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path: root/src/cpu/minor/cpu.cc
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2017-11-20pwr: Adds logic to enter power gating for the cpu modelAnouk Van Laer
If the CPU has been clock gated for a sufficient amount of time (configurable via pwrGatingLatency), the CPU will go into the OFF power state. This does not model hardware, just behaviour. Change-Id: Ib3681d1ffa6ad25eba60f47b4020325f63472d43 Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-on: https://gem5-review.googlesource.com/3969 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
2016-11-09style: [patch 1/22] use /r/3648/ to reorganize includesBrandon Potter
2016-07-21cpu: Add SMT support to MinorCPUMitch Hayenga
This patch adds SMT support to the MinorCPU. Currently RoundRobin or Random thread scheduling are supported. Change-Id: I91faf39ff881af5918cca05051829fc6261f20e3
2016-06-06pwr: Low-power idle power state for idle CPUsDavid Guillen Fandos
Add functionality to the BaseCPU that will put the entire CPU into a low-power idle state whenever all threads in it are idle. Change-Id: I984d1656eb0a4863c87ceacd773d2d10de5cfd2b
2016-05-27cpu: fix lastStopped unserialisationIlias Vougioukas
MinorCPU fix for corrupt numCycles when resuming from a previous simulation. --- src/cpu/minor/cpu.cc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-)
2016-04-06Revert power patch sets with unexpected interactionsAndreas Sandberg
The following patches had unexpected interactions with the current upstream code and have been reverted for now: e07fd01651f3: power: Add support for power models 831c7f2f9e39: power: Low-power idle power state for idle CPUs 4f749e00b667: power: Add power states to ClockedObject Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> --HG-- extra : amend_source : 0b6fb073c6bbc24be533ec431eb51fbf1b269508
2014-12-09power: Low-power idle power state for idle CPUsAkash Bagdia
Add functionality to the BaseCPU that will put the entire CPU into a low-power idle state whenever all threads in it are idle.
2015-09-30cpu,isa,mem: Add per-thread wakeup logicMitch Hayenga
Changes wakeup functionality so that only specific threads on SMT capable cpus are woken.
2015-07-31cpu: Fix Minor drain issues when switched outAndreas Sandberg
The Minor CPU currently doesn't drain properly when it is switched out. This happens because Fetch 1 expects to be in the FetchHalted state when it is drained. However, because the CPU is switched out, it is stuck in the FetchWaitingForPC state. Fix this by ignoring drain requests and returning DrainState::Drained from MinorCPU::drain() if the CPU is switched out. This is always safe since a switched out CPU, by definition, doesn't have any instructions in flight.
2015-07-30cpu: Only activate thread 0 in Minor if the CPU is activeAndreas Sandberg
Minor currently activates thread 0 in startup() to work around an issue where activateContext() is called from LiveProcess before the process entry point is known. When activateContext() is called, Minor creates a branch instruction to the process's entry point. The first time it is called, the branch points to an undefined location (0). The call in startup() updates the branch to point to the actual entry point. When instantiating a switched out Minor CPU, it still tries to activate thread 0. This is clearly incorrect since a switched out CPU can't have any active threads. This changeset adds a check to ensure that the thread is active before reactivating it.
2015-07-30cpu: Fix drain issues in the Minor CPUAndreas Sandberg
The drain refactor patches introduced a couple of bugs in the way Minor handles draining. This patch fixes an incorrect assert and a case of infinite recursion when the CPU signals drain done.
2015-07-07sim: Refactor and simplify the drain APIAndreas Sandberg
The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
2015-07-07sim: Make the drain state a global typed enumAndreas Sandberg
The drain state enum is currently a part of the Drainable interface. The same state machine will be used by the DrainManager to identify the global state of the simulator. Make the drain state a global typed enum to better cater for this usage scenario.
2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2014-09-20alpha,arm,mips,power,x86,cpu,sim: Cleanup activate/deactivateMitch Hayenga
activate(), suspend(), and halt() used on thread contexts had an optional delay parameter. However this parameter was often ignored. Also, when used, the delay was seemily arbitrarily set to 0 or 1 cycle (no other delays were ever specified). This patch removes the delay parameter and 'Events' associated with them across all ISAs and cores. Unused activate logic is also removed.
2014-07-23cpu: `Minor' in-order CPU modelAndrew Bardsley
This patch contains a new CPU model named `Minor'. Minor models a four stage in-order execution pipeline (fetch lines, decompose into macroops, decompose macroops into microops, execute). The model was developed to support the ARM ISA but should be fixable to support all the remaining gem5 ISAs. It currently also works for Alpha, and regressions are included for ARM and Alpha (including Linux boot). Documentation for the model can be found in src/doc/inside-minor.doxygen and its internal operations can be visualised using the Minorview tool utils/minorview.py. Minor was designed to be fairly simple and not to engage in a lot of instruction annotation. As such, it currently has very few gathered stats and may lack other gem5 features. Minor is faster than the o3 model. Sample results: Benchmark | Stat host_seconds (s) ---------------+--------v--------v-------- (on ARM, opt) | simple | o3 | minor | timing | timing | timing ---------------+--------+--------+-------- 10.linux-boot | 169 | 1883 | 1075 10.mcf | 117 | 967 | 491 20.parser | 668 | 6315 | 3146 30.eon | 542 | 3413 | 2414 40.perlbmk | 2339 | 20905 | 11532 50.vortex | 122 | 1094 | 588 60.bzip2 | 2045 | 18061 | 9662 70.twolf | 207 | 2736 | 1036