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This patch changes how faults are passed between methods in an attempt
to copy as few reference-counting pointer instances as possible. This
should avoid unecessary copies being created, contributing to the
increment/decrement of the reference counters.
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This patch addresses the comments and feedback on the preceding patch
that reworks the clocks and now more clearly shows where cycles
(relative cycle counts) are used to express time.
Instead of bumping the existing patch I chose to make this a separate
patch, merely to try and focus the discussion around a smaller set of
changes. The two patches will be pushed together though.
This changes done as part of this patch are mostly following directly
from the introduction of the wrapper class, and change enough code to
make things compile and run again. There are definitely more places
where int/uint/Tick is still used to represent cycles, and it will
take some time to chase them all down. Similarly, a lot of parameters
should be changed from Param.Tick and Param.Unsigned to
Param.Cycles.
In addition, the use of curTick is questionable as there should not be
an absolute cycle. Potential solutions can be built on top of this
patch. There is a similar situation in the o3 CPU where
lastRunningCycle is currently counting in Cycles, and is still an
absolute time. More discussion to be had in other words.
An additional change that would be appropriate in the future is to
perform a similar wrapping of Tick and probably also introduce a
Ticks class along with suitable operators for all these classes.
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These classes are always used together, and merging them will give the ISAs
more flexibility in how they cache things and manage the process.
--HG--
rename : src/arch/x86/predecoder_tables.cc => src/arch/x86/decoder_tables.cc
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This patch simplifies the packet by removing the broadcast flag and
instead more firmly relying on (and enforcing) the semantics of
transactions in the classic memory system, i.e. request packets are
routed from a master to a slave based on the address, and when they
are created they have neither a valid source, nor destination. On
their way to the slave, the request packet is updated with a source
field for all modules that multiplex packets from multiple master
(e.g. a bus). When a request packet is turned into a response packet
(at the final slave), it moves the potentially populated source field
to the destination field, and the response packet is routed through
any multiplexing components back to the master based on the
destination field.
Modules that connect multiplexing components, such as caches and
bridges store any existing source and destination field in the sender
state as a stack (just as before).
The packet constructor is simplified in that there is no longer a need
to pass the Packet::Broadcast as the destination (this was always the
case for the classic memory system). In the case of Ruby, rather than
using the parameter to the constructor we now rely on setDest, as
there is already another three-argument constructor in the packet
class.
In many places where the packet information was printed as part of
DPRINTFs, request packets would be printed with a numeric "dest" that
would always be -1 (Broadcast) and that field is now removed from the
printing.
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This patch introduces the notion of a master and slave port in the C++
code, thus bringing the previous classification from the Python
classes into the corresponding simulation objects and memory objects.
The patch enables us to classify behaviours into the two bins and add
assumptions and enfore compliance, also simplifying the two
interfaces. As a starting point, isSnooping is confined to a master
port, and getAddrRanges to slave ports. More of these specilisations
are to come in later patches.
The getPort function is not getMasterPort and getSlavePort, and
returns a port reference rather than a pointer as NULL would never be
a valid return value. The default implementation of these two
functions is placed in MemObject, and calls fatal.
The one drawback with this specific patch is that it requires some
code duplication, e.g. QueuedPort becomes QueuedMasterPort and
QueuedSlavePort, and BusPort becomes BusMasterPort and BusSlavePort
(avoiding multiple inheritance). With the later introduction of the
port interfaces, moving the functionality outside the port itself, a
lot of the duplicated code will disappear again.
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This patch continues the unification of how the different CPU models
create and share their instruction and data ports. Most importantly,
it forces every CPU to have an instruction and a data port, and gives
these ports explicit getters in the BaseCPU (getDataPort and
getInstPort). The patch helps in simplifying the code, make
assumptions more explicit, andfurther ease future patches related to
the CPU ports.
The biggest changes are in the in-order model (that was not modified
in the previous unification patch), which now moves the ports from the
CacheUnit to the CPU. It also distinguishes the instruction fetch and
load-store unit from the rest of the resources, and avoids the use of
indices and casting in favour of keeping track of these two units
explicitly (since they are always there anyways). The atomic, timing
and O3 model simply return references to their already existing ports.
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This patch adds the necessary flags to the SConstruct and SConscript
files for compiling using clang 2.9 and later (on Ubuntu et al and OSX
XCode 4.2), and also cleans up a bunch of compiler warnings found by
clang. Most of the warnings are related to hidden virtual functions,
comparisons with unsigneds >= 0, and if-statements with empty
bodies. A number of mismatches between struct and class are also
fixed. clang 2.8 is not working as it has problems with class names
that occur in multiple namespaces (e.g. Statistics in
kernel_stats.hh).
clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which
causes confusion between the container std::set and the function
Packet::set, and this is currently addressed by not including the
entire namespace std, but rather selecting e.g. "using std::vector" in
the appropriate places.
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--HG--
rename : src/mem/vport.hh => src/mem/fs_translating_port_proxy.hh
rename : src/mem/translating_port.cc => src/mem/se_translating_port_proxy.cc
rename : src/mem/translating_port.hh => src/mem/se_translating_port_proxy.hh
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This patch simplifies the address-range determination mechanism and
also unifies the naming across ports and devices. It further splits
the queries for determining if a port is snooping and what address
ranges it responds to (aiming towards a separation of
cache-maintenance ports and pure memory-mapped ports). Default
behaviours are such that most ports do not have to define isSnooping,
and master ports need not implement getAddrRanges.
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Port proxies are used to replace non-structural ports, and thus enable
all ports in the system to correspond to a structural entity. This has
the advantage of accessing memory through the normal memory subsystem
and thus allowing any constellation of distributed memories, address
maps, etc. Most accesses are done through the "system port" that is
used for loading binaries, debugging etc. For the entities that belong
to the CPU, e.g. threads and thread contexts, they wrap the CPU data
port in a port proxy.
The following replacements are made:
FunctionalPort > PortProxy
TranslatingPort > SETranslatingPortProxy
VirtualPort > FSTranslatingPortProxy
--HG--
rename : src/mem/vport.cc => src/mem/fs_translating_port_proxy.cc
rename : src/mem/vport.hh => src/mem/fs_translating_port_proxy.hh
rename : src/mem/translating_port.cc => src/mem/se_translating_port_proxy.cc
rename : src/mem/translating_port.hh => src/mem/se_translating_port_proxy.hh
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handle them like we do in FS mode, by blocking the TLB until the fault
is handled by the fault->invoke()
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handle "snoop" port registration as well as functional
port setup for FS mode
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once a ST is sent off, it's OK to keep processing, however it's a little more
complicated to handle the packet acknowledging the store is completed
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once a ST is sent off, it's OK to keep processing, however it's a little more
complicated to handle the packet acknowledging the store is completed
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-use a pointer to CacheReqPacket instead of PacketPtr so correct destructors
get called on packet deletion
- make sure to delete the packet if the cache blocks the sendTiming request
or for some reason we dont use the packet
- dont overwrite memory requests since in the worst case an instruction will
be replaying a request so no need to keep allocating a new request
- we dont use retryPkt so delete it
- fetch code was split out already, so just assert that this is a memory
reference inst. and that the staticInst is available
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---
need to delete the cache request's data on clearRequest() now that we are recycling
requests
---
fetch unit needs to deallocate the fetch buffer blocks when they are replaced or
squashed.
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take away all instances of reqMap in the code and make all references use the built-in
request vectors inside of each resource. The request map was dynamically allocating
a request per instruction. The request vector just allocates N number of requests
during instantiation and then the surrounding code is fixed up to reuse those N requests
***
setRequest() and clearRequest() are the new accessors needed to define a new
request in a resource
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Maintain all information about an instruction's fault in the DynInst object rather
than any cpu-request object. Also, if there is a fault during the execution stage
then just save the fault inside the instruction and trap once the instruction
tries to graduate
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Give fetch unit it's own parameterizable fetch buffer to read from. Very inefficient
(architecturally and in simulation) to continually fetch at the granularity of the
wordsize. As expected, the number of fetch memory requests drops dramatically
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no need to have separate function name findSplitRequest, just overload the function
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instead of having one cache-unit class be responsible for both data and code
accesses, separate code that is just for fetch in it's own derived class off the
original base class. This makes the code easier to manage as well as handle
future cases of special fetch handling
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This change modifies the way prefetches work. They are now like normal loads
that don't writeback a register. Previously prefetches were supposed to call
prefetch() on the exection context, so they executed with execute() methods
instead of initiateAcc() completeAcc(). The prefetch() methods for all the CPUs
are blank, meaning that they get executed, but don't actually do anything.
On Alpha dead cache copy code was removed and prefetches are now normal ops.
They count as executed operations, but still don't do anything and IsMemRef is
not longer set on them.
On ARM IsDataPrefetch or IsInstructionPreftech is now set on all prefetch
instructions. The timing simple CPU doesn't try to do anything special for
prefetches now and they execute with the normal memory code path.
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remove the annotation 'virtual' from function declaration that isnt being derived from
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- on certain retry requests you can get an assertion failure
- fix by allowing the request to literally "Retry" itself
if it wasnt successful before, and then block any requests
through cache port while waiting for the cache to be
made available for access
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update address List and address Map to take
into account multiple threads
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add code to recognize memory stalls in resources and the pipeline as well
as squash a thread if there is a stall and we are in the switch on cache miss
model
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TLBUnit no longer used and we also get rid of memAccSize and memAccFlags functions added to ISA and StaticInst
since TLB is not a separate resource to acquire. Instead, TLB access is done before any read/write to memory
and the result is checked before it's sent out to memory.
* * *
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* * *
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This model currently only works in MIPS_SE mode, so it will take some effort
to clean it up and make it generally useful. Hopefully people are willing to
help make that happen!
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