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2018-11-27base: Add some functions to convert floats to bits and vice versa.Gabe Black
These make it easier to extract the binary representation of floats and doubles, and given a binary representation convert it back again. The versions with a size prefix are safer to use since they make it clear what size inputs/outputs are expected. The versions without are to make writing generic code easier in case the same code snippet, templated function, etc., needs to be applied in both circumstances. Change-Id: Ib1f35a7e88e00806a7c639c211c5699b4af5a472 Reviewed-on: https://gem5-review.googlesource.com/c/14455 Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Maintainer: Gabe Black <gabeblack@google.com>
2018-11-05base: Add standard types for floating and nonfloating point register values.Gabe Black
These should be used instead of the ISA specific ones, and should be at least as large as the largest primitive register type in all the ISAs. Change-Id: Iaac104eef74eabcdd87787b1cdf8bea22d449eda Reviewed-on: https://gem5-review.googlesource.com/c/13615 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Gabe Black <gabeblack@google.com>
2018-06-14base,mem: Support AtomicOpFunctor in the classic memory systemTuan Ta
AtomicOpFunctor can be used to implement atomic memory operations. AtomicOpFunctor is captured inside a memory request and executed directly in the memory hierarchy in a single step. This patch enables AtomicOpFunctor pointers to be included in a memory request and executed in a single step in the classic cache system. This patch also makes the copy constructor of Request class do a deep copy of AtomicOpFunctor object. This prevents a copy of a Request object from accessing a deleted AtomicOpFunctor object. Change-Id: I6649532b37f711e55f4552ad26893efeb300dd37 Reviewed-on: https://gem5-review.googlesource.com/8185 Reviewed-by: Nikos Nikoleris <nikos.nikoleris@arm.com> Maintainer: Nikos Nikoleris <nikos.nikoleris@arm.com>
2017-05-02base, sim, dev: Remove SWIGAndreas Sandberg
Remove SWIG guards and SWIG-specific C++ code. Change-Id: Icaad6720513b6f48153727ef3f70e0dba0df4bee Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Andreas Hansson <andreas.hansson@arm.com> Reviewed-by: Curtis Dunham <curtis.dunham@arm.com> Reviewed-on: https://gem5-review.googlesource.com/2921 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Reviewed-by: Tony Gutierrez <anthony.gutierrez@amd.com>
2016-01-19* * *Tony Gutierrez
mem: support for gpu-style RMWs in ruby This patch adds support for GPU-style read-modify-write (RMW) operations in ruby. Such atomic operations are traditionally executed at the memory controller (instead of through an L1 cache using cache-line locking). Currently, this patch works by propogating operation functors through the memory system.
2015-08-07base: Declare a type for context IDsAndreas Sandberg
Context IDs used to be declared as ad hoc (usually as int). This changeset introduces a typedef for ContextIDs and a constant for invalid context IDs.
2015-08-07base: Use constexpr in CyclesAndreas Sandberg
Declare the constructor and all of the operators that don't change the state of a Cycles instance as constexpr. This makes it possible to use Cycles as a static constant and allows the compiler to evaulate simple expressions at compile time. An unfortunate side-effect of this is that we cannot use assertions since C++11 doesn't support them in constexpr functions. As a workaround, we throw an invalid_argument exception when the assert would have triggered. A nice side-effect of this is that the compiler will evaluate the "assertion" at compile time when an expression involving Cycles can be statically evaluated.
2015-05-23base: Redesign internal frame buffer handlingAndreas Sandberg
Currently, frame buffer handling in gem5 is quite ad hoc. In practice, we pass around naked pointers to raw pixel data and expect consumers to convert frame buffers using the (broken) VideoConverter. This changeset completely redesigns the way we handle frame buffers internally. In summary, it fixes several color conversion bugs, adds support for more color formats (e.g., big endian), and makes the code base easier to follow. In the new world, gem5 always represents pixel data using the Pixel struct when pixels need to be passed between different classes (e.g., a display controller and the VNC server). Producers of entire frames (e.g., display controllers) should use the FrameBuffer class to represent a frame. Frame producers are expected to create one instance of the FrameBuffer class in their constructors and register it with its consumers once. Consumers are expected to check the dimensions of the frame buffer when they consume it. Conversion between the external representation and the internal representation is supported for all common "true color" RGB formats of up to 32-bit color depth. The external pixel representation is expected to be between 1 and 4 bytes in either big endian or little endian. Color channels are assumed to be contiguous ranges of bits within each pixel word. The external pixel value is scaled to an 8-bit internal representation using a floating multiplication to map it to the entire 8-bit range.
2014-10-16arch: Use shared_ptr for all FaultsAndreas Hansson
This patch takes quite a large step in transitioning from the ad-hoc RefCountingPtr to the c++11 shared_ptr by adopting its use for all Faults. There are no changes in behaviour, and the code modifications are mostly just replacing "new" with "make_shared".
2014-08-13cpu: Don't forward declare RefCountingPtrAndreas Sandberg
RefCountingPtr is sometimes forward declared to avoid having to include refcnt.hh. This does not work since we typically return instances of RefCountingPtr rather than references to instances. The only reason this currently works is that we include refcnt.hh in cprintf.hh, which "leaks" the header to most other source files. This changeset replaces such forward declarations with an include of refcnt.hh.
2013-02-10ruby: replace Time with Cycles in Message classNilay Vaish
Concomitant changes are being committed as well, including the io operator<< for the Cycles class.
2013-02-10base: add some mathematical operators to Cycles classNilay Vaish
2012-09-07Param: Transition to Cycles for relevant parametersAndreas Hansson
This patch is a first step to using Cycles as a parameter type. The main affected modules are the CPUs and the Ruby caches. There are definitely plenty more places that are affected, but this patch serves as a starting point to making the transition. An important part of this patch is to actually enable parameters to be specified as Param.Cycles which involves some changes to params.py.
2012-08-28Clock: Add a Cycles wrapper class and use where applicableAndreas Hansson
This patch addresses the comments and feedback on the preceding patch that reworks the clocks and now more clearly shows where cycles (relative cycle counts) are used to express time. Instead of bumping the existing patch I chose to make this a separate patch, merely to try and focus the discussion around a smaller set of changes. The two patches will be pushed together though. This changes done as part of this patch are mostly following directly from the introduction of the wrapper class, and change enough code to make things compile and run again. There are definitely more places where int/uint/Tick is still used to represent cycles, and it will take some time to chase them all down. Similarly, a lot of parameters should be changed from Param.Tick and Param.Unsigned to Param.Cycles. In addition, the use of curTick is questionable as there should not be an absolute cycle. Potential solutions can be built on top of this patch. There is a similar situation in the o3 CPU where lastRunningCycle is currently counting in Cycles, and is still an absolute time. More discussion to be had in other words. An additional change that would be appropriate in the future is to perform a similar wrapping of Tick and probably also introduce a Ticks class along with suitable operators for all these classes.
2012-08-21Clock: Make Tick unsigned and remove UTickAndreas Hansson
This patch makes the Tick unsigned and removes the UTick typedef. The ticks should never be negative, and there was only one major issue with removing it, caused by the o3 CPU using a -1 as an initial value. The patch has no impact on any regressions.
2012-05-30Packet: Unify the use of PortID in packet and portAndreas Hansson
This patch removes the Packet::NodeID typedef and unifies it with the Port::PortId. The src and dest fields in the packet are used to hold a port id (e.g. in the bus), and thus the two should actually be the same. The typedef PortID is now global (in base/types.hh) and aligned with the ThreadID in terms of capitalisation and naming of the InvalidPortID constant. Before this patch, two flags were used for valid destination and source, rather than relying on a named value (InvalidPortID), and this is now redundant, as the src and dest field themselves are sufficient to tell whether the current value is a valid port identifier or not. Consequently, the VALID_SRC and VALID_DST are removed. As part of the cleaning up, a number of int parameters and local variables are updated to use PortID. Note that Ruby still has its own NodeID typedef. Furthermore, the MemObject getMaster/SlavePort still has an int idx parameter with a default value of -1 which should eventually change to PortID idx = InvalidPortID.
2010-10-31ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors.Gabe Black
This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-09-13Faults: Pass the StaticInst involved, if any, to a Fault's invoke method.Gabe Black
Also move the "Fault" reference counted pointer type into a separate file, sim/fault.hh. It would be better to name this less similarly to sim/faults.hh to reduce confusion, but fault.hh matches the name of the type. We could change Fault to FaultPtr to match other pointer types, and then changing the name of the file would make more sense.
2009-11-04build: fix compile problems pointed out by gcc 4.4Nathan Binkert
2009-05-26types: add a type for thread IDs and try to use it everywhereNathan Binkert
2009-05-17types: Move stuff for global types into src/base/types.hhNathan Binkert
--HG-- rename : src/sim/host.hh => src/base/types.hh