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Added consistency in the DEBUG message form, to allow a better parsing.
Fixed sn/tid type parameter.
Removed some annoying newlines
Change-Id: I4761c49fc12b874a7d8b46779475b606865cad4b
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/17248
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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A probe is added to notify the address of each retired instruction.
Change-Id: Iefc1b09d74b3aa0aa5773b17ba637bf51f5a59c9
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/17632
Reviewed-by: Nikos Nikoleris <nikos.nikoleris@arm.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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When a thread calls exit_group, in addition to halting the thread
itself, it needs to halt all other threads in its group (i.e., threads
sharing the same thread group ID). This patch enables threads to do
that.
Change-Id: Ib2e158fb27cf98843f177a64a2d643b1bbc94d03
Reviewed-on: https://gem5-review.googlesource.com/c/9623
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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When a thread executed an exit syscall in SE mode, the thread context
was removed immediately in the same cycle, which left inflight squash
operations and trap event incomplete. The problem happened when a new
thread was assigned to the CPU later. The new thread started with some
incomplete transactions of the previous thread (e.g., squashing). This
problem could cause incorrect execution flow for the new thread (i.e.,
pc was not reset properly at the exit point), deadlock (i.e., some
stage-to-stage signals were not reset) and incorrect rename map between
logical and physical registers.
This patch adds a new state called 'Halting' to the thread context and
defers removing thread context from a CPU until a trap event initiated
by an exit syscall execution is processed. This patch also makes sure
that the removal of a thread context happens after all inflight
transactions of the to-be-removed thread in the pipeline complete.
Change-Id: If7ef1462fb8864e22b45371ee7ae67e2a5ad38b8
Reviewed-on: https://gem5-review.googlesource.com/c/8184
Reviewed-by: Giacomo Gabrielli <giacomo.gabrielli@arm.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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Most architectures weren't using the CCReg type, and in x86 and arm
it was already a uint64_t.
Change-Id: I0b3d5e690e6b31db6f2627f449c89bde0f6750a6
Reviewed-on: https://gem5-review.googlesource.com/c/14515
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
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Now that there's no plain FloatReg, there's no reason to distinguish
FloatRegBits with a special suffix since it's the only way to read or
write FP registers.
Change-Id: I3a60168c1d4302aed55223ea8e37b421f21efded
Reviewed-on: https://gem5-review.googlesource.com/c/14460
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
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Latest-gen. vector/SIMD extensions, including the Arm Scalable Vector
Extension (SVE), introduce the notion of a predicate register file.
This changeset adds this feature across architectures and CPU models.
Change-Id: Iebcadbad89c0a582ff8b1b70de353305db603946
Signed-off-by: Giacomo Gabrielli <giacomo.gabrielli@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/13715
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
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VecElem code had been introduced in order to simulate change of renaming
for vector registers. Most of the work is happening on the rename_map
switchRenameMode. Change of renaming can happen after a squash in the
pipeline.
This patch is also changing the interface to the ISA part so that
a PCState is used instead of ISA in order to check if rename mode
has changed.
Change-Id: I8af795d771b958e0a0d459abfeceff5f16b4b5d4
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/15601
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This patch is:
* Adding a missing VecElemClass entry
* Fixing assertion in rename map which was checking the number of free
vector registers rather than free vector element registers
* Fixing assertion in read/setVecElemOperand APIs.
* Using the right register index in SimpleThread
* Using VecElem instead of VecReg on O3 readArchVecElem
Change-Id: I265320dcbe35eb47075991301dfc99333c5190c4
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/15598
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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This patch does a large modification of the LSQ in the O3 model. The
main goal of the patch is to remove the 'an operation can be served with
one or two memory requests' assumption that is present in the LSQ
and the instruction with the req, reqLow, reqHigh triplet, and
generalising it to operations that can be addressed with one request,
and operations that require many requests, embodied in the
SingleDataRequest and the SplitDataRequest.
This modification has been done mimicking the minor model to an extent,
shifting the responsibilities of dealing with VtoP translation and
tracking the status and resources from the DynInst to the LSQ via the
LSQRequest. The LSQRequest models the information concerning the
operation, handles the creation of fragments for translation and request
as well as assembling/splitting the data accordingly.
With this modifications, the implementation of vector ISAs, particularly
on the memory side, become more rich, as the new model permits a
dissociation of the ISA characteristics as vector length, from the
microarchitectural characteristics that govern how contiguous loads are
executing, allowing exploration of different LSQ to DL1 bus widths to
understand the tradeoffs in complexity and performance.
Part of the complexities introduced stem from the fact that gem5 keeps a
large amount of metadata regarding, in particular, memory operations,
thus, when an instruction is squashed while some operation as TLB lookup
or cache access is ongoing, when the relevant structure communicates to
the LSQ that the operation is over, it tries to access some pieces of
data that should have died when the instruction is squashed, leading to
asserts, panics, or memory corruption. To ensure the correct behaviour,
the LSQRequest rely on assesing who is their owner, and self-destroying
if they detect their owner is done with the request, and there will be
no subsequent action. For example, in the case of an instruction
squashed whal the TLB is doing a walk to serve the translation, when the
translation is served by the TLB, the LSQRequest detects that the
instruction was squashed, and as the translation is done, no one else
expect to access its information, and therefore, it self-destructs.
Having destroyed the LSQRequest earlier, would lead to wrong behaviour
as the TLB walk may access some fields of it.
Additional authors:
- Gabor Dozsa <gabor.dozsa@arm.com>
Change-Id: I9578a1a3f6b899c390cdd886856a24db68ff7d0c
Signed-off-by: Giacomo Gabrielli <giacomo.gabrielli@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/13516
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
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These values are all basic integers (specifically uint64_t now), and
so passing them by const & is actually less efficient since there's a
extra level of indirection and an extra value, and the same sized value
(a 64 bit pointer vs. a 64 bit int) is being passed around.
Change-Id: Ie9956b8dc4c225068ab1afaba233ec2b42b76da3
Reviewed-on: https://gem5-review.googlesource.com/c/13626
Maintainer: Gabe Black <gabeblack@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
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These types are IntReg, FloatReg, FloatRegBits, and MiscReg. There are
some remaining types, specifically the vector registers and the CCReg.
I'm less familiar with these new types of registers, and so will look
at getting rid of them at some later time.
Change-Id: Ide8f76b15c531286f61427330053b44074b8ac9b
Reviewed-on: https://gem5-review.googlesource.com/c/13624
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
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setArchVecElem should create a VecElemClass RegId, and not a VecRegClass.
Initializing a VecRegClass with three arguments makes it panic
Change-Id: I6c398d67305bfe7bea12cb02edd4f4c3a202e69a
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-by: Giacomo Gabrielli <giacomo.gabrielli@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/15655
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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Use the binary accessors instead.
Change-Id: Iff1877e92c79df02b3d13635391a8c2f025776a2
Reviewed-on: https://gem5-review.googlesource.com/c/14457
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
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Summary: Usage of const DynInstPtr& when possible and introduction of
move operators to RefCountingPtr.
In many places, scoped references to dynamic instructions do a copy of
the DynInstPtr when a reference would do. This is detrimental to
performance. On top of that, in case there is a need for reference
tracking for debugging, the redundant copies make the process much more
painful than it already is.
Also, from the theoretical point of view, a function/method that
defines a convenience name to access an instruction should not be
considered an owner of the data, i.e., doing a copy and not a reference
is not justified.
On a related topic, C++11 introduces move semantics, and those are
useful when, for example, there is a class modelling a HW structure that
contains a list, and has a getHeadOfList function, to prevent doing a
copy to an internal variable -> update pointer, remove from the list ->
update pointer, return value making a copy to the assined variable ->
update pointer, destroy the returned value -> update pointer.
Change-Id: I3bb46c20ef23b6873b469fd22befb251ac44d2f6
Signed-off-by: Giacomo Gabrielli <giacomo.gabrielli@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/13105
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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Move the code responsible for performing the actual probe point notify
into BaseCPU. Use BaseCPU activateContext and suspendContext to keep
track of sleep cycles. Create a probe point (ppActiveCycles) that does
not count cycles where the processor was asleep. Rename ppCycles
to ppAllCycles to reflect its nature.
Change-Id: I1907ddd07d0ff9f2ef22cc9f61f5f46c630c9d66
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/5762
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
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If the CPU has been clock gated for a sufficient amount of time
(configurable via pwrGatingLatency), the CPU will go into the OFF
power state. This does not model hardware, just behaviour.
Change-Id: Ib3681d1ffa6ad25eba60f47b4020325f63472d43
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/3969
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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Checkpointing a system with out-of-order CPUs might get stuck if
one of the CPUs has been put to sleep. The quiesce instruction
cannot get drained hence checkpointing never finishes.
This commit resolves that by activating all suspended thread
contexts when draining the system.
Change-Id: I817ab1672b4ead777bd8e12a0445829481c46fdc
Reviewed-by: Sascha Bischoff <sascha.bischoff@arm.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/3970
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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Change-Id: If765c6100d67556f157e4e61aa33c2b7eeb8d2f0
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3923
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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This patch adds some more functionality to the cpu model and the arch to
interface with the vector register file.
This change consists mainly of augmenting ThreadContexts and ExecContexts
with calls to get/set full vectors, underlying microarchitectural elements
or lanes. Those are meant to interface with the vector register file. All
classes that implement this interface also get an appropriate implementation.
This requires implementing the vector register file for the different
models using the VecRegContainer class.
This change set also updates the Result abstraction to contemplate the
possibility of having a vector as result.
The changes also affect how the remote_gdb connection works.
There are some (nasty) side effects, such as the need to define dummy
numPhysVecRegs parameter values for architectures that do not implement
vector extensions.
Nathanael Premillieu's work with an increasing number of fixes and
improvements of mine.
Change-Id: Iee65f4e8b03abfe1e94e6940a51b68d0977fd5bb
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
[ Fix RISCV build issues and CC reg free list initialisation ]
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2705
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With the hierarchical RegId there are a lot of functions that are
redundant now.
The idea behind the simplification is that instead of having the regId,
telling which kind of register read/write/rename/lookup/etc. and then
the function panic_if'ing if the regId is not of the appropriate type,
we provide an interface that decides what kind of register to read
depending on the register type of the given regId.
Change-Id: I7d52e9e21fc01205ae365d86921a4ceb67a57178
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
[ Fix RISCV build issues ]
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2702
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Mimic the changes done on the architectural register indexes on the
physical register indexes. This is specific to the O3 model. The
structure, called PhysRegId, contains a register class, a register
index and a flat register index. The flat register index is kept
because it is useful in some cases where the type of register is not
important (dependency graph and scoreboard for example). Instead
of directly using the structure, most of the code is working with
a const PhysRegId* (typedef to PhysRegIdPtr). The actual PhysRegId
objects are stored in the regFile.
Change-Id: Ic879a3cc608aa2f34e2168280faac1846de77667
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2701
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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Replace the unified register mapping with a structure associating
a class and an index. It is now much easier to know which class of
register the index is referring to. Also, when adding a new class
there is no need to modify existing ones.
Change-Id: I55b3ac80763702aa2cd3ed2cbff0a75ef7620373
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
[ Fix RISCV build issues ]
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2700
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This changeset adds functionality that allows system calls to retry without
affecting thread context state such as the program counter or register values
for the associated thread context (when system calls return with a retry
fault).
This functionality is needed to solve problems with blocking system calls
in multi-process or multi-threaded simulations where information is passed
between processes/threads. Blocking system calls can cause deadlock because
the simulator itself is single threaded. There is only a single thread
servicing the event queue which can cause deadlock if the thread hits a
blocking system call instruction.
To illustrate the problem, consider two processes using the producer/consumer
sharing model. The processes can use file descriptors and the read and write
calls to pass information to one another. If the consumer calls the blocking
read system call before the producer has produced anything, the call will
block the event queue (while executing the system call instruction) and
deadlock the simulation.
The solution implemented in this changeset is to recognize that the system
calls will block and then generate a special retry fault. The fault will
be sent back up through the function call chain until it is exposed to the
cpu model's pipeline where the fault becomes visible. The fault will trigger
the cpu model to replay the instruction at a future tick where the call has
a chance to succeed without actually going into a blocking state.
In subsequent patches, we recognize that a syscall will block by calling a
non-blocking poll (from inside the system call implementation) and checking
for events. When events show up during the poll, it signifies that the call
would not have blocked and the syscall is allowed to proceed (calling an
underlying host system call if necessary). If no events are returned from the
poll, we generate the fault and try the instruction for the thread context
at a distant tick. Note that retrying every tick is not efficient.
As an aside, the simulator has some multi-threading support for the event
queue, but it is not used by default and needs work. Even if the event queue
was completely multi-threaded, meaning that there is a hardware thread on
the host servicing a single simulator thread contexts with a 1:1 mapping
between them, it's still possible to run into deadlock due to the event queue
barriers on quantum boundaries. The solution of replaying at a later tick
is the simplest solution and solves the problem generally.
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The quiesce family of magic ops can be simplified by the inclusion of
quiesceTick() and quiesce() functions on ThreadContext. This patch also
gets rid of the FS guards, since suspending a CPU is also a valid
operation for SE mode.
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Add functionality to the BaseCPU that will put the entire CPU
into a low-power idle state whenever all threads in it are idle.
Change-Id: I984d1656eb0a4863c87ceacd773d2d10de5cfd2b
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The following patches had unexpected interactions with the current
upstream code and have been reverted for now:
e07fd01651f3: power: Add support for power models
831c7f2f9e39: power: Low-power idle power state for idle CPUs
4f749e00b667: power: Add power states to ClockedObject
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
--HG--
extra : amend_source : 0b6fb073c6bbc24be533ec431eb51fbf1b269508
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Add functionality to the BaseCPU that will put the entire CPU into a low-power
idle state whenever all threads in it are idle.
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This patch changes the name of a bunch of packet flags and MSHR member
functions and variables to make the coherency protocol easier to
understand. In addition the patch adds and updates lots of
descriptions, explicitly spelling out assumptions.
The following name changes are made:
* the packet memInhibit flag is renamed to cacheResponding
* the packet sharedAsserted flag is renamed to hasSharers
* the packet NeedsExclusive attribute is renamed to NeedsWritable
* the packet isSupplyExclusive is renamed responderHadWritable
* the MSHR pendingDirty is renamed to pendingModified
The cache states, Modified, Owned, Exclusive, Shared are also called
out in the cache and MSHR code to make it easier to understand.
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This patch adds probe points in Fetch, IEW, Rename and Commit stages as follows.
A probe point is added in the Fetch stage for probing when a fetch request is
sent. Notify is fired on the probe point when a request is sent succesfully in
the first attempt as well as on a retry attempt.
Probe points are added in the IEW stage when an instruction begins to execute
and when execution is complete. This points can be used for monitoring the
execution time of an instruction.
Probe points are added in the Rename stage to probe renaming of source and
destination registers and when there is squashing. These probe points can be
used to track register dependencies and remove when there is squashing.
A probe point for squashing is added in Commit to probe squashed instructions.
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Note that the method is not used, and could possibly be deleted.
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Changes wakeup functionality so that only specific threads on SMT
capable cpus are woken.
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Adds per-thread interrupt controllers and thread/context logic
so that interrupts properly get routed in SMT systems.
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Adds per-thread address monitors to support FullSystem SMT.
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This adds a vector register type. The type is defined as a std::array of a
fixed number of uint64_ts. The isa_parser.py has been modified to parse vector
register operands and generate the required code. Different cpus have vector
register files now.
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The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
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The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
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Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
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This patch takes a last step in fixing issues related to uncacheable
accesses. We do not separate uncacheable memory from uncacheable
devices, and in cases where it is really memory, there are valid
scenarios where we need to snoop since we do not support cache
maintenance instructions (yet). On snooping an uncacheable access we
thus provide data if possible. In essence this makes uncacheable
accesses IO coherent.
The snoop filter is also queried to steer the snoops, but not updated
since the uncacheable accesses do not allocate a block.
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The totalInstructions counter is only incremented when the whole instruction is
commited and not on every microop. It was incorrectly reset in atomic and
timing cpus.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>"
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This patch fixes a long-standing isue with the port flow
control. Before this patch the retry mechanism was shared between all
different packet classes. As a result, a snoop response could get
stuck behind a request waiting for a retry, even if the send/recv
functions were split. This caused message-dependent deadlocks in
stress-test scenarios.
The patch splits the retry into one per packet (message) class. Thus,
sendTimingReq has a corresponding recvReqRetry, sendTimingResp has
recvRespRetry etc. Most of the changes to the code involve simply
clarifying what type of request a specific object was accepting.
The biggest change in functionality is in the cache downstream packet
queue, facing the memory. This queue was shared by requests and snoop
responses, and it is now split into two queues, each with their own
flow control, but the same physical MasterPort. These changes fixes
the previously seen deadlocks.
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Finally took the plunge and made this apply to all ISAs, not just ARM.
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This patch sets the CPU status to idle when the last active thread gets
suspended.
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Mwait works as follows:
1. A cpu monitors an address of interest (monitor instruction)
2. A cpu calls mwait - this loads the cache line into that cpu's cache.
3. The cpu goes to sleep.
4. When another processor requests write permission for the line, it is
evicted from the sleeping cpu's cache. This eviction is forwarded to the
sleeping cpu, which then wakes up.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
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This changeset adds probe points that can be used to implement PMU
counters for CPU stats. The following probes are supported:
* BaseCPU::ppCycles / Cycles
* BaseCPU::ppRetiredInsts / RetiredInsts
* BaseCPU::ppRetiredLoads / RetiredLoads
* BaseCPU::ppRetiredStores / RetiredStores
* BaseCPU::ppRetiredBranches RetiredBranches
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This patch optimises the passing of StaticInstPtr by avoiding copying
the reference-counting pointer. This avoids first incrementing and
then decrementing the reference-counting pointer.
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The call paths for de-scheduling a thread are halt() and suspend(), from
the thread context. There is no call to deallocateContext() in general,
though some CPUs chose to define it. This patch removes the function
from BaseCPU and the cores which do not require it.
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