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2015-12-07cpu: Add TraceCPU to playback elastic tracesRadhika Jagtap
This patch defines a TraceCPU that replays trace generated using the elastic trace probe attached to the O3 CPU model. The elastic trace is an execution trace with data dependencies and ordering dependencies annoted to it. It also replays fixed timestamp instruction fetch trace that is also generated by the elastic trace probe. The TraceCPU inherits from BaseCPU as a result of which some methods need to be defined. It has two port subclasses inherited from MasterPort for instruction and data ports. It issues the memory requests deducing the timing from the trace and without performing real execution of micro-ops. As soon as the last dependency for an instruction is complete, its computational delay, also provided in the input trace is added. The dependency-free nodes are maintained in a list, called 'ReadyList', ordered by ready time. Instructions which depend on load stall until the responses for read requests are received thus achieving elastic replay. If the dependency is not found when adding a new node, it is assumed complete. Thus, if this node is found to be completely dependency-free its issue time is calculated and it is added to the ready list immediately. This is encapsulated in the subclass ElasticDataGen. If ready nodes are issued in an unconstrained way there can be more nodes outstanding which results in divergence in timing compared to the O3CPU. Therefore, the Trace CPU also models hardware resources. A sub-class to model hardware resources is added which contains the maximum sizes of load buffer, store buffer and ROB. If resources are not available, the node is not issued. The 'depFreeQueue' structure holds nodes that are pending issue. Modeling the ROB size in the Trace CPU as a resource limitation is arguably the most important parameter of all resources. The ROB occupancy is estimated using the newly added field 'robNum'. We need to use ROB number as sequence number is at times much higher due to squashing and trace replay is focused on correct path modeling. A map called 'inFlightNodes' is added to track nodes that are not only in the readyList but also load nodes that are executed (and thus removed from readyList) but are not complete. ReadyList handles what and when to execute next node while the inFlightNodes is used for resource modelling. The oldest ROB number is updated when any node occupies the ROB or when an entry in the ROB is released. The ROB occupancy is equal to the difference in the ROB number of the newly dependency-free node and the oldest ROB number in flight. If no node dependends on a non load/store node then there is no reason to track it in the dependency graph. We filter out such nodes but count them and add a weight field to the subsequent node that we do include in the trace. The weight field is used to model ROB occupancy during replay. The depFreeQueue is chosen to be FIFO so that child nodes which are in program order get pushed into it in that order and thus issued in the in program order, like in the O3CPU. This is also why the dependents is made a sequential container, std::set to std::vector. We only check head of the depFreeQueue as nodes are issued in order and blocking on head models that better than looping the entire queue. An alternative choice would be to inspect top N pending nodes where N is the issue-width. This is left for future as the timing correlation looks good as it is. At the start of an execution event, first we attempt to issue such pending nodes by checking if appropriate resources have become available. If yes, we compute the execute tick with respect to the time then. Then we proceed to complete nodes from the readyList. When a read response is received, sometimes a dependency on it that was supposed to be released when it was issued is still not released. This occurs because the dependent gets added to the graph after the read was sent. So the check is made less strict and the dependency is marked complete on read response instead of insisting that it should have been removed on read sent. There is a check for requests spanning two cache lines as this condition triggers an assert fail in the L1 cache. If it does then truncate the size to access only until the end of that line and ignore the remainder. Strictly-ordered requests are skipped and the dependencies on such requests are handled by simply marking them complete immediately. The simulated seconds can be calculated as the difference between the final_tick stat and the tickOffset stat. A CountedExitEvent that contains a static int belonging to the Trace CPU class as a down counter is used to implement multi Trace CPU simulation exit.
2013-05-30cpu: Prune the stale TraceCPUAndreas Hansson
This patch prunes the TraceCPU as the code is stale and the functionality that it provided can now be achieved with the TrafficGen using its trace playback mode. The TraceCPU was able to play back pre-recorded memory traces of a few different formats, and to achieve this level of flexibility with the TrafficGen, use the util/encode_packet_trace (with suitable modifications) to create a protobuf trace off-line.
2007-03-10Rework the way SCons recurses into subdirectories, making itNathan Binkert
automatic. The point is that now a subdirectory can be added to the build process just by creating a SConscript file in it. The process has two passes. On the first pass, all subdirs of the root of the tree are searched for SConsopts files. These files contain any command line options that ought to be added for a particular subdirectory. On the second pass, all subdirs of the src directory are searched for SConscript files. These files describe how to build any given subdirectory. I have added a Source() function. Any file (relative to the directory in which the SConscript resides) passed to that function is added to the build. Clean up everything to take advantage of Source(). function is added to the list of files to be built. --HG-- extra : convert_revision : 103f6b490d2eb224436688c89cdc015211c4fd30