Age | Commit message (Collapse) | Author |
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This patch adds a method to the Wavefront class to compute the actual workgroup
size. This can be different from the maximum workgroup size specified when
launching the kernel through the NDRange object. Current solution is still not
optimal, as we are computing these for each wavefront and the dispatcher also
needs to have this information and can't actually call
Wavefront::computeActuallWgSz before the wavefronts are being created. A long
term solution would be to have a Workgroup class that deals with all these
details.
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This patch adds methods to serialize the context of a particular wavefront
to the simulated system memory. Context serialization is used when a wavefront
is preempeted (i.e. context switch).
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std::stack has no iterators, therefore the reconvergence stack can't be
iterated without poping elements off. We will be using std::list instead to be
able to iterate for saving and restoring purposes.
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Adding runtime support for determining the memory required by a SIMD engine
when executing a particular wavefront.
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Renaming members of the Wavefront class in accordance with the style guide.
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Eliminate the VSZ constant that defined the Wavefront size (in numbers of work
items); replaced it with a parameter in the GPU.py configuration script.
Changed all data structures dependent on the Wavefront size to be dynamically
sized. Legal values of Wavefront size are 16, 32, 64 for now and checked at
initialization time.
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Fixing an issue with regStats not calling the parent class method
for most SimObjects in Gem5. This causes issues if one adds new
stats in the base class (since they are never initialized properly!).
Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
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Both Memory Fence is now flagged as Global Memory only to avoid resource
oversubscribing.
Flat instructions now check for Shared Memory resource busy to avoid
oversubscribing resources.
All WaitClass resources now use cycles (not ticks) to register the number
of pipe stages between Scoreboard and Execute to be consistent with
instruction scheduling logic which always used clock cycles.
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