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2017-06-20arm: Replace EventWrapper use with EventFunctionWrapperSean Wilson
Change-Id: I08de5f72513645d1fe92bde99fa205dde897e951 Signed-off-by: Sean Wilson <spwilson2@wisc.edu> Reviewed-on: https://gem5-review.googlesource.com/3747 Reviewed-by: Jason Lowe-Power <jason@lowepower.com> Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com> Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
2016-11-09style: [patch 3/22] reduce include dependencies in some headersBrandon Potter
Used cppclean to help identify useless includes and removed them. This involved erroneously included headers, but also cases where forward declarations could have been used rather than a full include.
2016-06-06stats: Fixing regStats function for some SimObjectsDavid Guillen Fandos
Fixing an issue with regStats not calling the parent class method for most SimObjects in Gem5. This causes issues if one adds new stats in the base class (since they are never initialized properly!). Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
2016-05-26arm, dev: Remove superfluous loop increment in flash deviceAndreas Hansson
As identified by clang-3.8, there was a superfluous loop increment in the flash device which is now removed. Change-Id: If46a1c4f72d3d4c9f219124030894ca433c790af Reviewed-by: Rene De Jong <rene.dejong@arm.com>
2016-04-07Revert to 74c1e6513bd0 (sim: Thermal support for Linux)Andreas Sandberg
2014-11-18power: Add power states to ClockedObjectAkash Bagdia
Add 4 power states to the ClockedObject, provides necessary access functions to check and update the power state. Default power state is UNDEFINED, it is responsibility of the respective simulation model to provide the startup state and any other logic for state change. Add number of transition stat. Add distribution of time spent in clock gated state. Add power state residency stat. Add dump call back function to allow stats update of distribution and residency stats.
2016-02-06style: fix missing spaces in control statementsSteve Reinhardt
Result of running 'hg m5style --skip-all --fix-control -a'.
2015-11-22arm, dev: Fix flash model serialization code typosGeoffrey Blake
The flash model has typos in its serialization code for unknownPages, locationTable, blockValidEntries, and blockEmptyEntries arrays where it would save each entry in the array under the same name in the checkpoint. This patch fixes these typos.
2015-10-29dev: Fix segfault in flash deviceSascha Bischoff
Fix a bug in which the flash device would write out of bounds and could either trigger a segfault and corrupt the memory of other objects. This was caused by using pageSize in the place of pagesPerBlock when running the garbage collector. Also, added an assert to flag this condition in the future.
2015-10-29dev: Fix draining for UFSHostDevice and FlashDeviceSascha Bischoff
This patch fixes the drain logic for the UFSHostDevice and the FlashDevice. In the case of the FlashDevice, the logic for CheckDrain needed to be reversed, whilst in the case of the UFSHostDevice check drain was never being called. In both cases the system would never complete draining if the initial attampt to drain failed.
2015-07-07sim: Refactor and simplify the drain APIAndreas Sandberg
The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
2015-07-07sim: Make the drain state a global typed enumAndreas Sandberg
The drain state enum is currently a part of the Drainable interface. The same state machine will be used by the DrainManager to identify the global state of the simulator. Make the drain state a global typed enum to better cater for this usage scenario.
2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-04-23arm, dev: Add a NAND flash timing modelRene de Jong
This adds a NAND flash timing model. This model takes the number of planes into account and is ultimately intended to be used as a high-level performance model for any device using flash. To access the memory, use either readMemory or writeMemory. To make use of the model you will need an interface model such as UFSHostDevice, which is part of a separate patch. At the moment the flash device is part of the ARM device tree since the only use if the UFSHostDevice, and that in turn relies on the ARM GIC.