Age | Commit message (Collapse) | Author |
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Currently, frame buffer handling in gem5 is quite ad hoc. In practice,
we pass around naked pointers to raw pixel data and expect consumers
to convert frame buffers using the (broken) VideoConverter.
This changeset completely redesigns the way we handle frame buffers
internally. In summary, it fixes several color conversion bugs, adds
support for more color formats (e.g., big endian), and makes the code
base easier to follow.
In the new world, gem5 always represents pixel data using the Pixel
struct when pixels need to be passed between different classes (e.g.,
a display controller and the VNC server). Producers of entire frames
(e.g., display controllers) should use the FrameBuffer class to
represent a frame.
Frame producers are expected to create one instance of the FrameBuffer
class in their constructors and register it with its consumers
once. Consumers are expected to check the dimensions of the frame
buffer when they consume it.
Conversion between the external representation and the internal
representation is supported for all common "true color" RGB formats of
up to 32-bit color depth. The external pixel representation is
expected to be between 1 and 4 bytes in either big endian or little
endian. Color channels are assumed to be contiguous ranges of bits
within each pixel word. The external pixel value is scaled to an 8-bit
internal representation using a floating multiplication to map it to
the entire 8-bit range.
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This patch changes the random number generator from the in-house
Mersenne twister to an implementation relying entirely on C++11 STL.
The format for the checkpointing of the twister is simplified. As the
functionality was never used this should not matter. Note that this
patch does not actually make use of the checkpointing
functionality. As the random number generator is not thread safe, it
may be sensible to create one generator per thread, system, or even
object. Until this is decided the status quo is maintained in that no
generator state is part of the checkpoint.
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A bit of pruning
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This patch makes it possible to once again build gem5 without any
ISA. The main purpose is to enable work around the interconnect and
memory system without having to build any CPU models or device models.
The regress script is updated to include the NULL ISA target. Currently
no regressions make use of it, but all the testers could (and perhaps
should) transition to it.
--HG--
rename : build_opts/NOISA => build_opts/NULL
rename : src/arch/noisa/SConsopts => src/arch/null/SConsopts
rename : src/arch/noisa/cpu_dummy.hh => src/arch/null/cpu_dummy.hh
rename : src/cpu/intr_control.cc => src/cpu/intr_control_noisa.cc
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this adds a dtb_object so the loader can load in the dtb
file for linux/android ARM kernels.
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Concomitant changes are being committed as well, including the io operator<<
for the Cycles class.
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This patch simplifies the Range class in preparation for the
introduction of a more specific AddrRange class that allows
interleaving/striping.
The only place where the parsing was used was in the unit test.
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While FastAlloc provides a small performance increase (~1.5%) over regular malloc it isn't thread safe.
After removing FastAlloc and using tcmalloc I've seen a performance increase of 12% over libc malloc
when running twolf for ARM.
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we can add it back within python in some future changeset
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clean up callback stuff a little bit while we're at it.
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Just use the stuff directly and things ought to be more clear
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These functions keep trying to read and write until all data has been
transferred, or an error occurrs. In the case where an end of file
hasn't been reached, but all of the bytes have not been read/written,
try again. On EINTR, try again.
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--HG--
extra : convert_revision : d4e19afda897bc3797868b40469ce2ec7ec7d251
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file with them all.
--HG--
extra : convert_revision : 427f6bd8f050861ace3bc0d354a1afa5fc8319e6
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--HG--
extra : convert_revision : 10ec3484647b3acb8e821f8520f97d535e41e861
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--HG--
extra : convert_revision : 990726f724f99505fc999af82bfb1bbcd6c7f1a2
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not a cpp file because c99
(which defines fenv) doesn't necessarily extend to c++ and it is a problem with solaris. If really
desired this could wrap the ieeefp interface found in bsd* as well, but I see no need at the moment.
src/arch/alpha/isa/fp.isa:
src/arch/sparc/isa/formats/basic.isa:
use m5_fesetround()/m5_fegetround() istead of fenv interface directly
src/arch/sparc/isa/includes.isa:
use base/fenv instead of fenv directly
src/base/SConscript:
add fenv to sconscript
src/base/fenv.hh:
src/base/random.cc:
m5 implementation to standerdize fenv across platforms.
--HG--
extra : convert_revision : 38d2629affd964dcd1a5ab0db4ac3cb21438e72c
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and python code into m5 to allow swig an python code to
easily added by any SConscript instead of just the one in
src/python. This provides SwigSource and PySource for
adding new files to m5 (similar to Source for C++). Also
provides SimObject for including files that contain SimObject
information and build the m5.objects __init__.py file.
--HG--
extra : convert_revision : 38b50a0629846ef451ed02f96fe3633947df23eb
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just directly exec the file and generate the flags
--HG--
extra : convert_revision : d648ca7348404ded5337db327adafccbd2ae40c8
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automatic. The point is that now a subdirectory can be added
to the build process just by creating a SConscript file in it.
The process has two passes. On the first pass, all subdirs
of the root of the tree are searched for SConsopts files.
These files contain any command line options that ought to be
added for a particular subdirectory. On the second pass,
all subdirs of the src directory are searched for SConscript
files. These files describe how to build any given subdirectory.
I have added a Source() function. Any file (relative to the
directory in which the SConscript resides) passed to that
function is added to the build. Clean up everything to take
advantage of Source().
function is added to the list of files to be built.
--HG--
extra : convert_revision : 103f6b490d2eb224436688c89cdc015211c4fd30
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