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path: root/src/dev/arm/hdlcd.cc
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2014-12-02mem: Remove redundant Packet::allocate callsAndreas Hansson
This patch cleans up the packet memory allocation confusion. The data is always allocated at the requesting side, when a packet is created (or copied), and there is never a need for any device to allocate any space if it is merely responding to a paket. This behaviour is in line with how SystemC and TLM works as well, thus increasing interoperability, and matching established conventions. The redundant calls to Packet::allocate are removed, and the checks in the function are tightened up to make sure data is only ever allocated once. There are still some oddities in the packet copy constructor where we copy the data pointer if it is static (without ownership), and allocate new space if the data is dynamic (with ownership). The latter is being worked on further in a follow-on patch.
2013-10-17dev: Add option to disable framebuffer .bmp dump in run folderDam Sunwoo
There is an option to enable/disable all framebuffer dumps, but the last frame always gets dumped in the run folder with no other way to disable it. These files can add up very quickly running many experiments. This patch adds an option to disable them. The default behavior remains unchanged.
2013-04-22sim: separate nextCycle() and clockEdge() in clockedObjectsDam Sunwoo
Previously, nextCycle() could return the *current* cycle if the current tick was already aligned with the clock edge. This behavior is not only confusing (not quite what the function name implies), but also caused problems in the drainResume() function. When exiting/re-entering the sim loop (e.g., to take checkpoints), the CPUs will drain and resume. Due to the previous behavior of nextCycle(), the CPU tick events were being rescheduled in the same ticks that were already processed before draining. This caused divergence from runs that did not exit/re-entered the sim loop. (Initially a cycle difference, but a significant impact later on.) This patch separates out the two behaviors (nextCycle() and clockEdge()), uses nextCycle() in drainResume, and uses clockEdge() everywhere else. Nothing (other than name) should change except for the drainResume timing.
2013-04-22ARM: Add support for HDLCD controller for TC2 and newer Versatile Express tiles.Chris Emmons
Newer core tiles / daughterboards for the Versatile Express platform have an HDLCD controller that supports HD-quality output. This patch adds an implementation of the controller.