruction to
behave as documented in the ARMv7 ISA description to not sleep if SEV_MAILBOX=1
or unmasked interrupts are pending.
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This patch fixes two problems with the O3 cpu model. The first is an issue
with an instruction fetch causing a fault on the next address while the
current macro-op is being issued. This happens when the micro-ops exceed
the fetch bandwdith and then on the next cycle the fetch stage attempts
to issue a request to the next line while it still has micro-ops to issue
if the next line faults a fault is attached to a micro-op in the currently
executing macro-op rather than a "nop" from the next instruction block.
This leads to an instruction incorrectly faulting when on fetch when
it had no reason to fault.
A similar problem occurs with interrupts. When an interrupt occurs the
fetch stage nominally stops issuing instructions immediately. This is incorrect
in the case of a macro-op as the current location might not be interruptable.
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Break up the condition code bits into NZ, C, V registers. These are individually
written and this removes some incorrect dependencies between instructions.
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Move the saturating bit (which is also saturating) from the renamed register
that holds the flags to the CPSR miscreg and adds a allows setting it in a
similar way to the FP saturating registers. This removes a dependency in
instructions that don't write, but need to preserve the Q bit.
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This change splits out the condcodes from being one monolithic register
into three blocks that are updated independently. This allows CPUs
to not have to do RMW operations on the flags registers for instructions
that don't write all flags.
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At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
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Consolidate all code to handle ITSTATE in the PCState object rather than
touching a variety of structures/objects.
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We only support EABI binaries, so there is no reason to support OABI syscalls.
The loader detects OABI calls and fatal() so there is no reason to even check
here.
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This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
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Rather tha constantly using ULL(1) << PcXBitShift define those directly.
Additionally, add some helper functions to further clean up the code.
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Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.
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This fault can used to flush the pipe, not including the faulting instruction.
The particular case I needed this was for a self-modifying code. It needed to
drain the store queue and force the following instruction to refetch from
icache. DCCMVAC cp15 mcr instruction is modified to raise this fault.
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access is disabled.
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This simplifies the decoder slightly, and makes the system call mechanism
very slightly more realistic.
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Instead of panic immediately when these instructions are executed, an
UndefinedInstruction fault is returned. In FS mode (not currently
implemented), this is the fault that should, to my knowledge, be triggered in
these situations and should be handled using the normal architected
mechanisms. In SE mode, the fault causes a panic when it's invoked that gives
the same information as the instruction did. When/if support for speculative
execution of ARM is supported, this will allow a mispeculated and unrecognized
and/or unimplemented instruction from causing a panic. Only once the
instruction is going to be committed will the fault be invoked, triggering the
panic.
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Implement some fault classes using the curriously recurring template pattern,
similar to SPARCs.
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