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Use the PyBind11 wrapping infrastructure instead of SWIG to generate
wrappers for functionality that needs to be exported to Python. This
has several benefits:
* PyBind11 can be redistributed with gem5, which means that we have
full control of the version used. This avoid a large number of
hard-to-debug SWIG issues we have seen in the past.
* PyBind11 doesn't rely on a custom C++ parser, instead it relies on
wrappers being explicitly declared in C++. The leads to slightly
more boiler-plate code in manually created wrappers, but doesn't
doesn't increase the overall code size. A big benefit is that this
avoids strange compilation errors when SWIG doesn't understand
modern language features.
* Unlike SWIG, there is no risk that the wrapper code incorporates
incorrect type casts (this has happened on numerous occasions in
the past) since these will result in compile-time errors.
As a part of this change, the mechanism to define exported methods has
been redesigned slightly. New methods can be exported either by
declaring them in the SimObject declaration and decorating them with
the cxxMethod decorator or by adding an instance of
PyBindMethod/PyBindProperty to the cxx_exports class variable. The
decorator has the added benefit of making it possible to add a
docstring and naming the method's parameters.
The new wrappers have the following known issues:
* Global events can't be memory managed correctly. This was the
case in SWIG as well.
Change-Id: I88c5a95b6cf6c32fa9e1ad31dfc08b2e8199a763
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Andreas Hansson <andreas.hansson@arm.com>
Reviewed-by: Andrew Bardsley <andrew.bardsley@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/2231
Reviewed-by: Tony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Pierre-Yves PĂ©neau <pierre-yves.peneau@lirmm.fr>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
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Swig wrappers for native objects currently share the _m5.internal name
space with Python code. This is undesirable if we ever want to switch
from Swig to some other framework for native binding (e.g., PyBind11
or Boost::Python). This changeset moves all of such wrappers to the
_m5 namespace, which is now reserved for native code.
Change-Id: I2d2bc12dbc05b57b7c5a75f072e08124413d77f3
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Curtis Dunham <curtis.dunham@arm.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
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Draining is currently done by traversing the SimObject graph and
calling drain()/drainResume() on the SimObjects. This is not ideal
when non-SimObjects (e.g., ports) need draining since this means that
SimObjects owning those objects need to be aware of this.
This changeset moves the responsibility for finding objects that need
draining from SimObjects and the Python-side of the simulator to the
DrainManager. The DrainManager now maintains a set of all objects that
need draining. To reduce the overhead in classes owning non-SimObjects
that need draining, objects inheriting from Drainable now
automatically register with the DrainManager. If such an object is
destroyed, it is automatically unregistered. This means that drain()
and drainResume() should never be called directly on a Drainable
object.
While implementing the new functionality, the DrainManager has now
been made thread safe. In practice, this means that it takes a lock
whenever it manipulates the set of Drainable objects since SimObjects
in different threads may create Drainable objects
dynamically. Similarly, the drain counter is now an atomic_uint, which
ensures that it is manipulated correctly when objects signal that they
are done draining.
A nice side effect of these changes is that it makes the drain state
changes stricter, which the simulation scripts can exploit to avoid
redundant drains.
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This patch moves the draining interface from SimObject to a separate
class that can be used by any object needing draining. However,
objects not visible to the Python code (i.e., objects not deriving
from SimObject) still depend on their parents informing them when to
drain. This patch also gets rid of the CountedDrainEvent (which isn't
really an event) and replaces it with a DrainManager.
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