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2011-06-19inorder: register file statsKorey Sewell
keep stats for int/float reg file usage instead of aggregating across reg file types
2011-06-19inorder: find register dependencies "lazily"Korey Sewell
Architectures like SPARC need to read the window pointer in order to figure out it's register dependence. However, this may not get updated until after an instruction gets executed, so now we lazily detect the register dependence in the EXE stage (execution unit or use_def). This makes sure we get the mapping after the most current change.
2011-06-19inorder: assert on macro-opsKorey Sewell
provide a sanity check for someone coding a new architecture
2011-06-19inorder: handle faults at writeback stageKorey Sewell
call trap function when a fault is received
2011-06-19inorder: update support for branch delay slotsKorey Sewell
2011-06-19inorder: update bpred codeKorey Sewell
clean up control flow to make it easier to understand
2011-06-19inorder: add types for dependency checksKorey Sewell
2011-06-19inorder: use flattenIdx for reg indexingKorey Sewell
- also use "threadId()" instead of readTid() everywhere - this will help support more complex ISA indexing
2011-04-15trace: reimplement the DTRACE function so it doesn't use a vectorNathan Binkert
At the same time, rename the trace flags to debug flags since they have broader usage than simply tracing. This means that --trace-flags is now --debug-flags and --trace-help is now --debug-help
2011-04-15includes: sort all includesNathan Binkert
2011-02-23inorder: InstSeqNum bugKorey Sewell
Because int and not InstSeqNum was used in a couple of places, you can overflow the int type and thus get wierd bugs when the sequence number is negative (or some wierd value)
2011-02-23inorder: cache packet handlingKorey Sewell
-use a pointer to CacheReqPacket instead of PacketPtr so correct destructors get called on packet deletion - make sure to delete the packet if the cache blocks the sendTiming request or for some reason we dont use the packet - dont overwrite memory requests since in the worst case an instruction will be replaying a request so no need to keep allocating a new request - we dont use retryPkt so delete it - fetch code was split out already, so just assert that this is a memory reference inst. and that the staticInst is available
2011-02-18inorder: ignore nops in execution unitKorey Sewell
2011-02-18inorder: update graduation unitKorey Sewell
make sure instructions are able to commit before writing back to the RF do not commit more than 1 non-speculative instruction per cycle
2011-02-18inorder: recognize isSerializeAfter flagKorey Sewell
keep track of when an instruction needs the execution behind it to be serialized. Without this, in SE Mode instructions can execute behind a system call exit().
2011-02-18inorder: fix cache/fetch unit memory leaksKorey Sewell
--- need to delete the cache request's data on clearRequest() now that we are recycling requests --- fetch unit needs to deallocate the fetch buffer blocks when they are replaced or squashed.
2011-02-18inorder: remove events for zero-cycle resourcesKorey Sewell
if a resource has a zero cycle latency (e.g. RegFile write), then dont allocate an event for it to use
2011-02-18inorder: update pipeline interface for handling finished resource reqsKorey Sewell
formerly, to free up bandwidth in a resource, we could just change the pointer in that resource but at the same time the pipeline stages had visibility to see what happened to a resource request. Now that we are recycling these requests (to avoid too much dynamic allocation), we can't throw away the request too early or the pipeline stage gets bad information. Instead, mark when a request is done with the resource all together and then let the pipeline stage call back to the resource that it's time to free up the bandwidth for more instructions *** inteface notes *** - When an instruction completes and is done in a resource for that cycle, call done() - When an instruction fails and is done with a resource for that cycle, call done(false) - When an instruction completes, but isnt finished with a resource, call completed() - When an instruction fails, but isnt finished with a resource, call completed(false) * * * inorder: tlbmiss wakeup bug fix
2011-02-18inorder: remove request map, use request vectorKorey Sewell
take away all instances of reqMap in the code and make all references use the built-in request vectors inside of each resource. The request map was dynamically allocating a request per instruction. The request vector just allocates N number of requests during instantiation and then the surrounding code is fixed up to reuse those N requests *** setRequest() and clearRequest() are the new accessors needed to define a new request in a resource
2011-02-18inorder: remove reqRemoveListKorey Sewell
we are going to be getting away from creating new resource requests for every instruction so no more need to keep track of a reqRemoveList and clean it up every tick
2011-02-18inorder: initialize res. req. vectors based on resource bandwidthKorey Sewell
first change in an optimization that will stop InOrder from allocating new memory for every instruction's request to a resource. This gets expensive since every instruction needs to access ~10 requests before graduation. Instead, the plan is to allocate just enough resource request objects to satisfy each resource's bandwidth (e.g. the execution unit would need to allocate 3 resource request objects for a 1-issue pipeline since on any given cycle it could have 2 read requests and 1 write request) and then let the instructions contend and reuse those allocated requests. The end result is a smaller memory footprint for the InOrder model and increased simulation performance
2011-02-12inorder: clean up the old way of inst. schedulingKorey Sewell
remove remnants of old way of instruction scheduling which dynamically allocated a new resource schedule for every instruction
2011-02-12inorder: utilize cached skeds in pipelineKorey Sewell
allow the pipeline and resources to use the cached instruction schedule and resource sked iterator
2011-02-12inorder: remove unused fileKorey Sewell
inst_buffer file isn't used , so remove it
2011-02-04inorder: fault handlingKorey Sewell
Maintain all information about an instruction's fault in the DynInst object rather than any cpu-request object. Also, if there is a fault during the execution stage then just save the fault inside the instruction and trap once the instruction tries to graduate
2011-02-04inorder: pcstate and delay slots bugKorey Sewell
not taken delay slots were not being advanced correctly to pc+8, so for those ISAs we 'advance()' the pcstate one more time for the desired effect
2011-02-04inorder: add a fetch buffer to fetch unitKorey Sewell
Give fetch unit it's own parameterizable fetch buffer to read from. Very inefficient (architecturally and in simulation) to continually fetch at the granularity of the wordsize. As expected, the number of fetch memory requests drops dramatically
2011-02-04inorder: overload find-req fnKorey Sewell
no need to have separate function name findSplitRequest, just overload the function
2011-02-04inorder: implement separate fetch unitKorey Sewell
instead of having one cache-unit class be responsible for both data and code accesses, separate code that is just for fetch in it's own derived class off the original base class. This makes the code easier to manage as well as handle future cases of special fetch handling
2011-02-04inorder: cache port blockingKorey Sewell
set the request to false when the cache port blocks so we dont deadlock. also, comment out the outstanding address list sanity check for now.
2011-02-04inorder: multi-issue branch resolutionKorey Sewell
Only execute (resolve) one branch per cycle because handling more than one is a little more complicated
2011-01-07Replace curTick global variable with accessor functions.Steve Reinhardt
This step makes it easy to replace the accessor functions (which still access a global variable) with ones that access per-thread curTick values.
2010-12-20Style: Replace some tabs with spaces.Gabe Black
2010-11-08ARM/Alpha/Cpu: Change prefetchs to be more like normal loads.Ali Saidi
This change modifies the way prefetches work. They are now like normal loads that don't writeback a register. Previously prefetches were supposed to call prefetch() on the exection context, so they executed with execute() methods instead of initiateAcc() completeAcc(). The prefetch() methods for all the CPUs are blank, meaning that they get executed, but don't actually do anything. On Alpha dead cache copy code was removed and prefetches are now normal ops. They count as executed operations, but still don't do anything and IsMemRef is not longer set on them. On ARM IsDataPrefetch or IsInstructionPreftech is now set on all prefetch instructions. The timing simple CPU doesn't try to do anything special for prefetches now and they execute with the normal memory code path.
2010-10-31ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors.Gabe Black
This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-09-13Faults: Pass the StaticInst involved, if any, to a Fault's invoke method.Gabe Black
Also move the "Fault" reference counted pointer type into a separate file, sim/fault.hh. It would be better to name this less similarly to sim/faults.hh to reduce confusion, but fault.hh matches the name of the type. We could change Fault to FaultPtr to match other pointer types, and then changing the name of the file would make more sense.
2010-08-14Inorder: Fix compilation of m5.fast.Gabe Black
printMemData is only used in DPRINTFs. If those are removed by compiling m5.fast, that function is unused, gcc generates a warning, that gets turned into an error, and the build fails. This change surrounds the function definition with #if TRACING_ON so it only gets compiled in if the DPRINTFs do to.
2010-08-13CPU: Add readBytes and writeBytes functions to the exec contexts.Gabe Black
2010-08-13InOrder: Clean up some DPRINTFs that print data sent to/from the cache.Gabe Black
2010-06-25inorder: Return Address Stack bugKorey Sewell
the nextPC was getting sent to the branch predictor not the current PC, so the RAS was returning the wrong PC and mispredicting everything.
2010-06-24inorder: cleanup virtual functionsKorey Sewell
remove the annotation 'virtual' from function declaration that isnt being derived from
2010-06-24inorder: enforce 78-character ruleKorey Sewell
2010-06-24inorder: exe_unit_stats for resolved branchesKorey Sewell
2010-06-23inorder: squash from memory stallKorey Sewell
this applies to multithreading models which would like to squash a thread on memory stall
2010-06-23inorder: update branch predictorKorey Sewell
- use InOrderBPred instead of Resource for DPRINTFs - account for DELAY SLOT in updating RAS and in squashing - don't let squashed instructions update the predictor - the BTB needs to use the ASID not the TID to work for multithreaded programs - add stats for BTB hits
2010-06-23inorder-stats: add instruction type statsKorey Sewell
also, remove inst-req stats as default.good for debugging but in terms of pure processor stats they aren't useful
2010-04-10inorder: timing for inst forwardingKorey Sewell
when insts execute, they mark the time they finish to be used for subsequent isnts they may need forwarding of data. However, the regdepmap was using the wrong value to index into the destination operands of the instruction to be forwarded. Thus, in some cases, we are checking to see if the 3rd destination register for an instruction is executed at a certain time, when there is only 1 dest. register valid. Thus, we get a bad, uninitialized time value that will stall forwarding causing performance loss but still the correct execution.
2010-03-23cpu: fix exec tracing memory corruption bugSteve Reinhardt
Accessing traceData (to call setAddress() and/or setData()) after initiating a timing translation was causing crashes, since a failed translation could delete the traceData object before returning. It turns out that there was never a need to access traceData after initiating the translation, as the traced data was always available earlier; this ordering was merely historical. Furthermore, traceData->setAddress() and traceData->setData() were being called both from the CPU model and the ISA definition, often redundantly. This patch standardizes all setAddress and setData calls for memory instructions to be in the CPU models and not in the ISA definition. It also moves those calls above the translation calls to eliminate the crashes.
2010-03-22inorder: import name for addtl. bpred statsKorey Sewell
2010-03-22inorder: fix squash bug in branch predictorMaximilien Breughe