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With this patch a gem5 System will store more info about its Masters.
While it was previously keeping track of the Master name and Master ID
only, it is now adding a per-Master pointer to the SimObject related to
the Master.
This will make it possible for a client to query a System for a Master
using either the master's name or the master's pointer.
Change-Id: I8b97d328a65cd06f329e2cdd3679451c17d2b8f6
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/9781
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Nikos Nikoleris <nikos.nikoleris@arm.com>
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Change-Id: Ic1332b8e8ba0afacbe591c80f4d06afbf5f04bd9
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3922
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
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this patch adds an ordered response buffer to the GM pipeline
to ensure in-order data delivery. the buffer is implemented as
a stl ordered map, which sorts the request in program order by
using their sequence ID. when requests return to the GM pipeline
they are marked as done. only the oldest request may be serviced
from the ordered buffer, and only if is marked as done.
the FIFO response buffers are kept and used in OoO delivery mode
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this patch removes the GPUStaticInst enums that were defined in GPU.py.
instead, a simple set of attribute flags that can be set in the base
instruction class are used. this will help unify the attributes of HSAIL
and machine ISA instructions within the model itself.
because the static instrution now carries the attributes, a GPUDynInst
must carry a pointer to a valid GPUStaticInst so a new static kernel launch
instruction is added, which carries the attributes needed to perform a
the kernel launch.
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This patch adds a method to the Wavefront class to compute the actual workgroup
size. This can be different from the maximum workgroup size specified when
launching the kernel through the NDRange object. Current solution is still not
optimal, as we are computing these for each wavefront and the dispatcher also
needs to have this information and can't actually call
Wavefront::computeActuallWgSz before the wavefronts are being created. A long
term solution would be to have a Workgroup class that deals with all these
details.
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Renaming members of the Wavefront class in accordance with the style guide.
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WFContext struct is currently unused and it has been rendered not useful in
saving and restoring the context of a Wavefront. Wavefront class should be
sufficient for that purpose and the runtime can figure out the memory size
it will need to allocate for a Wavefront through an IOCTL.
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Eliminate the VSZ constant that defined the Wavefront size (in numbers of work
items); replaced it with a parameter in the GPU.py configuration script.
Changed all data structures dependent on the Wavefront size to be dynamically
sized. Legal values of Wavefront size are 16, 32, 64 for now and checked at
initialization time.
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Fixing an issue with regStats not calling the parent class method
for most SimObjects in Gem5. This causes issues if one adds new
stats in the base class (since they are never initialized properly!).
Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
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In general, the ThreadID parameter is unnecessary in the memory system
as the ContextID is what is used for the purposes of locks/wakeups.
Since we allocate sequential ContextIDs for each thread on MT-enabled
CPUs, ThreadID is unnecessary as the CPUs can identify the requesting
thread through sideband info (SenderState / LSQ entries) or ContextID
offset from the base ContextID for a cpu.
This is a re-spin of 20264eb after the revert (bd1c6789) and includes
some fixes of that commit.
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Match changes in output stream.
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Both Memory Fence is now flagged as Global Memory only to avoid resource
oversubscribing.
Flat instructions now check for Shared Memory resource busy to avoid
oversubscribing resources.
All WaitClass resources now use cycles (not ticks) to register the number
of pipe stages between Scoreboard and Execute to be consistent with
instruction scheduling logic which always used clock cycles.
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