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Use a fast, functional, read operations keep the DMA FIFO full when
running in KVM mode.
Change-Id: I5b378c2fb6a1d3e687cef15e807e63a0a53a60e2
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2226
Reviewed-by: Rahul Thakur <rjthakur@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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This patch introduces the DmaCallback helper class, which registers a callback
to fire after a sequence of (potentially non-contiguous) DMA transfers on a
DmaPort completes.
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This patch adds explicit overrides as this is now required when using
"-Wall" with clang >= 3.5, the latter now part of the most recent
XCode. The patch consequently removes "virtual" for those methods
where "override" is added. The latter should be enough of an
indication.
As part of this patch, a few minor issues that clang >= 3.5 complains
about are also resolved (unused methods and variables).
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This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap
(and similar) abstractions, as these are no longer needed with gcc 4.7
and clang 3.1 as minimum compiler versions.
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Add a simple DMA engine that sits behind a FIFO. This engine can be
used by devices that need to read large amounts of data (e.g., display
controllers). Most aspects of the controller, such as FIFO size,
maximum number of in-flight accesses, and maximum request sizes can be
configured.
The DMA copies blocks of data into its FIFO. Transfers are initiated
with a call to startFill() command that takes a start address and a
size. Advanced users can create a derived class that overrides the
onEndOfBlock() callback that is triggered when the last request to a
block has been issued. At this point, the DMA engine is ready to start
fetching a new block of data, potentially from a different address
range.
The DMA engine stops issuing new requests while it is draining. Care
must be taken to ensure that devices that are fed by a DMA engine are
suspended while the system is draining to avoid buffer underruns.
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The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
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Draining is currently done by traversing the SimObject graph and
calling drain()/drainResume() on the SimObjects. This is not ideal
when non-SimObjects (e.g., ports) need draining since this means that
SimObjects owning those objects need to be aware of this.
This changeset moves the responsibility for finding objects that need
draining from SimObjects and the Python-side of the simulator to the
DrainManager. The DrainManager now maintains a set of all objects that
need draining. To reduce the overhead in classes owning non-SimObjects
that need draining, objects inheriting from Drainable now
automatically register with the DrainManager. If such an object is
destroyed, it is automatically unregistered. This means that drain()
and drainResume() should never be called directly on a Drainable
object.
While implementing the new functionality, the DrainManager has now
been made thread safe. In practice, this means that it takes a lock
whenever it manipulates the set of Drainable objects since SimObjects
in different threads may create Drainable objects
dynamically. Similarly, the drain counter is now an atomic_uint, which
ensures that it is manipulated correctly when objects signal that they
are done draining.
A nice side effect of these changes is that it makes the drain state
changes stricter, which the simulation scripts can exploit to avoid
redundant drains.
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This patch fixes a long-standing isue with the port flow
control. Before this patch the retry mechanism was shared between all
different packet classes. As a result, a snoop response could get
stuck behind a request waiting for a retry, even if the send/recv
functions were split. This caused message-dependent deadlocks in
stress-test scenarios.
The patch splits the retry into one per packet (message) class. Thus,
sendTimingReq has a corresponding recvReqRetry, sendTimingResp has
recvRespRetry etc. Most of the changes to the code involve simply
clarifying what type of request a specific object was accepting.
The biggest change in functionality is in the cache downstream packet
queue, facing the memory. This queue was shared by requests and snoop
responses, and it is now split into two queues, each with their own
flow control, but the same physical MasterPort. These changes fixes
the previously seen deadlocks.
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This patch adds table walker stats for:
- Walk events
- Instruction vs Data
- Page size histogram
- Wait time and service time histograms
- Pending requests histogram (per cycle) - measures dist. of L
(p(1..) = how often busy, p(0) = how often idle)
- Squashes, before starting and after completion
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This patch removes the notion of a peer block size and instead sets
the cache line size on the system level.
Previously the size was set per cache, and communicated through the
interconnect. There were plenty checks to ensure that everyone had the
same size specified, and these checks are now removed. Another benefit
that is not yet harnessed is that the cache line size is now known at
construction time, rather than after the port binding. Hence, the
block size can be locally stored and does not have to be queried every
time it is used.
A follow-on patch updates the configuration scripts accordingly.
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This patch moves the draining interface from SimObject to a separate
class that can be used by any object needing draining. However,
objects not visible to the Python code (i.e., objects not deriving
from SimObject) still depend on their parents informing them when to
drain. This patch also gets rid of the CountedDrainEvent (which isn't
really an event) and replaces it with a DrainManager.
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This patch removes the zero-time loop used to send items from the DMA
port transmit list. Instead of having a loop, the DMA port now uses an
event to schedule sending of a single packet.
Ultimately this patch serves to ease the transition to a blocking
4-phase handshake.
A follow-on patch will update the regression statistics.
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This patch adds an additional level of ports in the inheritance
hierarchy, separating out the protocol-specific and protocl-agnostic
parts. All the functionality related to the binding of ports is now
confined to use BaseMaster/BaseSlavePorts, and all the
protocol-specific parts stay in the Master/SlavePort. In the future it
will be possible to add other protocol-specific implementations.
The functions used in the binding of ports, i.e. getMaster/SlavePort
now use the base classes, and the index parameter is updated to use
the PortID typedef with the symbolic InvalidPortID as the default.
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This patch does a bunch of house-keeping updates on the DMA, including
indentation, and formatting, but most importantly breaks out the
response handling such that it can be shared between the atomic and
timing modes. It also removes a potential bug caused by the atomic
handling of responses only deleting the allocated request (pkt->req)
once the DMA action completes instead of doing so for every packet.
Before this patch, the handling of responses was near identical for
atomic and timing, but the code was simply duplicated. With this
patch, the handleResp method deals with the responses in both cases.
There are further updates to make after removing the NACKs, but that
will be part of a separate follow-up patch. This patch does not change
the behaviour of any regression.
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This patch removes the NACK frrom the packet as there is no longer any
module in the system that issues them (the bridge was the only one and
the previous patch removes that).
The handling of NACKs was mostly avoided throughout the code base, by
using e.g. panic or assert false, but in a few locations the NACKs
were actually dealt with (although NACKs never occured in any of the
regressions). Most notably, the DMA port will now never receive a NACK
and the backoff time is thus never changed. As a consequence, the
entire backoff mechanism (similar to a PCI bus) is now removed and the
DMA port entirely relies on the bus performing the arbitration and
issuing a retry when appropriate. This is more in line with e.g. PCIe.
Surprisingly, this patch has no impact on any of the regressions. As
mentioned in the patch that removes the NACK from the bridge, a
follow-up patch should change the request and response buffer size for
at least one regression to also verify that the system behaves as
expected when the bridge fills up.
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this patch removes the actionInProgress field from the DmaPort class.
this variable is only defined and initiated in the ctor. it is never used.
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While FastAlloc provides a small performance increase (~1.5%) over regular malloc it isn't thread safe.
After removing FastAlloc and using tcmalloc I've seen a performance increase of 12% over libc malloc
when running twolf for ARM.
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This patch moves the DMA device to its own set of files, splitting it
from the IO device. There are no behavioural changes associated with
this patch.
The patch also grabs the opportunity to do some very minor tidying up,
including some white space removal and pruning some redundant
parameters.
Besides the immediate benefits of the separation-of-concerns, this
patch also makes upcoming changes more streamlined as it split the
devices that are only slaves and the DMA device that also acts as a
master.
--HG--
rename : src/dev/io_device.cc => src/dev/dma_device.cc
rename : src/dev/io_device.hh => src/dev/dma_device.hh
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