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path: root/src/dev/copy_engine.cc
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2015-11-09dev: Don't access the platform directly in PCI devicesAndreas Sandberg
Cleanup PCI devices to avoid using the PciDevice::platform pointer directly. The PCI-specific functionality provided by the Platform should be accessed through the wrappers in PciDevice.
2015-07-07sim: Refactor and simplify the drain APIAndreas Sandberg
The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
2015-07-07sim: Decouple draining from the SimObject hierarchyAndreas Sandberg
Draining is currently done by traversing the SimObject graph and calling drain()/drainResume() on the SimObjects. This is not ideal when non-SimObjects (e.g., ports) need draining since this means that SimObjects owning those objects need to be aware of this. This changeset moves the responsibility for finding objects that need draining from SimObjects and the Python-side of the simulator to the DrainManager. The DrainManager now maintains a set of all objects that need draining. To reduce the overhead in classes owning non-SimObjects that need draining, objects inheriting from Drainable now automatically register with the DrainManager. If such an object is destroyed, it is automatically unregistered. This means that drain() and drainResume() should never be called directly on a Drainable object. While implementing the new functionality, the DrainManager has now been made thread safe. In practice, this means that it takes a lock whenever it manipulates the set of Drainable objects since SimObjects in different threads may create Drainable objects dynamically. Similarly, the drain counter is now an atomic_uint, which ensures that it is manipulated correctly when objects signal that they are done draining. A nice side effect of these changes is that it makes the drain state changes stricter, which the simulation scripts can exploit to avoid redundant drains.
2015-07-07sim: Make the drain state a global typed enumAndreas Sandberg
The drain state enum is currently a part of the Drainable interface. The same state machine will be used by the DrainManager to identify the global state of the simulator. Make the drain state a global typed enum to better cater for this usage scenario.
2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2014-12-02mem: Remove redundant Packet::allocate callsAndreas Hansson
This patch cleans up the packet memory allocation confusion. The data is always allocated at the requesting side, when a packet is created (or copied), and there is never a need for any device to allocate any space if it is merely responding to a paket. This behaviour is in line with how SystemC and TLM works as well, thus increasing interoperability, and matching established conventions. The redundant calls to Packet::allocate are removed, and the checks in the function are tightened up to make sure data is only ever allocated once. There are still some oddities in the packet copy constructor where we copy the data pointer if it is static (without ownership), and allocate new space if the data is dynamic (with ownership). The latter is being worked on further in a follow-on patch.
2013-07-11dev: consistently end device classes in 'Device'Steve Reinhardt
PciDev and IntDev stuck out as the only device classes that ended in 'Dev' rather than 'Device'. This patch takes care of that inconsistency. Note that you may need to delete pre-existing files matching build/*/python/m5/internal/param_* as scons does not pick up indirect dependencies on imported python modules when generating params, and the PciDev -> PciDevice rename takes place in a file (dev/Device.py) that gets imported quite a bit. Committed by: Nilay Vaish <nilay@cs.wisc.edu>
2012-11-02sim: Move the draining interface into a separate base classAndreas Sandberg
This patch moves the draining interface from SimObject to a separate class that can be used by any object needing draining. However, objects not visible to the Python code (i.e., objects not deriving from SimObject) still depend on their parents informing them when to drain. This patch also gets rid of the CountedDrainEvent (which isn't really an event) and replaces it with a DrainManager.
2012-10-15Port: Add protocol-agnostic ports in the port hierarchyAndreas Hansson
This patch adds an additional level of ports in the inheritance hierarchy, separating out the protocol-specific and protocl-agnostic parts. All the functionality related to the binding of ports is now confined to use BaseMaster/BaseSlavePorts, and all the protocol-specific parts stay in the Master/SlavePort. In the future it will be possible to add other protocol-specific implementations. The functions used in the binding of ports, i.e. getMaster/SlavePort now use the base classes, and the index parameter is updated to use the PortID typedef with the symbolic InvalidPortID as the default.
2012-08-22Packet: Remove NACKs from packet and its use in endpointsAndreas Hansson
This patch removes the NACK frrom the packet as there is no longer any module in the system that issues them (the bridge was the only one and the previous patch removes that). The handling of NACKs was mostly avoided throughout the code base, by using e.g. panic or assert false, but in a few locations the NACKs were actually dealt with (although NACKs never occured in any of the regressions). Most notably, the DMA port will now never receive a NACK and the backoff time is thus never changed. As a consequence, the entire backoff mechanism (similar to a PCI bus) is now removed and the DMA port entirely relies on the bus performing the arbitration and issuing a retry when appropriate. This is more in line with e.g. PCIe. Surprisingly, this patch has no impact on any of the regressions. As mentioned in the patch that removes the NACK from the bridge, a follow-up patch should change the request and response buffer size for at least one regression to also verify that the system behaves as expected when the bridge fills up.
2012-08-15O3,ARM: fix some problems with drain/switchout functionality and add Drain ↵Anthony Gutierrez
DPRINTFs This patch fixes some problems with the drain/switchout functionality for the O3 cpu and for the ARM ISA and adds some useful debug print statements. This is an incremental fix as there are still a few bugs/mem leaks with the switchout code. Particularly when switching from an O3CPU to a TimingSimpleCPU. However, when switching from O3 to O3 cores with the ARM ISA I haven't encountered any more assertion failures; now the kernel will typically panic inside of simulation.
2012-03-30MEM: Introduce the master/slave port sub-classes in C++William Wang
This patch introduces the notion of a master and slave port in the C++ code, thus bringing the previous classification from the Python classes into the corresponding simulation objects and memory objects. The patch enables us to classify behaviours into the two bins and add assumptions and enfore compliance, also simplifying the two interfaces. As a starting point, isSnooping is confined to a master port, and getAddrRanges to slave ports. More of these specilisations are to come in later patches. The getPort function is not getMasterPort and getSlavePort, and returns a port reference rather than a pointer as NULL would never be a valid return value. The default implementation of these two functions is placed in MemObject, and calls fatal. The one drawback with this specific patch is that it requires some code duplication, e.g. QueuedPort becomes QueuedMasterPort and QueuedSlavePort, and BusPort becomes BusMasterPort and BusSlavePort (avoiding multiple inheritance). With the later introduction of the port interfaces, moving the functionality outside the port itself, a lot of the duplicated code will disappear again.
2012-02-24MEM: Move port creation to the memory object(s) constructionAndreas Hansson
This patch moves all port creation from the getPort method to be consistently done in the MemObject's constructor. This is possible thanks to the Swig interface passing the length of the vector ports. Previously there was a mix of: 1) creating the ports as members (at object construction time) and using getPort for the name resolution, or 2) dynamically creating the ports in the getPort call. This is now uniform. Furthermore, objects that would not be complete without a port have these ports as members rather than having pointers to dynamically allocated ports. This patch also enables an elaboration-time enumeration of all the ports in the system which can be used to determine the masterId.
2012-02-13MEM: Explicit ports and Python binding on CopyEngineAndreas Hansson
The copy-engine ports were previously created implicitly and bound based on the dma port peer rather than relying on the normal Python binding (connectPorts) being called explicitly. This patch makes the copy engine port similar to all other ports in that they are visibly in the Python class and bound using the normal explicit calls through Python.
2012-01-31clang: Enable compiling gem5 using clang 2.9 and 3.0Koan-Sin Tan
This patch adds the necessary flags to the SConstruct and SConscript files for compiling using clang 2.9 and later (on Ubuntu et al and OSX XCode 4.2), and also cleans up a bunch of compiler warnings found by clang. Most of the warnings are related to hidden virtual functions, comparisons with unsigneds >= 0, and if-statements with empty bodies. A number of mismatches between struct and class are also fixed. clang 2.8 is not working as it has problems with class names that occur in multiple namespaces (e.g. Statistics in kernel_stats.hh). clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which causes confusion between the container std::set and the function Packet::set, and this is currently addressed by not including the entire namespace std, but rather selecting e.g. "using std::vector" in the appropriate places.
2011-04-15trace: reimplement the DTRACE function so it doesn't use a vectorNathan Binkert
At the same time, rename the trace flags to debug flags since they have broader usage than simply tracing. This means that --trace-flags is now --debug-flags and --trace-help is now --debug-help
2010-06-02DMA: Make DmaPort generic enough to be used other placesAli Saidi
2009-02-26CPA: Add annotations to IGbE and CopyEngine device models.Ali Saidi
2009-01-17CopyEngine: Implement a I/OAT-like copy engine.Ali Saidi