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This patch adds the notion of source- and derived-clock domains to the
ClockedObjects. As such, all clock information is moved to the clock
domain, and the ClockedObjects are grouped into domains.
The clock domains are either source domains, with a specific clock
period, or derived domains that have a parent domain and a divider
(potentially chained). For piece of logic that runs at a derived clock
(a ratio of the clock its parent is running at) the necessary derived
clock domain is created from its corresponding parent clock
domain. For now, the derived clock domain only supports a divider,
thus ensuring a lower speed compared to its parent. Multiplier
functionality implies a PLL logic that has not been modelled yet
(create a separate clock instead).
The clock domains should be used as a mechanism to provide a
controllable clock source that affects clock for every clocked object
lying beneath it. The clock of the domain can (in a future patch) be
controlled by a handler responsible for dynamic frequency scaling of
the respective clock domains.
All the config scripts have been retro-fitted with clock domains. For
the System a default SrcClockDomain is created. For CPUs that run at a
different speed than the system, there is a seperate clock domain
created. This domain incorporates the CPU and the associated
caches. As before, Ruby runs under its own clock domain.
The clock period of all domains are pre-computed, such that no virtual
functions or multiplications are needed when calling
clockPeriod. Instead, the clock period is pre-computed when any
changes occur. For this to be possible, each clock domain tracks its
children.
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This patch moves the draining interface from SimObject to a separate
class that can be used by any object needing draining. However,
objects not visible to the Python code (i.e., objects not deriving
from SimObject) still depend on their parents informing them when to
drain. This patch also gets rid of the CountedDrainEvent (which isn't
really an event) and replaces it with a DrainManager.
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This patch moves the clock of the CPU, bus, and numerous devices to
the new class ClockedObject, that sits in between the SimObject and
MemObject in the class hierarchy. Although there are currently a fair
amount of MemObjects that do not make use of the clock, they
potentially should do so, e.g. the caches should at some point have
the same clock as the CPU, potentially with a 1:n ratio. This patch
does not introduce any new clock objects or object hierarchies
(clusters, clock domains etc), but is still a step in the direction of
having a more structured approach clock domains.
The most contentious part of this patch is the serialisation of clocks
that some of the modules (but not all) did previously. This
serialisation should not be needed as the clock is set through the
parameters even when restoring from the checkpoint. In other words,
the state is "stored" in the Python code that creates the modules.
The nextCycle methods are also simplified and the clock phase
parameter of the CPU is removed (this could be part of a clock object
once they are introduced).
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DPRINTFs
This patch fixes some problems with the drain/switchout functionality
for the O3 cpu and for the ARM ISA and adds some useful debug print
statements.
This is an incremental fix as there are still a few bugs/mem leaks with the
switchout code. Particularly when switching from an O3CPU to a
TimingSimpleCPU. However, when switching from O3 to O3 cores with the ARM ISA
I haven't encountered any more assertion failures; now the kernel will
typically panic inside of simulation.
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This is similar to guards on mercurial queues and they're used for selecting
which files are compiled into some given object. We already do something
similar, but it's mostly hard coded for the m5 binary and the m5 library
and I'd like to make it more flexible to better support the unittests
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M5 skips over any simulated time where it doesn't have any work to do. When
the simulation is active, the time skipped is short and the work done at any
point in time is relatively substantial. If the time between events is long
and/or the work to do at each event is small, it's possible for simulated time
to pass faster than real time. When running a benchmark that can be good
because it means the simulation will finish sooner in real time. When
interacting with the real world through, for instance, a serial terminal or
bridge to a real network, this can be a problem. Human or network response time
could be greatly exagerated from the perspective of the simulation and make
simulated events happen "too soon" from an external perspective.
This change adds the capability to force the simulation to run no faster than
real time. It does so by scheduling a periodic event that checks to see if
its simulated period is shorter than its real period. If it is, it stalls the
simulation until they're equal. This is called time syncing.
A future change could add pseudo instructions which turn time syncing on and
off from within the simulation. That would allow time syncing to be used for
the interactive parts of a session but then turned off when running a
benchmark using the m5 utility program inside a script. Time syncing would
probably not happen anyway while running a benchmark because there would be
plenty of work for M5 to do, but the event overhead could be avoided.
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There used to be a reason to have StartupCallback
be a separate object, but not any more. Now
it's just confusing.
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Start by turning all of the *Source functions into classes
so we can do more calculations and more easily collect the data we need.
Add parameters to the new classes for indicating what sorts of flags the
objects should be compiled with so we can allow certain files to be compiled
without Werror for example.
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This should allow m5 to be more easily embedded into other simulators.
The m5 binary adds a simple main function which then calls into the m5
libarary to start the simulation. In order to make this work
correctly, it was necessary embed python code directly into the
library instead of the zipfile hack. This is because you can't just
append the zipfile to the end of a library the way you can a binary.
As a result, Python files that are part of the m5 simulator are now
compile, marshalled, compressed, and then inserted into the library's
data section with a certain symbol name. Additionally, a new Importer
was needed to allow python to get at the embedded python code.
Small additional changes include:
- Get rid of the PYTHONHOME stuff since I don't think anyone ever used
it, and it just confuses things. Easy enough to add back if I'm wrong.
- Create a few new functions that are key to initializing and running
the simulator: initSignals, initM5Python, m5Main.
The original code for creating libm5 was inspired by a patch Michael
Adler, though the code here was done by me.
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file with them all.
--HG--
extra : convert_revision : 427f6bd8f050861ace3bc0d354a1afa5fc8319e6
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--HG--
extra : convert_revision : 7eb9a78480174f754f51f75983ee5a1b31280bd3
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--HG--
extra : convert_revision : a04a30df0b6246e877a1cea35420dbac94b506b1
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architecture.
Move the argument files to src/sim and add a utility.cc file with a function
getArguments() that returns the given argument in the architecture specific fashion.
getArguments() was getArg() is the architecture specific Argument class and has had
all magic numbers replaced with meaningful constants. Also add a function to the
Argument class for testing if an argument is NULL.
--HG--
rename : src/arch/alpha/arguments.cc => src/sim/arguments.cc
rename : src/arch/alpha/arguments.hh => src/sim/arguments.hh
extra : convert_revision : 8b93667bafaa03b52aadb64d669adfe835266b8e
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These need to be refined a little still and given parameters.
--HG--
extra : convert_revision : 9a8f5a7bd9dacbebbbd2c235cd890c49a81040d7
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creation and initialization now happens in python. Parameter objects
are generated and initialized by python. The .ini file is now solely for
debugging purposes and is not used in construction of the objects in any
way.
--HG--
extra : convert_revision : 7e722873e417cb3d696f2e34c35ff488b7bff4ed
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the SConscript files so that only the objects that are
actually available in a given build are compiled in.
Remove a bunch of files that aren't used anymore.
--HG--
rename : src/python/m5/objects/AlphaTLB.py => src/arch/alpha/AlphaTLB.py
rename : src/python/m5/objects/SparcTLB.py => src/arch/sparc/SparcTLB.py
rename : src/python/m5/objects/BaseCPU.py => src/cpu/BaseCPU.py
rename : src/python/m5/objects/FuncUnit.py => src/cpu/FuncUnit.py
rename : src/python/m5/objects/IntrControl.py => src/cpu/IntrControl.py
rename : src/python/m5/objects/MemTest.py => src/cpu/memtest/MemTest.py
rename : src/python/m5/objects/FUPool.py => src/cpu/o3/FUPool.py
rename : src/python/m5/objects/FuncUnitConfig.py => src/cpu/o3/FuncUnitConfig.py
rename : src/python/m5/objects/O3CPU.py => src/cpu/o3/O3CPU.py
rename : src/python/m5/objects/OzoneCPU.py => src/cpu/ozone/OzoneCPU.py
rename : src/python/m5/objects/SimpleOzoneCPU.py => src/cpu/ozone/SimpleOzoneCPU.py
rename : src/python/m5/objects/BadDevice.py => src/dev/BadDevice.py
rename : src/python/m5/objects/Device.py => src/dev/Device.py
rename : src/python/m5/objects/DiskImage.py => src/dev/DiskImage.py
rename : src/python/m5/objects/Ethernet.py => src/dev/Ethernet.py
rename : src/python/m5/objects/Ide.py => src/dev/Ide.py
rename : src/python/m5/objects/Pci.py => src/dev/Pci.py
rename : src/python/m5/objects/Platform.py => src/dev/Platform.py
rename : src/python/m5/objects/SimConsole.py => src/dev/SimConsole.py
rename : src/python/m5/objects/SimpleDisk.py => src/dev/SimpleDisk.py
rename : src/python/m5/objects/Uart.py => src/dev/Uart.py
rename : src/python/m5/objects/AlphaConsole.py => src/dev/alpha/AlphaConsole.py
rename : src/python/m5/objects/Tsunami.py => src/dev/alpha/Tsunami.py
rename : src/python/m5/objects/T1000.py => src/dev/sparc/T1000.py
rename : src/python/m5/objects/Bridge.py => src/mem/Bridge.py
rename : src/python/m5/objects/Bus.py => src/mem/Bus.py
rename : src/python/m5/objects/MemObject.py => src/mem/MemObject.py
rename : src/python/m5/objects/PhysicalMemory.py => src/mem/PhysicalMemory.py
rename : src/python/m5/objects/BaseCache.py => src/mem/cache/BaseCache.py
rename : src/python/m5/objects/CoherenceProtocol.py => src/mem/cache/coherence/CoherenceProtocol.py
rename : src/python/m5/objects/Repl.py => src/mem/cache/tags/Repl.py
rename : src/python/m5/objects/Process.py => src/sim/Process.py
rename : src/python/m5/objects/Root.py => src/sim/Root.py
rename : src/python/m5/objects/System.py => src/sim/System.py
extra : convert_revision : 173f8764bafa8ef899198438fa5573874e407321
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automatic. The point is that now a subdirectory can be added
to the build process just by creating a SConscript file in it.
The process has two passes. On the first pass, all subdirs
of the root of the tree are searched for SConsopts files.
These files contain any command line options that ought to be
added for a particular subdirectory. On the second pass,
all subdirs of the src directory are searched for SConscript
files. These files describe how to build any given subdirectory.
I have added a Source() function. Any file (relative to the
directory in which the SConscript resides) passed to that
function is added to the build. Clean up everything to take
advantage of Source().
function is added to the list of files to be built.
--HG--
extra : convert_revision : 103f6b490d2eb224436688c89cdc015211c4fd30
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