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2015-07-07sim: Refactor the serialization base classAndreas Sandberg
Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-01-03dev: prevent RTC events firing before startupCagdas Dirik
This change includes edits to MC146818 timer to prevent RTC events firing before startup to comply with SimObject initialization call sequence. Committed by: Nilay Vaish <nilay@cs.wisc.edu>
2011-04-15trace: reimplement the DTRACE function so it doesn't use a vectorNathan Binkert
At the same time, rename the trace flags to debug flags since they have broader usage than simply tracing. This means that --trace-flags is now --debug-flags and --trace-help is now --debug-help
2011-02-06x86: Add checkpointing capability to devicesJoel Hestness
Add checkpointing capability to the Intel 8254 timer, CMOS, I8042, PS2 Keyboard and Mouse, I82094AA, I8237, I8254, I8259, and speaker devices
2010-12-20Style: Replace some tabs with spaces.Gabe Black
2009-02-25X86: Add makeAtomicResponse to the read/write functions of x86 devices.Gabe Black
2009-01-31X86: Rework interrupt pins to allow one to many connections.Gabe Black
2008-10-11X86: Make the CMOS and I8259 devices use IntDev and IntPin.Gabe Black
2008-10-11X86: Hook the CMOS device to the I8259 PICs.Gabe Black
2008-10-11X86: Change the CMOS from a sub-device to a real SimObjectGabe Black
--HG-- rename : src/dev/x86/south_bridge/cmos.cc => src/dev/x86/cmos.cc rename : src/dev/x86/south_bridge/cmos.hh => src/dev/x86/cmos.hh