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Result of running 'hg m5style --skip-all --fix-control -a'.
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Result of running 'hg m5style --skip-all --fix-white -a'.
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For historical reasons, the ExecContext interface had a single
function, readMem(), that did two different things depending on
whether the ExecContext supported atomic memory mode (i.e.,
AtomicSimpleCPU) or timing memory mode (all the other models).
In the former case, it actually performed a memory read; in the
latter case, it merely initiated a read access, and the read
completion did not happen until later when a response packet
arrived from the memory system.
This led to some confusing things, including timing accesses
being required to provide a pointer for the return data even
though that pointer was only used in atomic mode.
This patch splits this interface, adding a new initiateMemRead()
function to the ExecContext interface to replace the timing-mode
use of readMem().
For consistency and clarity, the readMemTiming() helper function
in the ISA definitions is renamed to initiateMemRead() as well.
For x86, where the access size is passed in explicitly, we can
also get rid of the data parameter at this level. For other ISAs,
where the access size is determined from the type of the data
parameter, we have to keep the parameter for that purpose.
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The read() function merely initiates a memory read operation; the
data doesn't arrive until the access completes and a response packet
is received from the memory system. Thus there's no need to provide
a data pointer; its existence is historical.
Getting this pointer out of this internal o3 interface sets the
stage for similar cleanup in the ExecContext interface. Also
found that we were pointlessly setting the contents at this pointer
on a store forward (the useful memcpy happens just a few lines
below the deleted one).
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Make best use of the compiler, and enable -Wextra as well as
-Wall. There are a few issues that had to be resolved, but they are
all trivial.
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This patch changes the name of a bunch of packet flags and MSHR member
functions and variables to make the coherency protocol easier to
understand. In addition the patch adds and updates lots of
descriptions, explicitly spelling out assumptions.
The following name changes are made:
* the packet memInhibit flag is renamed to cacheResponding
* the packet sharedAsserted flag is renamed to hasSharers
* the packet NeedsExclusive attribute is renamed to NeedsWritable
* the packet isSupplyExclusive is renamed responderHadWritable
* the MSHR pendingDirty is renamed to pendingModified
The cache states, Modified, Owned, Exclusive, Shared are also called
out in the cache and MSHR code to make it easier to understand.
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This patch allows the ruby random tester to use ruby ports that may only
support instr or data requests. This patch is similar to a previous changeset
(8932:1b2c17565ac8) that was unfortunately broken by subsequent changesets.
This current patch implements the support in a more straight-forward way.
Since retries are now tested when running the ruby random tester, this patch
splits up the retry and drain check behavior so that RubyPort children, such
as the GPUCoalescer, can perform those operations correctly without having to
duplicate code. Finally, the patch also includes better DPRINTFs for
debugging the tester.
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This patch adds support to optionally capture the virtual address and asid
for load/store instructions in the elastic traces. If they are present in
the traces, Trace CPU will set those fields of the request during replay.
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This patch replaces the booleans that specified the elastic trace record
type with an enum type. The source of change is the proto message for
elastic trace where the enum is introduced. The struct definitions in the
elastic trace probe listener as well as the Trace CPU replace the boleans
with the proto message enum.
The patch does not impact functionality, but traces are not compatible with
previous version. This is preparation for adding new types of records in
subsequent patches.
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This patch defines a TraceCPU that replays trace generated using the elastic
trace probe attached to the O3 CPU model. The elastic trace is an execution
trace with data dependencies and ordering dependencies annoted to it. It also
replays fixed timestamp instruction fetch trace that is also generated by the
elastic trace probe.
The TraceCPU inherits from BaseCPU as a result of which some methods need
to be defined. It has two port subclasses inherited from MasterPort for
instruction and data ports. It issues the memory requests deducing the
timing from the trace and without performing real execution of micro-ops.
As soon as the last dependency for an instruction is complete,
its computational delay, also provided in the input trace is added. The
dependency-free nodes are maintained in a list, called 'ReadyList',
ordered by ready time. Instructions which depend on load stall until the
responses for read requests are received thus achieving elastic replay. If
the dependency is not found when adding a new node, it is assumed complete.
Thus, if this node is found to be completely dependency-free its issue time is
calculated and it is added to the ready list immediately. This is encapsulated
in the subclass ElasticDataGen.
If ready nodes are issued in an unconstrained way there can be more nodes
outstanding which results in divergence in timing compared to the O3CPU.
Therefore, the Trace CPU also models hardware resources. A sub-class to model
hardware resources is added which contains the maximum sizes of load buffer,
store buffer and ROB. If resources are not available, the node is not issued.
The 'depFreeQueue' structure holds nodes that are pending issue.
Modeling the ROB size in the Trace CPU as a resource limitation is arguably the
most important parameter of all resources. The ROB occupancy is estimated using
the newly added field 'robNum'. We need to use ROB number as sequence number is
at times much higher due to squashing and trace replay is focused on correct
path modeling.
A map called 'inFlightNodes' is added to track nodes that are not only in
the readyList but also load nodes that are executed (and thus removed from
readyList) but are not complete. ReadyList handles what and when to execute
next node while the inFlightNodes is used for resource modelling. The oldest
ROB number is updated when any node occupies the ROB or when an entry in the
ROB is released. The ROB occupancy is equal to the difference in the ROB number
of the newly dependency-free node and the oldest ROB number in flight.
If no node dependends on a non load/store node then there is no reason to track
it in the dependency graph. We filter out such nodes but count them and add a
weight field to the subsequent node that we do include in the trace. The weight
field is used to model ROB occupancy during replay.
The depFreeQueue is chosen to be FIFO so that child nodes which are in
program order get pushed into it in that order and thus issued in the in
program order, like in the O3CPU. This is also why the dependents is made a
sequential container, std::set to std::vector. We only check head of the
depFreeQueue as nodes are issued in order and blocking on head models that
better than looping the entire queue. An alternative choice would be to inspect
top N pending nodes where N is the issue-width. This is left for future as the
timing correlation looks good as it is.
At the start of an execution event, first we attempt to issue such pending
nodes by checking if appropriate resources have become available. If yes, we
compute the execute tick with respect to the time then. Then we proceed to
complete nodes from the readyList.
When a read response is received, sometimes a dependency on it that was
supposed to be released when it was issued is still not released. This occurs
because the dependent gets added to the graph after the read was sent. So the
check is made less strict and the dependency is marked complete on read
response instead of insisting that it should have been removed on read sent.
There is a check for requests spanning two cache lines as this condition
triggers an assert fail in the L1 cache. If it does then truncate the size
to access only until the end of that line and ignore the remainder.
Strictly-ordered requests are skipped and the dependencies on such requests
are handled by simply marking them complete immediately.
The simulated seconds can be calculated as the difference between the
final_tick stat and the tickOffset stat. A CountedExitEvent that contains
a static int belonging to the Trace CPU class as a down counter is used to
implement multi Trace CPU simulation exit.
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The elastic trace is a type of probe listener and listens to probe points
in multiple stages of the O3CPU. The notify method is called on a probe
point typically when an instruction successfully progresses through that
stage.
As different listener methods mapped to the different probe points execute,
relevant information about the instruction, e.g. timestamps and register
accesses, are captured and stored in temporary InstExecInfo class objects.
When the instruction progresses through the commit stage, the timing and the
dependency information about the instruction is finalised and encapsulated in
a struct called TraceInfo. TraceInfo objects are collected in a list instead
of writing them out to the trace file one a time. This is required as the
trace is processed in chunks to evaluate order dependencies and computational
delay in case an instruction does not have any register dependencies. By this
we achieve a simpler algorithm during replay because every record in the
trace can be hooked onto a record in its past. The instruction dependency
trace is written out as a protobuf format file. A second trace containing
fetch requests at absolute timestamps is written to a separate protobuf
format file.
If the instruction is not executed then it is not added to the trace.
The code checks if the instruction had a fault, if it predicated
false and thus previous register values were restored or if it was a
load/store that did not have a request (e.g. when the size of the
request is zero). In all these cases the instruction is set as
executed by the Execute stage and is picked up by the commit probe
listener. But a request is not issued and registers are not written.
So practically, skipping these should not hurt the dependency modelling.
If squashing results in squashing younger instructions, it may happen that
the squash probe discards the inst and removes it from the temporary
store but execute stage deals with the instruction in the next cycle which
results in the execute probe seeing this inst as 'new' inst. A sequence
number of the last processed trace record is used to trap these cases and
not add to the temporary store.
The elastic instruction trace and fetch request trace can be read in and
played back by the TraceCPU.
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This patch adds probe points in Fetch, IEW, Rename and Commit stages as follows.
A probe point is added in the Fetch stage for probing when a fetch request is
sent. Notify is fired on the probe point when a request is sent succesfully in
the first attempt as well as on a retry attempt.
Probe points are added in the IEW stage when an instruction begins to execute
and when execution is complete. This points can be used for monitoring the
execution time of an instruction.
Probe points are added in the Rename stage to probe renaming of source and
destination registers and when there is squashing. These probe points can be
used to track register dependencies and remove when there is squashing.
A probe point for squashing is added in Commit to probe squashed instructions.
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The assert in lsq_unit_impl.hh line 963 needs pktPending to be initialized to
NULL (I got the assertion failure several times without the fix).
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
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Note that the method is not used, and could possibly be deleted.
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In cases where we discard the packet, make sure to also delete it and
the associated request.
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Consider it a fatal configuration error if the number of interrupt
controllers doesn't match the number of threads in an SMT
configuration.
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This patch adds explicit overrides as this is now required when using
"-Wall" with clang >= 3.5, the latter now part of the most recent
XCode. The patch consequently removes "virtual" for those methods
where "override" is added. The latter should be enough of an
indication.
As part of this patch, a few minor issues that clang >= 3.5 complains
about are also resolved (unused methods and variables).
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This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap
(and similar) abstractions, as these are no longer needed with gcc 4.7
and clang 3.1 as minimum compiler versions.
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The decoder is responsible for splitting instructions in micro
operations (uops). Given that different micro architectures may split
operations differently, this patch allows to specify which micro
architecture each isa implements, so different cores in the system can
split instructions differently, also decoupling uop splitting
(microArch) from ISA (Arch). This is done making the decodification
calls templates that receive a type 'DecoderFlavour' that maps the
name of the operation to the class that implements it. This way there
is only one selection point (converting the command line enum to the
appropriate DecodeFeatures object). In addition, there is no explicit
code replication: template instantiation hides that, and the compiler
should be able to resolve a number of things at compile-time.
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Really should have been there in the first place, IMO.
Makes debugging x86 execution a lot easier.
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The DTRACE() macro tests both Trace::enabled and the specific flag. This
change uses the same administrative interface for enabling/disabling
tracing, but masks the SimpleFlags settings directly. This eliminates a
load for every DTRACE() test, e.g. DPRINTF.
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Changes wakeup functionality so that only specific threads on SMT
capable cpus are woken.
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Adds per-thread interrupt controllers and thread/context logic
so that interrupts properly get routed in SMT systems.
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Adds per-thread address monitors to support FullSystem SMT.
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Adds SMT support to the "simple" CPU models so that they can be
used with other SMT-supported CPUs. Example usage: this enables
the TimingSimpleCPU to be used to warmup caches before swapping to
detailed mode with the in-order or out-of-order based CPU models.
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Trying to run an SE system with varying threads per core (SMT cores + Non-SMT
cores) caused failures due to the CPU id assignment logic. The comment
about thread assignment (worrying about core 0 not having tid 0) seems
not to be valid given that our configuration scripts initialize them in
order.
This removes that constraint so a heterogenously threaded sytem can work.
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When a branch gets squashed, it's speculative branch predictor state should get
rolled back in squash(). However, only the globalHistory state was being
rolled back. This patch adds (at least some) support for rolling back the
local predictor state also.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
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This patch enables instructions in LSQ to track two physical addresses for
corresponding two split requests. Later, the information is used in
checksnoop() to search for/invalidate the corresponding LD instructions.
The current implementation has kept track of only the physical address that is
referenced by the first split request. Thus, for checksnoop(), the line
accessed by the second request has not been considered, causing potential
correctness issues.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
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These types are being replaced with uint64_t and int64_t.
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This patch simplifies the packet, and removes the possibility of
creating a packet without a valid address and/or size. Under no
circumstances are these fields set at a later point, and thus they
really have to be provided at construction time.
The patch also fixes a case there the MinorCPU creates a packet
without a valid address and size, only to later delete it.
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A more natural home for this constant.
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These types are being replaced with uint64_t and int64_t.
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This patch eliminates the type Address defined by the ruby memory system.
This memory system would now use the type Addr that is in use by the
rest of the system.
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Context IDs used to be declared as ad hoc (usually as int). This
changeset introduces a typedef for ContextIDs and a constant for
invalid context IDs.
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Figure out if the next instruction to fetch comes from the micro-op ROM
or not. Otherwise, wrong instructions may be fetched.
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Fix a spurious %s and include the state of the Fetch1 stage in the
debug printout.
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The Minor CPU currently doesn't drain properly when it is switched
out. This happens because Fetch 1 expects to be in the FetchHalted
state when it is drained. However, because the CPU is switched out, it
is stuck in the FetchWaitingForPC state. Fix this by ignoring drain
requests and returning DrainState::Drained from MinorCPU::drain() if
the CPU is switched out. This is always safe since a switched out CPU,
by definition, doesn't have any instructions in flight.
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Minor currently activates thread 0 in startup() to work around an
issue where activateContext() is called from LiveProcess before the
process entry point is known. When activateContext() is called, Minor
creates a branch instruction to the process's entry point. The first
time it is called, the branch points to an undefined location (0). The
call in startup() updates the branch to point to the actual entry
point.
When instantiating a switched out Minor CPU, it still tries to
activate thread 0. This is clearly incorrect since a switched out CPU
can't have any active threads. This changeset adds a check to ensure
that the thread is active before reactivating it.
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The drain refactor patches introduced a couple of bugs in the way
Minor handles draining. This patch fixes an incorrect assert and a
case of infinite recursion when the CPU signals drain done.
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This adds a vector register type. The type is defined as a std::array of a
fixed number of uint64_ts. The isa_parser.py has been modified to parse vector
register operands and generate the required code. Different cpus have vector
register files now.
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This is another step in the process of removing global variables
from Ruby to enable multiple RubySystem instances in a single simulation.
The list of abstract controllers is per-RubySystem and should be
represented that way, rather than as a global.
Since this is the last remaining Ruby global variable, the
src/mem/ruby/Common/Global.* files are also removed.
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The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
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The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
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Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
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