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The "segment" private element in this class was only ever set to zero
on construction, and then used to index into a list of segment names
to get the string "none" in a DPRINTF. If debugging was turned off,
there would be no consumers of that variable, and that upset g++. This
change removes the essentially useless variable, and also that bit of
text in the DPRINTF.
Change-Id: I3f85db4af5f0678768243daf84b8d698350af931
Reviewed-on: https://gem5-review.googlesource.com/9221
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
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Rather than store the actual TLB entry that corresponds to a mapping,
we can just store some abstracted information (address, a few flags)
and then let the caller turn that into the appropriate entry. There
could potentially be some small amount of overhead from creating
entries vs. storing them and just installing them, but it's likely
pretty minimal since that only happens on a TLB miss (ideally rare),
and, if it is problematic, there could be some preallocated TLB
entries which are just minimally filled in as necessary.
This has the nice effect of finally making the page tables ISA
agnostic.
Change-Id: I11e630f60682f0a0029b0683eb8ff0135fbd4317
Reviewed-on: https://gem5-review.googlesource.com/7350
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
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This avoids having a copy in the lookup function itself, and the
declaration of a lot of temporary TLB entry pointers in callers. The
gpu TLB seems to have had the most dependence on the original signature
of the lookup function, partially because it was relying on a somewhat
unsafe copy to a TLB entry using a base class pointer type.
Change-Id: I8b1cf494468163deee000002d243541657faf57f
Reviewed-on: https://gem5-review.googlesource.com/7343
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
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These files aren't a collection of miscellaneous stuff, they're the
definition of the Logger interface, and a few utility macros for
calling into that interface (panic, warn, etc.).
Change-Id: I84267ac3f45896a83c0ef027f8f19c5e9a5667d1
Reviewed-on: https://gem5-review.googlesource.com/6226
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
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Change-Id: Ic1332b8e8ba0afacbe591c80f4d06afbf5f04bd9
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3922
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Maintainer: Anthony Gutierrez <anthony.gutierrez@amd.com>
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Change-Id: Idd5992463bcf9154f823b82461070d1f1842cea3
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3746
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
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The Process class is full of implementation details and
structures related to SE Mode. This changeset factors out an
internal class from Process and moves it into a separate file.
The purpose behind doing this is to clean up the code and make
it a bit more modular.
Change-Id: Ic6941a1657751e8d51d5b6b1dcc04f1195884280
Reviewed-on: https://gem5-review.googlesource.com/2263
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
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The GPUCoalescer and the Shader classes have different base classes in
C++ and Python. This causes subtle bugs in SWIG and compilation errors
for PyBind.
Change-Id: I1ddd2a8ea43f083470538ddfea891347b21d14d8
Reviewed-by: Andreas Hansson <andreas.hansson@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2228
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Tony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Pierre-Yves Péneau <pierre-yves.peneau@lirmm.fr>
Reviewed-by: Bradford Beckmann <brad.beckmann@amd.com>
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simulations
Modifies the clone system call and adds execve system call. Requires allowing
processes to steal thread contexts from other processes in the same system
object and the ability to detach pieces of process state (such as MemState)
to allow dynamic sharing.
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The clang compiler complains that the wavefront member in
the GpuISA class is unused. This changeset removes the member,
because it does not appear serve a purpose.
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The clang compiler is more stringent than the recent versions of
GCC when dealing with overrides. This changeset adds the specifier
to the methods which need it to silence the compiler.
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Several large changes happen in this patch.
The FDEntry class is rewritten so that file descriptors now correspond to
types: 'File' which is normal file-backed file with the file open on the
host machine, 'Pipe' which is a pipe that has been opened on the host machine,
and 'Device' which does not have an open file on the host yet acts as a pseudo
device with which to issue ioctls. Other types which might be added in the
future are directory entries and sockets (off the top of my head).
The FDArray class was create to hold most of the file descriptor handling
that was stuffed into the Process class. It uses shared pointers and
the std::array type to hold the FDEntries mentioned above.
The changes to these two classes needed to be propagated out to the rest
of the code so there were quite a few changes for that. Also, comments were
added where I thought they were needed to help others and extend our
DOxygen coverage.
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The EIOProcess class was removed recently and it was the only other class
which derived from Process. Since every Process invocation is also a
LiveProcess invocation, it makes sense to simplify the organization by
combining the fields from LiveProcess into Process.
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Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
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HSA functions calls are still not supported properly with HSAIL, but
the recent AMP runtime modifications rely on being able to parse the
BRIG/HSAIL files that are extracted from the application binaries.
We need to parse the function call HSAIL definitions, but we do not
actually need to make the function calls.
The reason that this happens is that HCC appends a set of routines
to every HSAIL binary that it creates. These extra, unnecessary
routines exist in the HCC source as a file; this file is cat'd onto
everything that the compiler outputs before being assembled into the
application's binary. HCC does this because it might call these helper
functions. However, it doesn't actually appear to do so in the AMP
codes so we just parse these functions with the HSAIL parser and
then ignore them.
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the GPUExecContext context currently stores a reference to its parent WF's
GPUISA object, however there are some special instructions that do not have
an associated WF. when these objects are constructed they set their WF pointer
to null, which causes the GPUExecContext to segfault when trying to
dereference
the WF pointer to get at the WF's GPUISA object. here we change the GPUISA
reference in the GPUExecContext class to a pointer so that it may be set to
null.
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valid field for GpuTlbEntry is not set in the default ctor, which can
lead to strange behavior, and is also flagged by UBSAN.
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fixes to appease clang++. tested on:
Ubuntu clang version 3.5.0-4ubuntu2~trusty2
(tags/RELEASE_350/final) (based on LLVM 3.5.0)
Ubuntu clang version 3.6.0-2ubuntu1~trusty1
(tags/RELEASE_360/final) (based on LLVM 3.6.0)
the fixes address the following five issues:
1) the exec continuations in gpu_static_inst.hh were marked
as protected when they should be public. here we mark
them as public
2) the Abs instruction uses std::abs() in its execute method.
because Abs is templated, it can also operate on U32 and U64,
types, which cause Abs::execute() to pass uint32_t and uint64_t
types to std::abs() respectively. this triggers a warning
because std::abs() has no effect in this case. to rememdy this
we add template specialization for the execute() method of Abs
when its template paramter is U32 or U64.
3) Some potocols that utilize the code in cprintf.hh were missing
includes to BoolVec.hh, which defines operator<< for the BoolVec
type. This would cause issues when the generated code would try
to pass a BoolVec type to a method in cprintf.hh that used
operator<< on an instance of a BoolVec.
4) Surprise, clang doesn't like it when you clobber all the bits
in a newly allocated object. I.e., this code:
tlb = new GpuTlbEntry\[size\];
std::memset(tlb, 0, sizeof(GpuTlbEntry) \* size);
Let's use std::vector to track the TLB entries in the GpuTlb now...
5) There were a few variables used only in DPRINTFs, so we mark them
with M5_VAR_USED.
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this patch adds an ordered response buffer to the GM pipeline
to ensure in-order data delivery. the buffer is implemented as
a stl ordered map, which sorts the request in program order by
using their sequence ID. when requests return to the GM pipeline
they are marked as done. only the oldest request may be serviced
from the ordered buffer, and only if is marked as done.
the FIFO response buffers are kept and used in OoO delivery mode
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for HSAIL an operand's indices into the register files may be calculated
trivially, because the operands are always read from a register file, or are
an immediate.
for machine ISA, however, an op selector may specify special registers, or
may specify special SGPRs with an alias op selector value. the location of
some of the special registers values are dependent on the size of the RF
in some cases. here we add a way for the underlying getRegisterIndex()
method to know about the size of the RFs, so that it may find the relative
positions of the special register values.
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currently the PC is incremented on an instruction granularity, and not as an
instruction's byte address. machine ISA instructions assume the PC is a byte
address, and is incremented accordingly. here we make the GPU model, and the
HSAIL instructions treat the PC as a byte address as well.
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the GPUISA class is meant to encapsulate any ISA-specific behavior - special
register accesses, isa-specific WF/kernel state, etc. - in a generic enough
way so that it may be used in ISA-agnostic code.
gpu-compute: use the GPUISA object to advance the PC
the GPU model treats the PC as a pointer to individual instruction objects -
which are store in a contiguous array - and not a byte address to be fetched
from the real memory system. this is ok for HSAIL because all instructions
are considered by the model to be the same size.
in machine ISA, however, instructions may be 32b or 64b, and branches are
calculated by advancing the PC by the number of words (4 byte chunks) it
needs to advance in the real instruction stream. because of this there is
a mismatch between the PC we use to index into the instruction array, and
the actual byte address PC the ISA expects. here we move the PC advance
calculation to the ISA so that differences in the instrucion sizes may be
accounted for in generic way.
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because every taken branch causes fetch to be discarded, we move the call
to the WF to avoid to have to call it from each and every branch instruction
type.
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we are removing doGmReturn from the GM pipe, and adding completeAcc()
implementations for the HSAIL mem ops. the behavior in doGmReturn is
dependent on HSAIL and HSAIL mem ops, however the completion phase
of memory ops in machine ISA can be very different, even amongst individual
machine ISA mem ops. so we remove this functionality from the pipeline and
allow it to be implemented by the individual instructions.
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this patch removes the GPUStaticInst enums that were defined in GPU.py.
instead, a simple set of attribute flags that can be set in the base
instruction class are used. this will help unify the attributes of HSAIL
and machine ISA instructions within the model itself.
because the static instrution now carries the attributes, a GPUDynInst
must carry a pointer to a valid GPUStaticInst so a new static kernel launch
instruction is added, which carries the attributes needed to perform a
the kernel launch.
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This patch adds a method to the Wavefront class to compute the actual workgroup
size. This can be different from the maximum workgroup size specified when
launching the kernel through the NDRange object. Current solution is still not
optimal, as we are computing these for each wavefront and the dispatcher also
needs to have this information and can't actually call
Wavefront::computeActuallWgSz before the wavefronts are being created. A long
term solution would be to have a Workgroup class that deals with all these
details.
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This patch adds methods to serialize the context of a particular wavefront
to the simulated system memory. Context serialization is used when a wavefront
is preempeted (i.e. context switch).
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This patch introduces DPRINTFs for reading and writing to and from the vector
register file.
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std::stack has no iterators, therefore the reconvergence stack can't be
iterated without poping elements off. We will be using std::list instead to be
able to iterate for saving and restoring purposes.
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Adding runtime support for determining the memory required by a SIMD engine
when executing a particular wavefront.
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Renaming members of the Wavefront class in accordance with the style guide.
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WFContext struct is currently unused and it has been rendered not useful in
saving and restoring the context of a Wavefront. Wavefront class should be
sufficient for that purpose and the runtime can figure out the memory size
it will need to allocate for a Wavefront through an IOCTL.
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Connecting basic blocks would stop too early in kernels where ret was not the
last instruction. This patch allows basic blocks after the ret instruction
to be properly connected.
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Eliminate the VSZ constant that defined the Wavefront size (in numbers of work
items); replaced it with a parameter in the GPU.py configuration script.
Changed all data structures dependent on the Wavefront size to be dynamically
sized. Legal values of Wavefront size are 16, 32, 64 for now and checked at
initialization time.
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Fixing an issue with regStats not calling the parent class method
for most SimObjects in Gem5. This causes issues if one adds new
stats in the base class (since they are never initialized properly!).
Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
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Added a condition when inflightStores is incremented to prevent a deadlock
caused by many memory fence requests generated by a CU
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the n_reg field in the GPUDynInst is not currently set in the constructor.
if it is not set externally, there are assertion failures that may occur
if the random value it gets is just right. here we set it to 0 by default.
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In general, the ThreadID parameter is unnecessary in the memory system
as the ContextID is what is used for the purposes of locks/wakeups.
Since we allocate sequential ContextIDs for each thread on MT-enabled
CPUs, ThreadID is unnecessary as the CPUs can identify the requesting
thread through sideband info (SenderState / LSQ entries) or ContextID
offset from the base ContextID for a cpu.
This is a re-spin of 20264eb after the revert (bd1c6789) and includes
some fixes of that commit.
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appease clang by removing the unused private member variable,
'numGlbMemPipes', from the scoreboard check stage
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The mmapGrowsDown() method was a static method on the OperatingSystem
class (and derived classes), which worked OK for the templated syscall
emulation methods, but made it hard to access elsewhere. This patch
moves the method to be a virtual function on the LiveProcess method,
where it can be overridden for specific platforms (for now, Alpha).
This patch also changes the value of mmapGrowsDown() from being false
by default and true only on X86Linux32 to being true by default and
false only on Alpha, which seems closer to reality (though in reality
most people use ASLR and this doesn't really matter anymore).
In the process, also got rid of the unused mmap_start field on
LiveProcess and OperatingSystem mmapGrowsUp variable.
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Match changes in output stream.
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Both Memory Fence is now flagged as Global Memory only to avoid resource
oversubscribing.
Flat instructions now check for Shared Memory resource busy to avoid
oversubscribing resources.
All WaitClass resources now use cycles (not ticks) to register the number
of pipe stages between Scoreboard and Execute to be consistent with
instruction scheduling logic which always used clock cycles.
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