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This patch continues the unification of how the different CPU models
create and share their instruction and data ports. Most importantly,
it forces every CPU to have an instruction and a data port, and gives
these ports explicit getters in the BaseCPU (getDataPort and
getInstPort). The patch helps in simplifying the code, make
assumptions more explicit, andfurther ease future patches related to
the CPU ports.
The biggest changes are in the in-order model (that was not modified
in the previous unification patch), which now moves the ports from the
CacheUnit to the CPU. It also distinguishes the instruction fetch and
load-store unit from the rest of the resources, and avoids the use of
indices and casting in favour of keeping track of these two units
explicitly (since they are always there anyways). The atomic, timing
and O3 model simply return references to their already existing ports.
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This patch classifies all ports in Python as either Master or Slave
and enforces a binding of master to slave. Conceptually, a master (such
as a CPU or DMA port) issues requests, and receives responses, and
conversely, a slave (such as a memory or a PIO device) receives
requests and sends back responses. Currently there is no
differentiation between coherent and non-coherent masters and slaves.
The classification as master/slave also involves splitting the dual
role port of the bus into a master and slave port and updating all the
system assembly scripts to use the appropriate port. Similarly, the
interrupt devices have to have their int_port split into a master and
slave port. The intdev and its children have minimal changes to
facilitate the extra port.
Note that this patch does not enforce any port typing in the C++
world, it merely ensures that the Python objects have a notion of the
port roles and are connected in an appropriate manner. This check is
carried when two ports are connected, e.g. bus.master =
memory.port. The following patches will make use of the
classifications and specialise the C++ ports into masters and slaves.
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This change adds a master id to each request object which can be
used identify every device in the system that is capable of issuing a request.
This is part of the way to removing the numCpus+1 stats in the cache and
replacing them with the master ids. This is one of a series of changes
that make way for the stats output to be changed to python.
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This pointer was only being stored in code that came from SE mode. The system
pointer is always meaningful and available, so it should always be stored.
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Because there are no longer architecture independent but specialized functions
in arch/XXX/faults.hh, code that isn't using the faults from a particular ISA
no longer needs to be able to include them through the switching header file
arch/faults.hh. By removing that header file (arch/faults.hh), the potential
interface between ISA code and non ISA code is narrowed.
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This patch adds the necessary flags to the SConstruct and SConscript
files for compiling using clang 2.9 and later (on Ubuntu et al and OSX
XCode 4.2), and also cleans up a bunch of compiler warnings found by
clang. Most of the warnings are related to hidden virtual functions,
comparisons with unsigneds >= 0, and if-statements with empty
bodies. A number of mismatches between struct and class are also
fixed. clang 2.8 is not working as it has problems with class names
that occur in multiple namespaces (e.g. Statistics in
kernel_stats.hh).
clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which
causes confusion between the container std::set and the function
Packet::set, and this is currently addressed by not including the
entire namespace std, but rather selecting e.g. "using std::vector" in
the appropriate places.
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Brings the CheckerCPU back to life to allow FS and SE checking of the
O3CPU. These changes have only been tested with the ARM ISA. Other
ISAs potentially require modification.
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Try to decrease indentation, and remove some redundant FullSystem checks.
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--HG--
rename : src/mem/vport.hh => src/mem/fs_translating_port_proxy.hh
rename : src/mem/translating_port.cc => src/mem/se_translating_port_proxy.cc
rename : src/mem/translating_port.hh => src/mem/se_translating_port_proxy.hh
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This patch simplifies the address-range determination mechanism and
also unifies the naming across ports and devices. It further splits
the queries for determining if a port is snooping and what address
ranges it responds to (aiming towards a separation of
cache-maintenance ports and pure memory-mapped ports). Default
behaviours are such that most ports do not have to define isSnooping,
and master ports need not implement getAddrRanges.
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This patch removes the inheritance of EventManager from the ports and
moves all responsibility for event queues to the owner. Eventually the
event manager should be the interface block, which could either be the
structural owner or a subblock like a LSQ in the O3 CPU for example.
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This patch performs minimal changes to move the instruction and data
ports from specialised subclasses to the base CPU (to the largest
degree possible). Ultimately it servers to make the CPU(s) have a
well-defined interface to the memory sub-system.
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Port proxies are used to replace non-structural ports, and thus enable
all ports in the system to correspond to a structural entity. This has
the advantage of accessing memory through the normal memory subsystem
and thus allowing any constellation of distributed memories, address
maps, etc. Most accesses are done through the "system port" that is
used for loading binaries, debugging etc. For the entities that belong
to the CPU, e.g. threads and thread contexts, they wrap the CPU data
port in a port proxy.
The following replacements are made:
FunctionalPort > PortProxy
TranslatingPort > SETranslatingPortProxy
VirtualPort > FSTranslatingPortProxy
--HG--
rename : src/mem/vport.cc => src/mem/fs_translating_port_proxy.cc
rename : src/mem/vport.hh => src/mem/fs_translating_port_proxy.hh
rename : src/mem/translating_port.cc => src/mem/se_translating_port_proxy.cc
rename : src/mem/translating_port.hh => src/mem/se_translating_port_proxy.hh
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In FS mode the syscall function will panic, but the interface will be
consistent and code which calls syscall can be compiled in. This will allow,
for instance, instructions that use syscall to be built unconditionally but
then not returned by the decoder.
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This change pulls the instruction decoding machinery (including caches) out of
the StaticInst class and puts it into its own class. This has a few intrinsic
benefits. First, the StaticInst code, which has gotten to be quite large, gets
simpler. Second, the code that handles decode caching is now separated out
into its own component and can be looked at in isolation, making it easier to
understand. I took the opportunity to restructure the code a bit which will
hopefully also help.
Beyond that, this change also lays some ground work for each ISA to have its
own, potentially stateful decode object. We'd be able to include less
contextualizing information in the ExtMachInst objects since that context
would be applied at the decoder. Also, the decoder could "know" ahead of time
that all the instructions it's going to see are going to be, for instance, 64
bit mode, and it will have one less thing to check when it decodes them.
Because the decode caching mechanism has been separated out, it's now possible
to have multiple caches which correspond to different types of decoding
context. Having one cache for each element of the cross product of different
configurations may become prohibitive, so it may be desirable to clear out the
cache when relatively static state changes and not to have one for each
setting.
Because the decode function is no longer universally accessible as a static
member of the StaticInst class, a new function was added to the ThreadContexts
that returns the applicable decode object.
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This allows regular pointers and reference counted pointers without having to
use any shim structures or other tricks.
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readBytes and writeBytes had the word "bytes" in their names because they
accessed blobs of bytes. This distinguished them from the read and write
functions which handled higher level data types. Because those functions don't
exist any more, this change renames readBytes and writeBytes to more general
names, readMem and writeMem, which reflect the fact that they are how you read
and write memory. This also makes their names more consistent with the
register reading/writing functions, although those are still read and set for
some reason.
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If we fault, change the state to faulting so that we don't fault again in the same cycle.
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At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
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This change speeds up booting, especially in MP cases, by not executing
udelay() on the core but instead skipping ahead tha amount of time that is being
delayed.
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There may not be a formally correct spelling for the past tense of mmap, but
mmapped is the spelling Google doesn't try to autocorrect. This makes sense
because it mirrors the past tense of map->mapped and not the past tense of
cape->caped.
--HG--
rename : src/arch/alpha/mmaped_ipr.hh => src/arch/alpha/mmapped_ipr.hh
rename : src/arch/arm/mmaped_ipr.hh => src/arch/arm/mmapped_ipr.hh
rename : src/arch/mips/mmaped_ipr.hh => src/arch/mips/mmapped_ipr.hh
rename : src/arch/power/mmaped_ipr.hh => src/arch/power/mmapped_ipr.hh
rename : src/arch/sparc/mmaped_ipr.hh => src/arch/sparc/mmapped_ipr.hh
rename : src/arch/x86/mmaped_ipr.hh => src/arch/x86/mmapped_ipr.hh
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occurs.
This change fixes an issue where a DTLB fault occurs and redirects fetch to
handle the fault and the ITLB requires a walk which delays translation. In this
case the status of the cpu isn't updated appropriately, and an additional
instruction fetch occurs. Eventually this hits an assert as multiple instruction
fetches are occuring in the system and when the second one returns the
processor is in the wrong state.
Some asserts below are removed because it was always true (typo) and the state
after the initiateAcc() the processor could be in any valid state when a
d-side fault occurs.
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Some ISAs (like ARM) relies on hardware page table walkers. For those ISAs,
when a TLB miss occurs, initiateTranslation() can return with NoFault but with
the translation unfinished.
Instructions experiencing a delayed translation due to a hardware page table
walk are deferred until the translation completes and kept into the IQ. In
order to keep track of them, the IQ has been augmented with a queue of the
outstanding delayed memory instructions. When their translation completes,
instructions are re-executed (only their initiateAccess() was already
executed; their DTB translation is now skipped). The IEW stage has been
modified to support such a 2-pass execution.
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In sendSplitData, keep a pointer to the senderState that may be updated after
the call to handle*Packet. This way, if the receiver updates the packet
senderState, it can still be accessed in sendSplitData.
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Updated patches from Rick Strong's set that modify performance counters for
McPAT
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This makes sure that the address ranges requested for caches and uncached ports
don't conflict with each other, and that accesses which are always uncached
(message signaled interrupts for instance) don't waste time passing through
caches.
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This step makes it easy to replace the accessor functions
(which still access a global variable) with ones that access
per-thread curTick values.
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until commit.
ARM instructions updating cumulative flags (ARM FP exceptions and saturation
flags) are not serialized.
Added aliases for ARM FP exceptions and saturation flags in FPSCR. Removed
write accesses to the FP condition codes for most ARM VFP instructions: only
VCMP and VCMPE instructions update the FP condition codes. Removed a potential
cause of seg. faults in the O3 model for NEON memory macro-ops (ARM).
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In the case of a split transaction and a cache that is faster than a CPU we
could get two responses before next_tick expires. Add an event that is
scheduled in this case and return false rather than asserting.
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This change modifies the way prefetches work. They are now like normal loads
that don't writeback a register. Previously prefetches were supposed to call
prefetch() on the exection context, so they executed with execute() methods
instead of initiateAcc() completeAcc(). The prefetch() methods for all the CPUs
are blank, meaning that they get executed, but don't actually do anything.
On Alpha dead cache copy code was removed and prefetches are now normal ops.
They count as executed operations, but still don't do anything and IsMemRef is
not longer set on them.
On ARM IsDataPrefetch or IsInstructionPreftech is now set on all prefetch
instructions. The timing simple CPU doesn't try to do anything special for
prefetches now and they execute with the normal memory code path.
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This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
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This code is no longer needed because of the preceeding change which adds a
StaticInstPtr parameter to the fault's invoke method, obviating the only use
for this pair of functions.
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Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.
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instructions
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THis allows the CPU to handle predicated-false instructions accordingly.
This particular patch makes loads that are predicated-false to be sent
straight to the commit stage directly, not waiting for return of the data
that was never requested since it was predicated-false.
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