Age | Commit message (Collapse) | Author |
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once a ST is sent off, it's OK to keep processing, however it's a little more
complicated to handle the packet acknowledging the store is completed
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once a ST is sent off, it's OK to keep processing, however it's a little more
complicated to handle the packet acknowledging the store is completed
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-use a pointer to CacheReqPacket instead of PacketPtr so correct destructors
get called on packet deletion
- make sure to delete the packet if the cache blocks the sendTiming request
or for some reason we dont use the packet
- dont overwrite memory requests since in the worst case an instruction will
be replaying a request so no need to keep allocating a new request
- we dont use retryPkt so delete it
- fetch code was split out already, so just assert that this is a memory
reference inst. and that the staticInst is available
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need to delete the cache request's data on clearRequest() now that we are recycling
requests
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fetch unit needs to deallocate the fetch buffer blocks when they are replaced or
squashed.
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take away all instances of reqMap in the code and make all references use the built-in
request vectors inside of each resource. The request map was dynamically allocating
a request per instruction. The request vector just allocates N number of requests
during instantiation and then the surrounding code is fixed up to reuse those N requests
***
setRequest() and clearRequest() are the new accessors needed to define a new
request in a resource
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Maintain all information about an instruction's fault in the DynInst object rather
than any cpu-request object. Also, if there is a fault during the execution stage
then just save the fault inside the instruction and trap once the instruction
tries to graduate
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Give fetch unit it's own parameterizable fetch buffer to read from. Very inefficient
(architecturally and in simulation) to continually fetch at the granularity of the
wordsize. As expected, the number of fetch memory requests drops dramatically
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no need to have separate function name findSplitRequest, just overload the function
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instead of having one cache-unit class be responsible for both data and code
accesses, separate code that is just for fetch in it's own derived class off the
original base class. This makes the code easier to manage as well as handle
future cases of special fetch handling
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This change modifies the way prefetches work. They are now like normal loads
that don't writeback a register. Previously prefetches were supposed to call
prefetch() on the exection context, so they executed with execute() methods
instead of initiateAcc() completeAcc(). The prefetch() methods for all the CPUs
are blank, meaning that they get executed, but don't actually do anything.
On Alpha dead cache copy code was removed and prefetches are now normal ops.
They count as executed operations, but still don't do anything and IsMemRef is
not longer set on them.
On ARM IsDataPrefetch or IsInstructionPreftech is now set on all prefetch
instructions. The timing simple CPU doesn't try to do anything special for
prefetches now and they execute with the normal memory code path.
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remove the annotation 'virtual' from function declaration that isnt being derived from
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- on certain retry requests you can get an assertion failure
- fix by allowing the request to literally "Retry" itself
if it wasnt successful before, and then block any requests
through cache port while waiting for the cache to be
made available for access
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update address List and address Map to take
into account multiple threads
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add code to recognize memory stalls in resources and the pipeline as well
as squash a thread if there is a stall and we are in the switch on cache miss
model
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TLBUnit no longer used and we also get rid of memAccSize and memAccFlags functions added to ISA and StaticInst
since TLB is not a separate resource to acquire. Instead, TLB access is done before any read/write to memory
and the result is checked before it's sent out to memory.
* * *
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* * *
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This model currently only works in MIPS_SE mode, so it will take some effort
to clean it up and make it generally useful. Hopefully people are willing to
help make that happen!
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