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Now that Nothing inherits from PageTableBase directly, it can be
merged into FuncPageTable. This change also takes the opportunity to
rename the combined class to EmulationPageTable which lets you know
that it's specifically for SE mode.
Also remove the page table entry cache since it doesn't seem to
actually improve performance. The TLBs likely absorb the majority of
the locality, essentially acting like a cache like they would in real
hardware.
Change-Id: If1bcb91aed08686603bf7bee37298c0eee826e13
Reviewed-on: https://gem5-review.googlesource.com/7342
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
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simulations
Modifies the clone system call and adds execve system call. Requires allowing
processes to steal thread contexts from other processes in the same system
object and the ability to detach pieces of process state (such as MemState)
to allow dynamic sharing.
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Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
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This patch changes the various write functions in the port proxies
to use const pointers for all sources (similar to how memcpy works).
The one unfortunate aspect is the need for a const_cast in the packet,
to avoid having to juggle a const and a non-const data pointer. This
design decision can always be re-evaluated at a later stage.
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This patch defines a multi-level page table class that stores the page table in
system memory, consistent with ISA specifications. In this way, cpu models that
use the actual hardware to execute (e.g. KvmCPU), are able to traverse the page
table.
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This patch introduces the notion of a master and slave port in the C++
code, thus bringing the previous classification from the Python
classes into the corresponding simulation objects and memory objects.
The patch enables us to classify behaviours into the two bins and add
assumptions and enfore compliance, also simplifying the two
interfaces. As a starting point, isSnooping is confined to a master
port, and getAddrRanges to slave ports. More of these specilisations
are to come in later patches.
The getPort function is not getMasterPort and getSlavePort, and
returns a port reference rather than a pointer as NULL would never be
a valid return value. The default implementation of these two
functions is placed in MemObject, and calls fatal.
The one drawback with this specific patch is that it requires some
code duplication, e.g. QueuedPort becomes QueuedMasterPort and
QueuedSlavePort, and BusPort becomes BusMasterPort and BusSlavePort
(avoiding multiple inheritance). With the later introduction of the
port interfaces, moving the functionality outside the port itself, a
lot of the duplicated code will disappear again.
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This is a trivial patch that merely makes all the member functions of
the port proxies const. There is no good reason why they should not
be, and this change only serves to make it explicit that they are not
modified through their use.
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This patch is adding a clearer design intent to all objects that would
not be complete without a port proxy by making the proxies members
rathen than dynamically allocated. In essence, if NULL would not be a
valid value for the proxy, then we avoid using a pointer to make this
clear.
The same approach is used for the methods using these proxies, such as
loadSections, that now use references rather than pointers to better
reflect the fact that NULL would not be an acceptable value (in fact
the code would break and that is how this patch started out).
Overall the concept of "using a reference to express unconditional
composition where a NULL pointer is never valid" could be done on a
much broader scale throughout the code base, but for now it is only
done in the locations affected by the proxies.
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Port proxies are used to replace non-structural ports, and thus enable
all ports in the system to correspond to a structural entity. This has
the advantage of accessing memory through the normal memory subsystem
and thus allowing any constellation of distributed memories, address
maps, etc. Most accesses are done through the "system port" that is
used for loading binaries, debugging etc. For the entities that belong
to the CPU, e.g. threads and thread contexts, they wrap the CPU data
port in a port proxy.
The following replacements are made:
FunctionalPort > PortProxy
TranslatingPort > SETranslatingPortProxy
VirtualPort > FSTranslatingPortProxy
--HG--
rename : src/mem/vport.cc => src/mem/fs_translating_port_proxy.cc
rename : src/mem/vport.hh => src/mem/fs_translating_port_proxy.hh
rename : src/mem/translating_port.cc => src/mem/se_translating_port_proxy.cc
rename : src/mem/translating_port.hh => src/mem/se_translating_port_proxy.hh
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