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path: root/src/dev/copy_engine.hh
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2015-10-12misc: Add explicit overrides and fix other clang >= 3.5 issuesAndreas Hansson
This patch adds explicit overrides as this is now required when using "-Wall" with clang >= 3.5, the latter now part of the most recent XCode. The patch consequently removes "virtual" for those methods where "override" is added. The latter should be enough of an indication. As part of this patch, a few minor issues that clang >= 3.5 complains about are also resolved (unused methods and variables).
2015-10-12misc: Remove redundant compiler-specific definesAndreas Hansson
This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap (and similar) abstractions, as these are no longer needed with gcc 4.7 and clang 3.1 as minimum compiler versions.
2015-07-07sim: Refactor and simplify the drain APIAndreas Sandberg
The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
2015-07-07sim: Decouple draining from the SimObject hierarchyAndreas Sandberg
Draining is currently done by traversing the SimObject graph and calling drain()/drainResume() on the SimObjects. This is not ideal when non-SimObjects (e.g., ports) need draining since this means that SimObjects owning those objects need to be aware of this. This changeset moves the responsibility for finding objects that need draining from SimObjects and the Python-side of the simulator to the DrainManager. The DrainManager now maintains a set of all objects that need draining. To reduce the overhead in classes owning non-SimObjects that need draining, objects inheriting from Drainable now automatically register with the DrainManager. If such an object is destroyed, it is automatically unregistered. This means that drain() and drainResume() should never be called directly on a Drainable object. While implementing the new functionality, the DrainManager has now been made thread safe. In practice, this means that it takes a lock whenever it manipulates the set of Drainable objects since SimObjects in different threads may create Drainable objects dynamically. Similarly, the drain counter is now an atomic_uint, which ensures that it is manipulated correctly when objects signal that they are done draining. A nice side effect of these changes is that it makes the drain state changes stricter, which the simulation scripts can exploit to avoid redundant drains.
2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2013-07-11dev: consistently end device classes in 'Device'Steve Reinhardt
PciDev and IntDev stuck out as the only device classes that ended in 'Dev' rather than 'Device'. This patch takes care of that inconsistency. Note that you may need to delete pre-existing files matching build/*/python/m5/internal/param_* as scons does not pick up indirect dependencies on imported python modules when generating params, and the PciDev -> PciDevice rename takes place in a file (dev/Device.py) that gets imported quite a bit. Committed by: Nilay Vaish <nilay@cs.wisc.edu>
2012-11-02sim: Move the draining interface into a separate base classAndreas Sandberg
This patch moves the draining interface from SimObject to a separate class that can be used by any object needing draining. However, objects not visible to the Python code (i.e., objects not deriving from SimObject) still depend on their parents informing them when to drain. This patch also gets rid of the CountedDrainEvent (which isn't really an event) and replaces it with a DrainManager.
2012-11-02sim: Include object header files in SWIG interfacesAndreas Sandberg
When casting objects in the generated SWIG interfaces, SWIG uses classical C-style casts ( (Foo *)bar; ). In some cases, this can degenerate into the equivalent of a reinterpret_cast (mainly if only a forward declaration of the type is available). This usually works for most compilers, but it is known to break if multiple inheritance is used anywhere in the object hierarchy. This patch introduces the cxx_header attribute to Python SimObject definitions, which should be used to specify a header to include in the SWIG interface. The header should include the declaration of the wrapped object. We currently don't enforce header the use of the header attribute, but a warning will be generated for objects that do not use it.
2012-10-15Port: Add protocol-agnostic ports in the port hierarchyAndreas Hansson
This patch adds an additional level of ports in the inheritance hierarchy, separating out the protocol-specific and protocl-agnostic parts. All the functionality related to the binding of ports is now confined to use BaseMaster/BaseSlavePorts, and all the protocol-specific parts stay in the Master/SlavePort. In the future it will be possible to add other protocol-specific implementations. The functions used in the binding of ports, i.e. getMaster/SlavePort now use the base classes, and the index parameter is updated to use the PortID typedef with the symbolic InvalidPortID as the default.
2012-03-30MEM: Introduce the master/slave port sub-classes in C++William Wang
This patch introduces the notion of a master and slave port in the C++ code, thus bringing the previous classification from the Python classes into the corresponding simulation objects and memory objects. The patch enables us to classify behaviours into the two bins and add assumptions and enfore compliance, also simplifying the two interfaces. As a starting point, isSnooping is confined to a master port, and getAddrRanges to slave ports. More of these specilisations are to come in later patches. The getPort function is not getMasterPort and getSlavePort, and returns a port reference rather than a pointer as NULL would never be a valid return value. The default implementation of these two functions is placed in MemObject, and calls fatal. The one drawback with this specific patch is that it requires some code duplication, e.g. QueuedPort becomes QueuedMasterPort and QueuedSlavePort, and BusPort becomes BusMasterPort and BusSlavePort (avoiding multiple inheritance). With the later introduction of the port interfaces, moving the functionality outside the port itself, a lot of the duplicated code will disappear again.
2012-02-24MEM: Move port creation to the memory object(s) constructionAndreas Hansson
This patch moves all port creation from the getPort method to be consistently done in the MemObject's constructor. This is possible thanks to the Swig interface passing the length of the vector ports. Previously there was a mix of: 1) creating the ports as members (at object construction time) and using getPort for the name resolution, or 2) dynamically creating the ports in the getPort call. This is now uniform. Furthermore, objects that would not be complete without a port have these ports as members rather than having pointers to dynamically allocated ports. This patch also enables an elaboration-time enumeration of all the ports in the system which can be used to determine the masterId.
2012-02-13MEM: Explicit ports and Python binding on CopyEngineAndreas Hansson
The copy-engine ports were previously created implicitly and bound based on the dma port peer rather than relying on the normal Python binding (connectPorts) being called explicitly. This patch makes the copy engine port similar to all other ports in that they are visibly in the Python class and bound using the normal explicit calls through Python.
2012-01-17MEM: Separate queries for snooping and address rangesAndreas Hansson
This patch simplifies the address-range determination mechanism and also unifies the naming across ports and devices. It further splits the queries for determining if a port is snooping and what address ranges it responds to (aiming towards a separation of cache-maintenance ports and pure memory-mapped ports). Default behaviours are such that most ports do not have to define isSnooping, and master ports need not implement getAddrRanges.
2009-03-05stats: Fix all stats usages to deal with template fixesNathan Binkert
2009-02-26CPA: Add annotations to IGbE and CopyEngine device models.Ali Saidi
2009-01-25Devices: Make the destructor virtual on the CopyEnginChannel object.Gabe Black
This fixes a compile warning which becomes an error.
2009-01-17CopyEngine: Implement a I/OAT-like copy engine.Ali Saidi