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path: root/src/dev/arm/hdlcd.hh
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2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-05-23arm: Workaround incorrect HDLCD register order in kernelAndreas Sandberg
Some versions of the kernel incorrectly swap the red and blue color select registers. This changeset adds a workaround for that by swapping them when instantiating a PixelConverter.
2015-05-23base: Redesign internal frame buffer handlingAndreas Sandberg
Currently, frame buffer handling in gem5 is quite ad hoc. In practice, we pass around naked pointers to raw pixel data and expect consumers to convert frame buffers using the (broken) VideoConverter. This changeset completely redesigns the way we handle frame buffers internally. In summary, it fixes several color conversion bugs, adds support for more color formats (e.g., big endian), and makes the code base easier to follow. In the new world, gem5 always represents pixel data using the Pixel struct when pixels need to be passed between different classes (e.g., a display controller and the VNC server). Producers of entire frames (e.g., display controllers) should use the FrameBuffer class to represent a frame. Frame producers are expected to create one instance of the FrameBuffer class in their constructors and register it with its consumers once. Consumers are expected to check the dimensions of the frame buffer when they consume it. Conversion between the external representation and the internal representation is supported for all common "true color" RGB formats of up to 32-bit color depth. The external pixel representation is expected to be between 1 and 4 bytes in either big endian or little endian. Color channels are assumed to be contiguous ranges of bits within each pixel word. The external pixel value is scaled to an 8-bit internal representation using a floating multiplication to map it to the entire 8-bit range.
2013-10-17dev: Add option to disable framebuffer .bmp dump in run folderDam Sunwoo
There is an option to enable/disable all framebuffer dumps, but the last frame always gets dumped in the run folder with no other way to disable it. These files can add up very quickly running many experiments. This patch adds an option to disable them. The default behavior remains unchanged.
2013-04-22ARM: Add support for HDLCD controller for TC2 and newer Versatile Express tiles.Chris Emmons
Newer core tiles / daughterboards for the Versatile Express platform have an HDLCD controller that supports HD-quality output. This patch adds an implementation of the controller.