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This patch moves the block size computation from findBlockSize to
initialisation time, once all the neighbouring ports are connected.
There is no need to dynamically update the block size, and the caching
of the value effectively avoided that anyhow. This is very similar to
what was already in place, just with a slightly leaner implementation.
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This patch splits the existing buses into multiple layers. The
non-coherent bus is split into a request and a response layer, and the
coherent bus adds an additional layer for the snoop responses. The
layer is modified to be templatised on the port type, such that the
different layers can have retryLists with either master or slave
ports. This patch also removes the dynamic cast from the retry, as
previously promised when moving the recvRetry from the port base class
to the master/slave port respectively.
Overall, the split bus more closely reflects any modern on-chip bus
and should be at step in the right direction. From this point, it
would be reasonable straight forward to add separate layers (and thus
contention points and arbitration) for each port and thus create a
true crossbar.
The regressions all produce the correct output, but have varying
degrees of changes to their statistics. A separate patch will be
pushed with the updates to the reference statistics.
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This patch moves all flow control, arbitration and state information
into a bus layer. The layer is thus responsible for all the state
transitions, and for keeping hold of the retry list. Consequently the
layer is also responsible for the draining.
With this change, the non-coherent and coherent bus are given a single
layer to avoid changing any temporal behaviour, but the patch opens up
for adding more layers.
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This patch makes getAddrRanges const throughout the code base. There
is no reason why it should not be, and making it const prevents adding
any unintentional side-effects.
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This patch merely changes several methods to be virtual in order to enable
non/coherent buses sub-classes.
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This patch introduces a class hierarchy of buses, a non-coherent one,
and a coherent one, splitting the existing bus functionality. By doing
so it also enables further specialisation of the two types of buses.
A non-coherent bus connects a number of non-snooping masters and
slaves, and routes the request and response packets based on the
address. The request packets issued by the master connected to a
non-coherent bus could still snoop in caches attached to a coherent
bus, as is the case with the I/O bus and memory bus in most system
configurations. No snoops will, however, reach any master on the
non-coherent bus itself. The non-coherent bus can be used as a
template for modelling PCI, PCIe, and non-coherent AMBA and OCP buses,
and is typically used for the I/O buses.
A coherent bus connects a number of (potentially) snooping masters and
slaves, and routes the request and response packets based on the
address, and also forwards all requests to the snoopers and deals with
the snoop responses. The coherent bus can be used as a template for
modelling QPI, HyperTransport, ACE and coherent OCP buses, and is
typically used for the L1-to-L2 buses and as the main system
interconnect.
The configuration scripts are updated to use a NoncoherentBus for all
peripheral and I/O buses.
A bit of minor tidying up has also been done.
--HG--
rename : src/mem/bus.cc => src/mem/coherent_bus.cc
rename : src/mem/bus.hh => src/mem/coherent_bus.hh
rename : src/mem/bus.cc => src/mem/noncoherent_bus.cc
rename : src/mem/bus.hh => src/mem/noncoherent_bus.hh
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