Age | Commit message (Collapse) | Author |
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This patch addresses the comments and feedback on the preceding patch
that reworks the clocks and now more clearly shows where cycles
(relative cycle counts) are used to express time.
Instead of bumping the existing patch I chose to make this a separate
patch, merely to try and focus the discussion around a smaller set of
changes. The two patches will be pushed together though.
This changes done as part of this patch are mostly following directly
from the introduction of the wrapper class, and change enough code to
make things compile and run again. There are definitely more places
where int/uint/Tick is still used to represent cycles, and it will
take some time to chase them all down. Similarly, a lot of parameters
should be changed from Param.Tick and Param.Unsigned to
Param.Cycles.
In addition, the use of curTick is questionable as there should not be
an absolute cycle. Potential solutions can be built on top of this
patch. There is a similar situation in the o3 CPU where
lastRunningCycle is currently counting in Cycles, and is still an
absolute time. More discussion to be had in other words.
An additional change that would be appropriate in the future is to
perform a similar wrapping of Tick and probably also introduce a
Ticks class along with suitable operators for all these classes.
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This patch continues the unification of how the different CPU models
create and share their instruction and data ports. Most importantly,
it forces every CPU to have an instruction and a data port, and gives
these ports explicit getters in the BaseCPU (getDataPort and
getInstPort). The patch helps in simplifying the code, make
assumptions more explicit, andfurther ease future patches related to
the CPU ports.
The biggest changes are in the in-order model (that was not modified
in the previous unification patch), which now moves the ports from the
CacheUnit to the CPU. It also distinguishes the instruction fetch and
load-store unit from the rest of the resources, and avoids the use of
indices and casting in favour of keeping track of these two units
explicitly (since they are always there anyways). The atomic, timing
and O3 model simply return references to their already existing ports.
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This patch adds the necessary flags to the SConstruct and SConscript
files for compiling using clang 2.9 and later (on Ubuntu et al and OSX
XCode 4.2), and also cleans up a bunch of compiler warnings found by
clang. Most of the warnings are related to hidden virtual functions,
comparisons with unsigneds >= 0, and if-statements with empty
bodies. A number of mismatches between struct and class are also
fixed. clang 2.8 is not working as it has problems with class names
that occur in multiple namespaces (e.g. Statistics in
kernel_stats.hh).
clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which
causes confusion between the container std::set and the function
Packet::set, and this is currently addressed by not including the
entire namespace std, but rather selecting e.g. "using std::vector" in
the appropriate places.
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remove events in the resource pool that can be called from the CPU event, since the CPU
event is scheduled at the same time at the resource pool event.
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Also, match the resPool event function names to the cpu event function names
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define separate priority resource pool squash and graduate events
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dont use offset to calculate this but rather an enum
that can be updated
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allow the pipeline and resources to use the cached instruction schedule and resource
sked iterator
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remove the annotation 'virtual' from function declaration that isnt being derived from
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this will be used for when a thread comes back from a cache miss, it needs to update the PCs
because the inst might of been a branch or delayslot in which the next PC isnt always
a straight addition
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give resources their own specific
activity to do for a "suspend" event
instead of defaulting to deactivating the thread for a
suspend thread event. This really matters
for the fetch sequence unit which wants to remove the
thread from fetching while other units want to
ignore a thread suspension. If you deactivate a thread
in a resource then you may lose some of the allotted
bandwidth that the thread is taking up...
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add code to recognize memory stalls in resources and the pipeline as well
as squash a thread if there is a stall and we are in the switch on cache miss
model
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make sure unrecognized events in the resource pool are deleted and also delete resource events in destructor
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Edit AlphaISA to support the inorder model. Mostly alternate constructor functions and also a few skeleton multithreaded support functions
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Remove namespace from header file. Causes compiler issues that are hard to find
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Separate the TLB from the CPU and allow it to live in the TLBUnit resource. Give CPU accessor functions for access and also bind at construction time
* * *
Expose memory access size and flags through instruction object
(temporarily memAccSize and memFlags to get TLB stuff working.)
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This model currently only works in MIPS_SE mode, so it will take some effort
to clean it up and make it generally useful. Hopefully people are willing to
help make that happen!
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