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This patch cleans up the packet memory allocation confusion. The data
is always allocated at the requesting side, when a packet is created
(or copied), and there is never a need for any device to allocate any
space if it is merely responding to a paket. This behaviour is in line
with how SystemC and TLM works as well, thus increasing
interoperability, and matching established conventions.
The redundant calls to Packet::allocate are removed, and the checks in
the function are tightened up to make sure data is only ever allocated
once. There are still some oddities in the packet copy constructor
where we copy the data pointer if it is static (without ownership),
and allocate new space if the data is dynamic (with ownership). The
latter is being worked on further in a follow-on patch.
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This patch closes a number of space gaps in debug messages caused by
the incorrect use of line continuation within strings. (There's also
one consistency change to a similar, but correct, use of line
continuation)
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There is an option to enable/disable all framebuffer dumps, but the
last frame always gets dumped in the run folder with no other way to
disable it. These files can add up very quickly running many experiments.
This patch adds an option to disable them. The default behavior
remains unchanged.
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It was confusing having an AmbaDev namespace along with an
AmbaDevice class. The namespace stuff is now moved in to
a new base AmbaDevice class, which is a mixin for classes
AmbaPioDevice (the former AmbaDevice) and AmbaDmaDevice
to provide the readId function as an inherited member function.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
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Previously, nextCycle() could return the *current* cycle if the current tick was
already aligned with the clock edge. This behavior is not only confusing (not
quite what the function name implies), but also caused problems in the
drainResume() function. When exiting/re-entering the sim loop (e.g., to take
checkpoints), the CPUs will drain and resume. Due to the previous behavior of
nextCycle(), the CPU tick events were being rescheduled in the same ticks that
were already processed before draining. This caused divergence from runs that
did not exit/re-entered the sim loop. (Initially a cycle difference, but a
significant impact later on.)
This patch separates out the two behaviors (nextCycle() and clockEdge()),
uses nextCycle() in drainResume, and uses clockEdge() everywhere else.
Nothing (other than name) should change except for the drainResume timing.
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This delay prevents a potential conflict with the HDLCD if both are in the same
system even if only one is enabled.
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This patch moves the GIC interface to a separate base class and makes
all interrupt devices use that base class instead of a pointer to the
PL390 implementation. This allows us to have multiple GIC
implementations. Future implementations will allow in-kernel GIC
implementations when using hardware virtualization.
--HG--
rename : src/dev/arm/gic.cc => src/dev/arm/gic_pl390.cc
rename : src/dev/arm/gic.hh => src/dev/arm/gic_pl390.hh
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Fixed check pointing of the framebuffer. Previously, the pixel size was not
considered in determining the size of the buffer to checkpoint. This patch
checkpoints the entire framebuffer instead of the first quarter.
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The PL111 model currently maintains a list of pre-allocated
DmaDoneEvents to prevent unnecessary heap allocations. This list
effectively works like a stack where the top element is the latest
scheduled event. When an event triggers, the top pointer is moved down
the stack. This obviously breaks since events usually retire from the
bottom (events don't necessarily have to retire in order), which
triggers the following assertion:
gem5.debug: build/ARM/dev/arm/pl111.cc:460: void Pl111::fillFifo(): \
Assertion `!dmaDoneEvent[dmaPendingNum-1].scheduled()' failed.
This changeset adds a vector listing the currently unused events. This
vector acts like a stack where the an element is popped off the stack
when a new event is needed an pushed on the stack when they trigger.
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This patch fixes the Pl111 timings by creating a separate clock for
the pixel timings. The device clock is used for all interactions with
the memory system, just like the AHB clock on the actual module.
The result without this patch is that the module only is allowed to
send one request every tick of the 24MHz clock which causes a huge
backlog.
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This patch adds a VncInput base class which VncServer inherits from.
Another class can implement the same interface and be used instead
of the VncServer, for example a class that replays Vnc traffic.
--HG--
rename : src/base/vnc/VncServer.py => src/base/vnc/Vnc.py
rename : src/base/vnc/vncserver.cc => src/base/vnc/vncinput.cc
rename : src/base/vnc/vncserver.hh => src/base/vnc/vncinput.hh
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This patch addresses the comments and feedback on the preceding patch
that reworks the clocks and now more clearly shows where cycles
(relative cycle counts) are used to express time.
Instead of bumping the existing patch I chose to make this a separate
patch, merely to try and focus the discussion around a smaller set of
changes. The two patches will be pushed together though.
This changes done as part of this patch are mostly following directly
from the introduction of the wrapper class, and change enough code to
make things compile and run again. There are definitely more places
where int/uint/Tick is still used to represent cycles, and it will
take some time to chase them all down. Similarly, a lot of parameters
should be changed from Param.Tick and Param.Unsigned to
Param.Cycles.
In addition, the use of curTick is questionable as there should not be
an absolute cycle. Potential solutions can be built on top of this
patch. There is a similar situation in the o3 CPU where
lastRunningCycle is currently counting in Cycles, and is still an
absolute time. More discussion to be had in other words.
An additional change that would be appropriate in the future is to
perform a similar wrapping of Tick and probably also introduce a
Ticks class along with suitable operators for all these classes.
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This patch introduces the notion of a clock update function that aims
to avoid costly divisions when turning the current tick into a
cycle. Each clocked object advances a private (hidden) cycle member
and a tick member and uses these to implement functions for getting
the tick of the next cycle, or the tick of a cycle some time in the
future.
In the different modules using the clocks, changes are made to avoid
counting in ticks only to later translate to cycles. There are a few
oddities in how the O3 and inorder CPU count idle cycles, as seen by a
few locations where a cycle is subtracted in the calculation. This is
done such that the regression does not change any stats, but should be
revisited in a future patch.
Another, much needed, change that is not done as part of this patch is
to introduce a new typedef uint64_t Cycle to be able to at least hint
at the unit of the variables counting Ticks vs Cycles. This will be
done as a follow-up patch.
As an additional follow up, the thread context still uses ticks for
the book keeping of last activate and last suspend and this should
probably also be changed into cycles as well.
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This patch moves the clock of the CPU, bus, and numerous devices to
the new class ClockedObject, that sits in between the SimObject and
MemObject in the class hierarchy. Although there are currently a fair
amount of MemObjects that do not make use of the clock, they
potentially should do so, e.g. the caches should at some point have
the same clock as the CPU, potentially with a 1:n ratio. This patch
does not introduce any new clock objects or object hierarchies
(clusters, clock domains etc), but is still a step in the direction of
having a more structured approach clock domains.
The most contentious part of this patch is the serialisation of clocks
that some of the modules (but not all) did previously. This
serialisation should not be needed as the clock is set through the
parameters even when restoring from the checkpoint. In other words,
the state is "stored" in the Python code that creates the modules.
The nextCycle methods are also simplified and the clock phase
parameter of the CPU is removed (this could be part of a clock object
once they are introduced).
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This patch makes getAddrRanges const throughout the code base. There
is no reason why it should not be, and making it const prevents adding
any unintentional side-effects.
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This patch is the result of static analysis identifying a number of
memory leaks. The leaks are all benign as they are a result of not
deallocating memory in the desctructor. The fix still has value as it
removes false positives in the static analysis.
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This patch moves all port creation from the getPort method to be
consistently done in the MemObject's constructor. This is possible
thanks to the Swig interface passing the length of the vector ports.
Previously there was a mix of: 1) creating the ports as members (at
object construction time) and using getPort for the name resolution,
or 2) dynamically creating the ports in the getPort call. This is now
uniform. Furthermore, objects that would not be complete without a
port have these ports as members rather than having pointers to
dynamically allocated ports.
This patch also enables an elaboration-time enumeration of all the
ports in the system which can be used to determine the masterId.
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This patch adds the necessary flags to the SConstruct and SConscript
files for compiling using clang 2.9 and later (on Ubuntu et al and OSX
XCode 4.2), and also cleans up a bunch of compiler warnings found by
clang. Most of the warnings are related to hidden virtual functions,
comparisons with unsigneds >= 0, and if-statements with empty
bodies. A number of mismatches between struct and class are also
fixed. clang 2.8 is not working as it has problems with class names
that occur in multiple namespaces (e.g. Statistics in
kernel_stats.hh).
clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which
causes confusion between the container std::set and the function
Packet::set, and this is currently addressed by not including the
entire namespace std, but rather selecting e.g. "using std::vector" in
the appropriate places.
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This patch simplifies the address-range determination mechanism and
also unifies the naming across ports and devices. It further splits
the queries for determining if a port is snooping and what address
ranges it responds to (aiming towards a separation of
cache-maintenance ports and pure memory-mapped ports). Default
behaviours are such that most ports do not have to define isSnooping,
and master ports need not implement getAddrRanges.
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This step makes it easy to replace the accessor functions
(which still access a global variable) with ones that access
per-thread curTick values.
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